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For The King II News

A Year of For The King II

Greetings Adventurers,

By Omus, how does the time fly? It has been an entire year since we released For The King II. What a year. What a community. What amazing support. Whether you have been with us from the start and are a veteran adventurer, or if you’re taking your very first steps into the world of Fahrul, we are incredibly grateful for being part of the community and playing FTK2.

Again, thank you from the bottom of our hearts for playing and enjoying For The King II. We are beyond excited for the content we have planned for you!

[h3]CELEBRATE WITH FREE SEASONAL SKINS[/h3]
To celebrate our one-year anniversary, we have unlocked all of the seasonal cosmetics in the Lore Store. Now is the time to grab your Bunny Eared, Angel Winged Merling Skin and venture forth while you heroically defend Fahrul from its tyrannous evil.



[h3]LOCAL CO-OP UPDATE[/h3]
We are also excited to announce that we are getting closer to launching a ‘Local co-op’ update. This will include improved controller performance, better controller separation for multi-controller support, and improved controller visuals.

Make sure to head over to our Discord, where you can be one of the first to learn more!



Thank you for your continued support!
⚔️IronOak Games

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Patch 1.2.22

Greetings Adventurers,

We hope your travels across Fahrul, and through the depths of the Dark Carnival have been filled with loot, gold, and epic success. This patch comes in with a fix for a particularly nasty bug with Lucky in the Dark Carnival that was ending DC runs early, fixes across Overworld and Dungeons that both make the Campaign and Dark Carnival a smoother experience.

Dark Carnival
  • Fixed an issue where Dark Carnival runs would end prematurely if Lucky successfully fled from combat.
  • Fahrulian Fortune will now scale better with the floor level.
Dungeons
  • Fixed a softlock that could occur if the Acid Barrel Trap destroyed an equipped item that was set to Hidden.
  • Fixed a softlock that could occur if the last party member runs through a trap while their inventory is open.

Combat
  • Fixed a softlock that could happen if a player dies to a Damage Over Time effect while also having Acid trigger during the same turn.
  • Fixed the issue where dead enemies would remain standing. This was happening on attacks that resulted in death from multiple statuses (ie. fire and blood).
  • Fixed an issue where players were prevented from accessing their Toolbelt until their next turn due to the skill Tempo Tantrum
  • Players equipped with Lutes will now play the correct Flee animation. Previously they were just phasing out of combat.
Overworld
  • Fixed a softlock that could occur when fighting a Scourge if the previous fight was concluded by an enemy fleeing from combat.
  • Fixed an issue where players with the Refocus ability could get extra Max Focus due to Focus spent on the prior turn.
Chapter 1 - The Resistance
  • Fixed a softlock that could occur when defending a Queensguard wave if the party had both a +1 Chaos event AND a -1 Chaos reward in the same session.
Chapter 2 - The Primordial Oak
  • Fixed an issue where Jeremy’s Sword could drop too early during the town siege questline.
  • Fixed an issue where after defeating Toadslayer, he wouldn’t join your party as a Mercenary.
UX/UI
  • Updated the Black Candy & Spirit Taffy item card mini-icons so they wouldn’t disappear into UI elements.
  • Fixed an issue where the icon for the Cure ability was not aligned correctly with the item card text during Shift preview.
  • Updated the icon on the abilities “Hot Rod” and “Brimstone Bash”
  • Fixed a localization string issue when hovering over Godsbeard while editing the difficulty options on the Adventure Map.
  • Added in a missing Poison icon while hovering over Poison Bomb in combat.
  • Fixed an issue where the Merc Deed could have an incorrect name for the rescued Merc.
  • Fixed an issue with Encyclopedia Search could show incorrect string text when searching for incomplete terms.
  • Fixed an issue where the Follower card would remain on the screen if the character was changed while the card was open.
  • Fixed an issue in Party Management where hovering over “Starting Equipment” would show the relevant item card twice.
Art
  • Fixed clipping on Woodcutter, Blacksmith, Farmer (Heroic body types) while wearing the Dungeons of Hinterberg cosmetic skin


Thanks for playing!

⚔️IronOak Games



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Hotfix 1.2.21

Hello Adventurers,

Hotfix coming in to address the softlock when fighting the chapter one boss, the Bandit King.
  • Fixes the title entering a softlock that could occur during the Bandit King fight at the end of Chapter One.
⚔️IronOak Games



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Patch 1.2.20

Hello Adventurers,

This patch comes in with a few focal points - Combat Flow Optimization, Resistance & Mercs, and Bugs!

Combat Flow has been greatly improved throughout the whole game. Combats are now a lot smoother, the transition between player and enemy turns a bit cleaner, and as a result, are generally quite a bit quicker.

The Resistance, and Mercs, were not always spawning correctly. Certain combats would see Mercs being pulled into enemy combats, or The Resistance were spawning off grid and not reading correctly.

Lastly, we’ve squashed quite a few bugs ranging from sotflocks, to loot drops, and more.

Optimization
  • Improved the initial load times from start to Adventure Select. Depending on the player's machine the results will vary from person to person.
  • Improved the combat actions to be a more blended experience. This greatly speeds up the flow of combat by as much as 30% depending on the player’s machine.
The Resistance and Mercs
  • Fixed the issue where Resistance members, or Mercs, were being spawned into enemy combats.
  • Fixed the issue where Resistance members weren’t spawning into “support” combats correctly. This could happen with Pinecone in Chapter 1, Heartcrusher in Chapter 4, or Sunderbone in Chapter 5.
  • Fixed a softlock that could happen if a Follower was the only party member remaining in combat that proceeded to Loot. Instances where Followers are the only remaining party members now instantly end favouring the enemy as there are no longer any actual party member present.
Save Game
  • Fixed an issue that would prevent a party to press “continue” when loading into a Dungeon/Dark Carnival rest phase.
Gameplay
  • Fixed an issue where non-droppable weapons (ie Bosses & Scourges) could be acquired from certain encounters or markets.
  • Adjusted the order of abilities on elemental polearms to better match ability orders similar to other weapons. For example, Stun is no longer the top option.
  • Fixed an issue where Landboat and Boat repair would not decrement gold correctly. \
  • Fixed an issue with current-turn Action Points being removed if Focus Refund was not completed fully on the previous turn.
Combat
  • Fixed a softlock relating to clown jugglers that could occur in certain instances where party members were dead or revived in rest phase.
  • Fixed a softlock that could occur at the end of combat if the last enemy dies at the same time as a Party character. (ie - Thorn damage applying when an enemy dies)
  • 2x2 enemies (ie Trolls, Golems) will no longer put their own back tile into Guard.
  • Fixed a softlock that could occur if a player equipped with the Eager trait died while running through a trap.
  • Fixed an issue where summoned enemies weren’t being considered for the win condition and combat would end prematurely.
  • Fixed an issue with the enemy placement on the final fight of Chapter 5.
  • Fixed an issue where the Lolli Wand wouldn’t return the player’s hand when revived in combat.
  • Fixed the Lute ability, Meditation Music, to reward Focus correctly on successful roles.
  • Fixed an animation issue where the Justice animation would play on certain 2-handed weapons despite Justice not proccing.
Dungeons
  • Fixed a softlock that could occur if an Acid Barrel Trap destroyed an equipped trinket.
  • Fixed a softlock that could occur during a door phase when a Lockpick was given from one player to the next and then used on that specific door.
  • Fixed an issue with the Dungeon version of the Embedded Blade encounter that could be attempted forever.
Art
  • Fixed the clipping on the Friar when wearing the Dungeons of Hinterberg cosmetic.
  • Improved the textures on the Chaos Generator encounter.
  • Fixed the Cursed Hag’s animation to play her correct idle.
  • Told the Frost effect to chill out! (We toned down the size and speed of the effect)
Localization
  • Corrected the localization on a few of the Alcohols as they were not showing incorrect text of “Defense Up” rather than the actual defense values.
  • We spent some time looking at the Golden Gun and realized it’s actually Fool’s Gold! As such, the Golden Gun has been renamed Pyrite Gun.
UX/UI
  • Improved “Pass” in Loot Phase when controlling more than one character.
Controller
  • Fixed the issue where Quest item rewards (ie, weapons or attire) could not be taken or equipped when playing with controllers.


Thanks for playing!

⚔️IronOak Games



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For the King II Weekend Deal & Free Wallpapers

Greetings Adventurers,

We’re just stopping by to let you know that For the King II is now 40% off for the first time since launch! If you were thinking about giving the game a spin, there has never been a better time to jump in with friends and experience a whole new 5-part adventure in the fantastically realized realm of Fahrul.

[h3]WELCOME TO THE DARK CARNIVAL, WE’VE GOT FUN AND GAMES! [/h3]
The Ringmaster eagerly awaits your party for an evening of adventure and chaos as the Dark Carnival makes its way to For the King II. Our latest major update serves up an infinite dungeon mode that will see you delving into the depths of pandemonium! Check out our new trailer below to discover more...

[previewyoutube][/previewyoutube]



[h3]FREE WALLPAPERS [/h3]
To further celebrate the arrival of the Dark Carnival, we’ve created a selection of beautiful wallpapers for you to display proudly on your desktop or mobile device. A fun Fahrulian fact just for you – by flaunting a FTKII wallpaper, you receive a +10 inspiration to every task you face going forward.

How do I access the wallpapers?
Navigate to your Library and find For the King II on the left panel within your Steam application. Right click on For the King II, then select Manage > Browse Local Files. You will be able to find your new wallpapers within the game folder!













As always, thank you for your continued support and happy slaying!
⚔️IronOak Games



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