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For The King II News

Angel Wings Backpack Limited Time Unlock

Greetings, brave adventurers!

Last week we introduced new Seasonal Cosmetics with the Dancing Dragon Head to celebrate Lunar New Year.

Today, love is in the air, and we've got something special for you this Valentine's Day. Introducing the limited time Angel Wings Backpack, a breathtaking accessory that will sweep you off your feet.



Remember, both cosmetics will be available in the Lore Store until February 27th and once unlocked using Lore points they will remain permanently in your inventory.

Thank you for your ongoing support!

IronOak Games

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Hotfix #1.1.44

[h3]Hello Adventurers, [/h3]

Just a quick hotfix for you to address some minor text errors caused by our latest patch.
* Hotfix to address certain non-English strings of text showing unlocalized names/file names.

Once you have updated your game with this hotfix, if you experience issues please let us know in the support channel on Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games

Patch #1.1.42

[h2]Happy Lunar New Year Adventurers![/h2]

This patch marks the introduction of Seasonal Cosmetics. Starting today we have the Dancing Dragon Head cosmetic available to unlock in the Lore Store and next week to mark Valentine’s Day we’ll have the Angel Wings backpack available for unlock. The cosmetics will both be available until February 27th and once unlocked using Lore points they will remain permanently in your inventory.

Alongside the cosmetics we have a host of game improvements including work put towards solving online desyncs, as well as improved telemetry to help us better identify certain desyncs. We’ve also fixed multiple softlocks that will improve local and online sessions, improved the way the Escape key works - it now functions more like a back button, a performance issue in the main menu where changing depth of field was tanking FPS. We also cleaned up the issue with Companions and Adventurers occupying the same combat tile during mimic fights; as well as added back the Evasive (green feather) to the combat HUDs.

Thanks again for the continued feedback. See you in Fahrul!


Seasonal Cosmetics
  • Lunar New Year - Available to unlock from the Lore Store from February 7th - February 27th.
  • Valentine’s Day - Available to unlock from the Lore Store from February 13th - February 27th.




Online
  • Resolved a Desync that resulted when a non-host player was quitting the game after having their character assigned to someone else.
  • Fixed the issue with End Turn still being an option when using a Scroll in Multiplayer that would lead to a softlock and desync.
  • Improved the layout in the multiplayer menu.
  • Fixed the issue where sometimes the first player's name was being filtered in the online chat window.



Performance
  • Fixed an issue where performance would drop considerably if Depth of Field settings was changed.


UX/UI
  • Improved Esc key functionality. Pressing escape in key windows (inventory, market, etc) will now close the expected window rather than open settings.
  • Fixed an issue with the Hobo missing their dialogue portrait.
  • Fixed an issue with expiring quest POIs remaining highlighted on the overworld.


Weapons & Attire
  • Fixed an issue with the Knowledge Pipe awarding extra XP on top of its buff.
  • The Grimoire of Water Purify AOE ability will now clear immunities as expected.


Combat
  • Added Evasive icon (green feather) back to the Compact Combat Huds.
  • Fixed the issue where Companions would occupy the same tile as an adventurer during the start of a Mimic battle.
  • Corrected the Tooltip info for Resist Death not displaying the accurate duration of the effect.



Overworld
  • Fixed a softlock that was occurring when a Town Quest objective was the same as a main Quest objective.
  • Fixed the issue with Safety Stone decreasing an additional -1 on each usage. Previously the Safety Stone was reducing all stats by 2, then 3, etc. This has been corrected and the first usage of Safety Stone will reduce stats by 1, then 2, etc.
  • Fixed an issue with XP popcorn text not being displayed in the correct order when the player had an XP modifier equipped. This is also fixed in combat and encounters.


Controller
  • Fixed an issue where the Market menu is left open and non-interactable after the user buys an item that has more than 1 quantity available.
  • Fixed an issue where the Market menu can be left without closing it.


Dungeons
  • Fixed an issue where the second character would always be first to act in the Goblin Merchant.


All players will need to have updated to the latest build to play together in multiplayer.

Thank you for your continued support!

IronOak Games

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Patch #1.1.27

Happy New Year Adventurers!


We hope everyone had a wonderful close to 2023. Looking back on 2023 we are absolutely thrilled at the reception For The King 2 has received since launch. While we’ve had some technical challenges that we’ve had, and continue to, overcome. Just like our beloved Blacksmith we remain Steadfast and resolute. With this post-holiday patch, we are bringing in a number of fixes, changes, updates, and overall improvements. Alongside this update we continue to work on our Q1 roadmap goal.

Amongst the fixes listed below a few highlights include: A host of online improvements around connection stability, and high volume desyncs, with one common desync closely related to taking Town Quests. We’ve also resolved some noticeable softlocks and odd behaviours - Bosses will no longer run from combat when confused! An improvement to combat is we now show the chance to perfect your role. We also added a Very Low graphics setting that will allow a broader range of machines to join the adventure.

From For The King and For The King II we’ve been fortunate to have an amazing community that loves Fahrul just as much as we do. Community feedback will also be a part of our process and this update includes some hotly requested changes.

Firstly, we took a look at enemy immunities and scaled them back across different enemy factions. This will allow for more versatility amongst play styles in early game and a better transition through mid-levels. Another common request was to improve the Give Gold flow. We removed the “Max Gold” button and max is now default. Players can still use the slider and text field to share specific amounts. We’ll be taking a longer look at Inventory changes in the future as well. Another frequent feedback item is the Adventure Challenge in the third mission. One of our earlier changes to the chaos mechanic shortly after launch made achieving one of the challenges nearly impossible. That specific challenge requirement has been lowered to make it more achievable. We’ve also made some other Adventure Challenge improvements as well as fixing that nasty bug where players would unlock the Alchemist (or similar) but wouldn’t get the gem.

Thank you to everyone who has played our game, given us feedback, stopped by Discord to say hi. We’re incredibly grateful, and incredibly excited for 2024 and beyond.


See you in Fahrul!


Online Fixes
  • Fixed a common desync that was happening during town quest message prompts.
  • Fixed an issue that was occasionally resulting in summons causing a desync.
  • Improved online connections across regions.
  • Shattered Mirror will no longer cause a desync or softlock when Host and Client are playing in different languages.
  • Fixed an error where players were unable to find “best region”.
  • Improved multiplayer savegame uploading and connection time with the server.
  • Fixed an issue where players were unable to buy from the Goblin Merchant unless all players had enough gold.
  • Visual improvement where off turn players could move the highlight away from the enemy that is being attacked.


Tutorial
  • During the combat tutorial the belt highlighting now uses a box rather than a misaligned circle.


Optimization & Performance
  • Improved memory handling across the game.
  • Improved post processing.
  • Improved framerate stability.


Characters
  • Fixed an issue where the Sheep model would clip into a player when summoned in a dungeon rest phase.
  • Fixed an issue where Merling Armor was clipping through Blacksmith.


Combat
  • Fixed the issue where Bosses could flee from combat if they were confused.
  • Fixed a softlock if an unloaded gun was destroyed in combat. (ie. If the gun were chomped by a Mimic)
  • Fixed the issue where proccing Stablehand’s Hardwork ability at certain boss phases ended the fight early.
  • When fighting Mimics players will now start on their preferred tile rather than all players in back row.
  • Made Plants a bit smaller so they block less of the Battle Grid.
  • Removed the camera pause on critical hits to provide a better camera experience.
  • Fixed the issue where poison applied to enemies was not reducing their stats correctly.
  • Bandit Raider level 1 was using the incorrect weapon, they are now equipped with the Blade Militia Light.
  • Adjusted the Equip Menu in combat so that it no longer opens in an offset position.
  • Bombs will now work with “Shift More Info”.
  • Fixed a softlock when triggering a Boss or Scourge phase (ie. low health) with a bomb attack.
  • Improved certain combat physics on ragdolls.
  • Fixed an issue where Scarecrows were throwing jelly particles when hit.
  • Fixed an issue where boat travel audio wasn’t always playing.
  • Trolls and other larger than life enemies will now fit better in their combat timeline portrait.
  • Removed secondary attack abilities (ie. Taunt) when using Bombs in combat.
  • Improved the tooltip wording for Reflect.
  • Confused characters will no longer apply Focus to non-focusable abilities.
  • Plant Bite Attack is now correctly set as a melee attack. Previously it was being considered a ranged attack.


Immunities Balance
  • Removed all immunities from Witch.
  • Removed Stun and Daze immunities from MindBender.
  • Removed Fire, Ice, Shock immunities from Hags.
  • Removed Water immunity from Golems.
  • Removed all immunities from Druids.
  • Removed Shock immunity from Armored Terror.
  • Removed Water immunity from Chaos Hound.
  • Removed Poison immunity from Garter Snakes, Green Snakes, Brown, and Red Snakes.
  • Removed Poison and Curse immunity from low level Spiders.
  • Added a new icon to highlight when an immunity has been disabled by Wet status.


Inventory
  • Removed the “Max Gold” button and Give Gold now defaults to the maximum amount. For specific gold amount sharing the slider and text field are still available.
  • Fixed an issue where giving zero gold would change to 1 gold despite not actually giving that 1 gold.
  • Improved the market and inventory flow when buying items. Both market and inventory will remain open when buying or trading.


Overworld
  • Fixed an issue with the screen flashing black momentarily in The Royal Mines adventure.
  • Fixed the issue where Find Distance was not always working correctly.
  • Fixed an issue in The Hangman’s Noose adventure where one of the sea caves was showing a black screen on completion.
  • Fixed the issue where Haunts weren’t being hidden correctly on the map.
  • Fixed an issue where getting revived on the Overworld could lead to the revived player getting two turns in a row.
  • Fixed an issue where failing the Tall Grass encounter would not remove Tinder Pouch from the player.
  • Vision Scrolls can no longer be used to select tiles that would only reveal mountains.
  • Fixed an issue where item cards weren’t showing their hover state during trap phase.
  • Town Quests should no longer display duplicate quests in Towns.


Dungeons
  • Fixed the issue where the red outline would travel from room to room after equipping new attire in loot phase or rest phase.
  • Fixed an issue that was causing a white flash when entering a room with a Healing Fountain
  • Acid Traps will no longer softlock on player characters when trying to melt an equipped item when nothing is equipped. Acid Traps will also no longer melt player skills.


Adventure Specific - Possible Spoilers
The Resistance
  • Improved the loot drops in The Tavern to prevent duplicate items.
  • Fixed an issue where the chaos pool description was not being called immediately after completing the Guardhouse.


The Royal Mines
  • Fixed the issue where Treasure carts were not granting loot when destroyed.


The Hangman’s Noose
  • Rescuing Pinecone now has appropriate level enemies in the Tavern fight.


UI
  • Added the chance of Perfecting a roll to the combat damage window. Players will now be able to see the percent change of rolling perfect.
  • Item Cards with Move abilities are now displaying the correct icon. Previously they were showing Armor Up.
  • Fixed an issue where the popcorn text (+xp, +hp) were using the wrong typeface in certain situations.
  • Fixed Focus pips not decrementing in real-time when applied during an encounter. The correct focus was being applied but the Focus visuals were not being updated until after the encounter resolved.
  • Removed Multiplayer Menu buttons from single player menus.


Settings
  • Added high resolution texture pack. Select the Dream Preset or switch Texture Quality to High to enjoy. Please note this high resolution texture pack will significantly increase the size of the game on disk.
  • Optimizations and more Customization across the board to rendering. Everything should in general look better and be slightly more performant. You may need to adjust your Quality Settings depending on which presets you had selected previously.
  • Added a Very Low settings to Graphics to improve performance across a broader range of machines.
  • Depth of Field, Ambient Occlusion, and Bloom can now be set to none/low/medium/high rather than on/off.
  • Opening settings will now lightly dim the rest of the screen to give focus to the Settings menu.
  • Added a slider for mouse scroll sensitivity.
  • Fixed an issue where the slider point could be pulled outside of its slider.
  • Improved the Super Ultrawide support for local sessions by improving certain environments. Additionally footer and header elements have been anchored to reduce mouse travel time.


Controller
  • Added variable sensitivity when zooming in and out with the triggers.
  • Improved the analog and d-pad navigation on Overworld.
  • Added trigger button tab functionality to inventory, loadout, and settings. This tab functionality is also now present for keyboard and is bindable.


Achievements
  • Improved the Steam Achievement data syncing. This should improve achievement tracking for achievements that aggregate.


Adventure Challenges
  • Revised The Royal Mines adventure challenge from “Destroy 3 Queen’s Treasure Carts” to “Destroy 1 Queen’s Treasure Cart”
  • Corrected the wording on the Adventure Challenge in The Primordial Oak.
  • Corrected an issue where players were unable to complete an Adventure Challenge and receive the unlock gem, but still unlock the reward from the Lore Store. Any players that were having this issue will automatically receive a notification upon entering the main menu that they completed the Adventure Challenge as well as any corresponding Lore Store unlocks.
  • Made all Adventure Challenges visible in Adventure Select. This is to provide better clarity for the challenges within each adventure.
  • Online players will see their own Adventure Challenge gems rather than the amalgamated group unlocks.
  • For online adventures, Adventure Challenges for finding hidden characters will now appear in game if any player has NOT completed the challenge.
  • Added an in-game notification for when an Adventure Challenge has been completed.





All players will need to have updated to the latest build to play together in Multiplayer.

Thank you for your continued support!

IronOak Games

Curve Games Winter Sale



As the days grow shorter and the cold breeze becoming a daily routine, winter has officially arrived and with it, our Winter Sale!

This is the perfect season to cozy up with your favourite games, as we bring you heartwarming deals that are as inviting as a pumpkin spice latte.

Wrap yourself in a blanket of savings with our extensive collection of titles. Our catalog is brimming with choices. Discover immersive experiences with games like For The King 2, Human Fall Flat, The Ascent, From Space, and the adventurous Patch Quest.  

https://store.steampowered.com/app/1676840/For_The_King_II/

https://store.steampowered.com/app/1211020/Wobbly_Life/

https://store.steampowered.com/app/477160/Human_Fall_Flat/

So, grab your warmest blanket, a hot cup of cocoa, and prepare to embark on a magical gaming journey this autumn!

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