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For The King II News

Hotfix #1.0.28

Adventurers,

We have pushed a quick fix to solve an overly bright reflection probe firing when entering certain indoor environments in certain conditions.

Once you have updated your game with this hotfix, if you continue to experience issues please let us know in the support channel on Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games

Patch #1.0.27

[h3]Adventurers, [/h3]

We are continuing to improve the game post-launch with fixes and updates. This patch contains a number of fixes aimed at improving the overall experience. We’ve improved online connectivity in all regions, improved loading times going in and out of combat, and addressed a crucial memory leak.

Check out the below for the full update list. These include fixes from 1.0.26.

Performance
  • Improved online connectivity in all regions.
  • Improved the performance and load speed going into and out of combat.
  • Fixed an issue that was causing a memory leak.
  • Improved frame rate on the end-of-game Player Summary screen.


Adventure Balance
  • The Primordial Oak.
    Siege towns will now start at level 3 and will level up as the adventure continues. This will allow players to receive appropriate gear and XP to the world state.


Combat and Overworld
  • Fixed the softlock that was caused by certain combats that had a large amount of participants and the Interrupt ability was used.
  • Fixed the issue where certain merchants were appearing and disappearing when discovered as an ambush/surprise encounter.
  • Improved cloud wrapping on the screen border.
  • Fixed the issue in combat where Heroes could walk to the enemy side when Move/Equip Weapon were used in a certain pattern.
  • Improved Slippery Pirate and Silver Snake spawn patterns in specific adventures.
  • Improved the Blood Column ability.
  • Precious Pearl will no longer remove positive buffs.
  • The Friar’s Cheers ability will no longer apply to dead Heroes in combat.


Audio
  • Fixed an issue with certain audio events that were looping under specific situations.
  • In dungeon rest phase players will no longer here a continuous running/rustling sound.


UX/UI
  • Fixed the issue where some players were having the inventory or give gold menus opening up at the top of the screen.
  • Players can now switch inventories more fluidly when shopping the Goblin Merchant.
  • Improved the loading screen helpful tip text wrapping in languages that were overflowing.
  • When players lose an encounter that results in loss of equipped item, belt item, or backpack item, the character HUD will update dynamically.
  • Fixed an issue with certain weapon item cards showing blank when one of its abilities contained a zero-damage ability (ie. Makeshift Mace).
  • Fixed an issue where a redundant “Continue” box was present on the Adventure screen that was created under certain steps.
  • Improved the Steam Deck/controller flow when using teleport or vision scrolls.


Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.


We will continue to work on and improve the game so please stay tuned for further updates.


Thank you for your continued support!


IronOak Games

Patch #1.0.25

Adventurers,

We are continuing to improve the game post-launch with fixes and updates. This patch has a wide variety of fixes that range from gameplay to UX/UI. One key improvement is the introduction of a better flow to access your inventory on keyboard; we also fixed a number of softlocks.

The issues below have been resolved in this update. These include fixes from 1.0.24.

Black Screen and Save Game Corruption

  • This update includes a fix for black screens caused by incorrect FTK2 folder structure, save game and/or user file corruption.
  • Corrupted game runs will now be removed and inaccessible from Continue or the Load Game browser.


Combat and Overworld

  • Pressing “I” for inventory will now take the player directly to inventory, “T” is now mapped to the toolbelt. 
  • Summoning in the Bogling favor into the final dungeon no longer causes a softlock if the player party is full.
  • Group/Party Rush can no longer get into a situation where it casts infinite party rush.
  • Resolved the bug where the side quests turn counter/timer wasn’t updating on overworld.
  • Fixed the softlock that would happen if multiple scourge notifications were set to notify during a town market refresh notification.
  • Improved the encounter spawn behavior to prevent certain events from spawning beside each other.
  • Improved the text size in the combat damage window across all languages.
  • Improved the critical hit animation speed across various weapons to prevent the slow-down feel that was being reported.
  • Improved the overworld party heal Godsbeard overlay flow when un-selecting Godsbeard.
  • Safety Stone will now display the last visited town in bold gold.


Steam Deck

  • When traveling through a portal the controller state now comes through the portal with you.
  • Improved various menus where the font size was too small.


Audio

  • Stopped the new location audio from playing twice on new adventure unlock.


UX/UI

  • Improved controller navigation across the chapters during adventure selection.
  • Adjusted the weapon item cards to prevent icon overlap in certain languages.
  • Adjusted the loot phase UI to prevent text overlap in certain languages.
  • On end-of-game adventure summary, resolved the issue with certain languages not wrapping text.
  • On large scaling, adjusted the town quest item compare cards to prevent overlapping in certain languages.
  • Resolved an issue where certain languages were displaying quotation marks incorrectly.


Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.


We will continue to work on and improve the game so please stay tuned for further updates.


Thank you for your continued support!


IronOak Games

Patch #1.0.22

Adventurers,

We are continuing to improve the game post-launch with fixes and updates. This patch is a significant update including a wide variety of fixes for issues across online connectivity, combat, UX/UI, audio and beyond.

The issues below have been resolved in this update.

Combat and Overworld

  • Resolved the issue with online sessions being disconnected due to mismatched loot.
  • Selecting “Buy” on a deed from a landport and then selecting “No” will no longer lead to a softlock.
  • Fixed the combat softlock that was seen when attacking certain enemies (ie. Bandit King) that had Reflect applied.
  • Corrected the bomb softlock caused by selecting the bomb twice and then attacking the enemy.
  • Followers will now flee combat when their corresponding party member dies in a dungeon.
  • 2x2 enemies (ie Golems, Trolls) will now have statuses applied when selecting any of their four tiles.
  • When players enter a portal on a Landboat they will now disembark and teleport, rather than teleporting the entire party.


Dungeon Choice Rooms

  • Dungeon choice rooms will now better show which players voted in which direction.
  • Fixed the issue where dungeon choices were moving to the unlocked room despite votes being for the locked room.


UX/UI

  • Fixed a dialogue string in Simplified Chinese for a mini-boss fight in The Primordial Oak.
  • Improved weapon ability descriptions to better show when a weapon is targeting more than “Single. This is shown in combat and on the back of the item card.
  • Fixed the wrong UI being highlighted during the tutorial.
  • Fixed non-unique artifact items not having related colour on the item card.
  • Various improvements for certain menus when playing with Large scaling enabled.
  • Fixed overflowing text on weapon description in affected languages.
  • Fixed the issue where pressing B in combat may open the abilities menu during an attack animation.
  • Adjusted the controller default nav speed in settings as it was too fast.


Audio

  • The final combat in the last adventure now plays the correct music.
  • Solved main menu music being interrupted when the overworld is loaded.
  • Removed the footstep sound when traveling the ocean on a boat.


Once you have updated your game with this update, if you continue to experience issues please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to work on and improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games





Patch #1.0.21

Adventurers,

In this update we have addressed a variety of issues including a softlock, optimization and various UX fixes. We are continuing to address other issues relating to gameplay, UI and stability which we will be releasing in future patches.

Patch 1.0.20 is included in this patch.

  • Fixed the softlock when reclaiming a landboat when a Follower was involved.
  • Improved optimization for dungeons and the Eerie Mist encounter.
  • Improved the Goblin Merchant inventory flow to allow inventory to open for current active/selected player.
  • Fixed an issue with Arachnophobia not being respected in certain situations.
  • Updated the “Click to Continue” to reflect controller schemas when playing with controller or Steam Deck.
  • Improved Kraken grab attack animation.



Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.


We will continue to work on and improve the game so please stay tuned for further updates.


Thank you for your continued support!


IronOak Games