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Patch 1.3.9

Greetings Adventurers!

This update comes with a range of bug fixes, improvements, and a new Lore Store cosmetic to celebrate the Lunar New Year, Year of the Snake: The Lucky Snake backpack!

Within this patch, we have included a fix for the screen going white while opening inventory in certain phases, as well as fixes for multiple softlocks that occurred in different areas of the game.

The Lucky Snake Backpack will be free in the Lore Store until February 4th. We’ve also extended the zero-cost period for all of the seasonal cosmetics until February 4th.

Noteworthy Bug Fixes
  • Fixed the issue that was causing the screen to flash white while in inventory.
  • PC Only - Fixed an issue that was causing some players to launch the game into a black screen.
  • Fixed the issue with the Load Game preview showing the incorrect gamerun summary.
  • Fixed a softlock that could happen on the second adventure, The Primordial Oak, when being ambushed on the overworld.
  • Fixed a softlock that could occur when navigating the Encyclopedia.
Online
  • Fixed the flow that allowed players to return and view the Adventure Map after confirming to Load an adventure.
  • Fixed the flow that allowed the online lobby to be interactable when going back to Main Menu
  • Fixed an issue where players were not being transported to the multiplayer lobby if they accepted the invite anywhere other than the Main Menu.
  • Fixed an issue that could cause a white flash on the enemy encounter menu for the host if the client disconnected while another player was walking on the overworld.
Gameplay
  • Fixed a softlock that could occur when receiving an item from a quest/encounter on the overworld after invoking the settings menu.
  • Fixed a softlock that could occur when trying to give items to a player from a dead player’s inventory.
  • Fixed a softlock that could occur if a player opened the Player Summary in combat while transitioning to loot phase.
  • Fixed an issue on the Overworld with Refund Focus consuming a focus point incorrectly when inspecting an encounter.
  • Fixed an issue in the first adventure, The Resistance, where players were not getting the correct movement points after completing a Guard Wave encounter.
UX/UI
  • Fixed an issue where the toolbelt items could be missing if inventory was opened during the Wheel phase in Dark Carnival.
  • Dead Adventures will no longer show a slot outcome box.
  • Fixed an issue within settings where UI Scaling would become unresponsive.
  • PC Only - Fixed an issue where the Main Menu buttons were interactable when the exit game prompt is open.
  • Fixed an issue where Adventure Map icons weren’t cleaning up correctly when backing out of an online lobby.
Xbox
  • Fixed an issue on Xbox Windows that resulted in the Bug Report window losing functionality.
  • Fixed an issue where the Xbox crossplay messaging was not fitting correctly in its UI within the Settings menu.
Playstation
  • Fixed an issue that could prevent Playstation multiplayer from working if a second player was added with a Quick Play account.
  • Fixed an issue where players could not exit the game normally while on the overworld.


As always, thanks so much for your continued support, feedback, and critique. It helps us greatly to have such an enthusiastic and understanding community, so we always appreciate your responses.
⚔️IronOak Games



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Patch 1.3.8

Greetings Adventurers,

Now that we’ve had some time back from the holidays this patch comes in with some important fixes coupled with some quality of life features based off of player feedback. Noteworthy items in this update are: we addressed a critical online desync in Dark Carnival at the Wheel of Madness, we also addressed a key issue in combat that was causing combat actions to be unresponsive, the Blacksmith playing an incorrect idle and yelling too frequently, the game UI becoming unresponsive on Mercenary contracts expiring, and we improved the flow for inviting players to online sessions. We also have ongoing work internally to further improve the experience in joining a multiplayer game. Check out the full patch notes below.

As always, thank you everyone for the feedback, the comments, the memes, the screenshots, the tough love, we read and see as much as we can and are continuing to refine the current experience while we work to bring new content later in 2025.

See you all in Fahrul!


[h2]NOTEWORTHY[/h2]
  • We fixed an issue where combat abilities could become unresponsive in combat.
  • We fixed an online desync that was occurring after the Dark Carnival Wheel encounter when a player attempted to open inventory.
  • We’ve added an Invite Players button to the adventure map, as well as revised the wording on how players need to be invited to an online session while the host is on the adventure map. We are also currently improving the invite flow to allow players to join during player creation.
  • Fixed the issue where a small percentage of players were experiencing bad artifacting with mountains and clouds.
  • Fixed the issue with the Blacksmith playing an incorrect idle that resulted in them screaming frequently.
  • We added a setting that will allow shift/R3 to be toggled to “click” for inspecting items/towns/etc rather than having to hold shift/R3. On console this has been set as the default option so players don’t have to hold R3 to inspect. This can be changed in settings.
  • Fixed the softlock that could occur when a Mercenary contract would expire and the players could not proceed from the “You cannot afford this.” prompt.
  • Fixed the issue in Dark Carnival combat where the banner would obstruct the camera.

[h2]ONLINE[/h2]
  • Fixed an online desync that could occur during party creation when adding characters during a crossplay session.
  • Fixed an issue where players would softlock if they lost internet connection while transitioning from the Adventure Map to party creation.
  • Fixed an issue where the client wasn’t being transported to the online session when accepting an invite from the home screen or while the game was not running.
  • Fixed a softlock that could occur when an online player would go into connected standby mode (ie sleep) during a dungeon loading screen.
  • Improved the visual clarity of Dungeon Rest Phase options for other players during online sessions.
  • Fixed an issue where the UI could become unresponsive if a client quits to the main menu during the “Waiting on other players to continue.” while the host is still loading into the game.
  • Fixed an online desync that could occur when joining a game in dungeon rest phase while a Tinder Pouch was active.
  • Fixed an issue where the host could proceed to Loadout without the other players being ready if certain conditions were met.

[h2]PARTY CREATION[/h2]
  • We’ve added a warning prompt to notify players when they are attempting to start an adventure without spending all of their loadout points. This warning can be set to not show again.
  • We’ve added a warning prompt to notify players when they are attempting to start an adventure with less than 4 playable characters. Many areas of the game are balanced for smaller parties, but a few areas slipped between the cracks (ie. bosses using summon spells). We added this to show players that going with smaller parties will be harder. We will also be reviewing areas that don’t scale well. This warning can be set to not show again.

[h2]GAMEPLAY[/h2]
  • Fixed an issue where the game could softlock if the Hunter procced Called Shot at the same time as a tutorial prompt appeared.
  • Fixed an issue where defeating the Royal Droll would not drop his cosmetic.
  • Fixed an issue where Distract Immunity was not working correctly.
  • Fixed an issue with Town Services where players could receive free services by transferring gold to another player while buying a service.

[h2]UX/UI[/h2]
  • Fixed an issue where the “Pass” option may be missing while in a market in the Dark Carnival.
  • Improved the controller navigation on town quests. When selecting a town quest the “Accept” button now is auto-highlighted to allow for a quicker flow.
  • Improved the d-pad navigation in many areas of the game.
  • Fixed an issue where the character HUDs would render in low resolution if the game was continued into a saved game that was created while in a dungeon.
  • Fixed an issue where the online leaderboards would display “999” when first entering the leaderboard menu.
  • Fixed an issue where interacting with an Alluring Pool may show a debug string.
  • Fixed an issue where the Player Report screen could get into a state where it couldn’t be dismissed.
  • Fixed an issue where Player 1 (P1) could interact with Player 2’s (P1) Rest/Meditate buttons when using a Tinder Pouch in a dungeon/Dark Carnival.
  • Fixed an issue where a weapon item card could get stuck after equipping it during combat.
  • Improved the spacing on the stats and icons in Player Summary. (Pro tip: Players can hold L3 on controller to activate Player Summary in Overworld or Combat)
  • Fixed an issue where shift/R3 to inspect playable characters would show low resolution renders after inspecting details.
  • Fixed a softlock that could occur when attempting to close the Controller Reassignment menu while transitioning to loot phase.
  • Fixed an issue where the settings menu was missing from the global header on console.
  • We also removed the purple banner from the settings menu to have better room for the controller glyph while playing with a controller.
  • Fixed an issue where the Continue game preview would flash white when leaving back to the main menu.
  • Fixed an issue where Shift/R3 to inspect was not always working in loot phase after combat.
  • Fixed an issue where players could actively cycle targets with controller/hotkeys while the selected combat animation was playing.

[h2]SETTINGS[/h2]
  • Added a setting option to reset warnings for party size and loadout warnings.
  • Improved visual clarity on the Blocked players screen when there are no players currently blocked.
  • Fixed an issue where the UI Scaling setting may switch twice when toggled once.
  • Steam/Windows - Fixed an issue where saving changes to Graphics settings wasn’t being respected on the first click.

[h2]ART[/h2]
  • Improved the blood and blood FX on the Hangman’s axe.
  • Fixed an issue where certain textures were missing on various armour cosmetics.
  • Fixed an issue where there could be a subtle white flash while transitioning through the Haunted House.
  • Improved the item card renders for Bows and Bow strings on certain graphics settings.
  • We fixed an issue where characters portrait in inventory could be washed out (bright white) while in a dungeon.

[h2]CONSOLE[/h2]

Hotfix 1.3.6

Greetings Adventurers!

Quick hotfix off of yesterday’s patch to address a couple of data issues.
First, we fixed the issue where the game was not saving adventure soon enough. This resulted in players not getting credit for completing adventures.
This also fixes the Hobo not unlocking correctly when found in her adventure. Lastly, the Foul Priestess scourge combat has been fixed and Warden Fraybee will no longer softlock the game. If players start new runs without the update they may run into Warden Fraybee crashing.
If this is the case, please download the latest update.

We appreciate everyone’s ongoing support and feedback, we’ll be continuing to monitor and address issues.



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Patch 1.3.5

Happy New Year Adventurers!

Wow! What an end to 2024, we are absolutely amazed by the overwhelming number of adventurers we’ve seen travel through Fahrul in the last month. Thank you from everyone at IronOak Games and Curve Games for everyone’s time, interest, and feedback. We are back in the mix and beyond excited to continue to build on the world of Fahrul. Today’s patch contains a number of improvements that we were working on but couldn’t quite squeeze in in time before the holidays. We are hoping to have another patch come in the close future that will address some of the feedback that we received throughout the holiday season, such as the Foul Priestess issue, the Blacksmith constantly raging, a handful of desync issues, and game data not saving correctly.

[h3]ONLINE MULTIPLAYER[/h3]
  • Fixed an online softlock that could occur if the host attempted to cancel out of the adventure when connecting.
  • Fixed the issue where an online desync message would be displayed at the start of a crossplay session.
  • Fixed an online softlock that could occur when closing Player Options after it was opened during Party Management during an online session.
  • Fixed an online softlock that could occur if the Game Menu opened behind an error message that prevented the player from closing the error.
  • Made improvements to speed up connecting to online sessions.

[h3]GAMEPLAY[/h3]
  • Fixed a softlock that could occur when attempting to cycle inventory to dead party members to trade their items.
  • Fixed an issue where the inventory would become unresponsive after using the wheel in Dark Carnival.
  • Updated missing translations for Dark Carnival bosses and Scourges.

[h3]OVERWORLD[/h3]
  • Added some missing props in Swamp and Spider Forest biomes.

[h3]UX/UI [/h3]
  • Fixed an issue where controller icons were being displayed if there was no controller plugged in.
  • Fixed a softlock that could occur when opening the Game Menu at the same time with other button combinations.
  • Fixed an issue where the market menu wouldn’t close correctly after closing inventory while shopping in a Town Market.
  • Fixed the Crossplay information not fitting correctly in the settings menu.
  • Fixed a softlock that could occur when a player was cycling through the encyclopedia and then attempted to return to the main menu.
  • Added the Quit to Menu when accessing the menu in Lore Store.
  • Fixed an issue where the Encyclopedia text boxes were not scrolling correctly when using controller.

[h3]ART[/h3]
  • Improved the item card renders for all bow strings.
  • Updated slot roll icons for various combat actions.
  • Improved the visuals of the Dark Carnival House of Mirrors floors.
  • Increased the lantern lighting from the Dark Carnival Black Market.
  • Fixed clipping in the Scoundrel armour.

[h3]SETTINGS[/h3]
Fixed an issue in settings where Antialiasing (SMAA) wasn’t being set correctly.

As always, thank you for your continued support!
⚔️IronOak Games



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Hotfix 1.3.4

Greetings Adventurers!

This hotfix aims to resolve the combat desync occurring when cycling targets in combat using controller triggers, or the Q and E hotkeys. We’ve also removed the Foul Priestess Scourge, Warden Fraybee, from the Overworld Scourge pool as her fight is currently causing issues.

With the holidays just around the corner, we’ll be back in January! We have an exciting 2025 planned and can’t wait to spend more time in Fahrul with everyone!

Happy Holidays!

⚔️IronOak Games

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