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Patch 1.4.9

Greetings Adventures!

New patch to keep everyone up to date as we progress through 2025. This patch resolves a variety of softlocks, bug fixes and is helping us set up the stage for a much bigger update in April that is centered around the UI, as well as improving the flow of combat. We currently have a preview of the upcoming UI and combat changes on our Experimental Branch, head over to our Discord and we can share access if you want to check it out early!

Noteworthy Changes
  • Improved the loot drop rarity for non-common items to have better variation for rare and uncommon drops.
  • Fixed the issue with the Party Heal hex overlay appearing white while using Party Heal on the overworld.
  • Firearms will no longer default to target empty tiles.


Softlock fixes
  • Fixed a softlock that could occur in Chapter 4 when entering the Queen’s Labyrinth after completing a combat in the Midnight Woods.
  • Fixed a softlock that could occur if the player were to Save and Quit during combat while the combat timeline was being populated.
  • Fixed a softlock that could occur in an online session if the active player cancelled out of using a Safety Stone.
  • Fixed a softlock that could occur in Dark Carnival if the player were to quit the game while the party was travelling down to a new floor.
  • Fixed a softlock that could occur if the player invoked the Player Summary on the overworld while the character was actively travelling to an encounter that would result in a dialogue menu.
  • Fixed a softlock that could occur while loading into Dark Carnival if the previous session the player quit immediately after selecting the pathway to travel down.
  • Fixed an online softlock that could occur on the Adventure Map if the player left by selecting “Cancel” while the connecting window is present.
  • Fixed an online softlock that could occur if a client selects “Continue” with a controller in a dialogue prompt right before the Adventure Failed screen displays.
  • Fixed an online softlock that could occur if the host continued a save game if the client left the window and took the application out of focus.
  • Fixed an online desync that could occur during Party Creation if a client quits to Main Menu during the Player Summary screen after completing an adventure and then joins the same party lobby.
  • Fixed a softlock that could happen if the player sells an item in a dungeon market while having the Wheel Shield highlighted.
  • Fixed a softlock that could occur while returning to the Overworld from a dungeon if the player had their inventory open.


Online
  • Fixed a desync that could occur if a player were to join right in Loadout.
  • Fixed an issue that could result in a player not having control of their character if they joined the game in Loadout.
  • Fixed the visual-only issue where the off-turn player could interact with the End Turn button.
  • Fixed the issue where the “A player has left the game!” menu would stay up for the host if a client quit while the host was attempting to reconnect after losing connection.
  • Fixed the white flash on the encounter menu if the off-turn player was inspecting an encounter and the active player ended their turn.
  • Fixed an issue where the online Region wouldn’t retain the previous selected region, or switch the default-expected region.
Gameplay
  • We improved the loot pool drop consistency to provide a better variation of non-common items being dropped.
  • Fixed an issue where players that failed an encounter that resulted in Skip Turn were still able to use teleport scrolls on the same turn.


Dark Carnival
  • Bought Carnival Tickets will now go towards the global ticket inventory rather than being added to player inventory.
Combat
  • Fixed an issue where selecting a Crude Bomb in combat would display a quick puff of smoke in the centre of combat.
  • Updated the name of the Dead Adventurer in combat.
  • Fixed an issue in the Kraken fight where its boss health bar would not always display correctly at the start of the fight.
  • Fixed an issue in the Kraken fight that resulted in incorrect targeting if the Kraken grabbed a Sheep.
  • Fixed an issue where Justice could proc on certain defensive abilities.
Dungeon
  • Fixed an issue where the Poison Trap was playing incorrect particles on roll failure.
  • Fixed an issue where the incorrect number of lockpicks were being displayed in trap phase.
  • Fixed the issue with the Dungeon Timeline displaying encounters as question marks rather than their correct icons.


Party Creation
  • Fixed an issue where a character could get stuck facing backwards.
  • Fixed an issue where changing the class species wouldn’t always update in real-time.
  • Fixed an online issue where deleting a character while customizing them would retain the deleted character info for the other players.
  • Added in a display counter for current/max allowed presets.
UX/UI
  • Fixed an issue in Loot Phase where an item card would flash a second time after using a consumable.
  • Fixed an issue where the camera would pan to an incorrect location if the player selected a HUD portrait and then a toolbelt item, rather than pan back to the active character.
  • Fixed an issue on PC where PlayStation controllers were showing non-PlayStation controller glyphs.
  • Fixed an issue in Loot Phase or Treasure Phase that was preventing players from passing to a player that had used an Identify Scroll in that phase.
  • Improved the padding on the Campaign loading screen controller continue button for non-English languages.
  • Fixed in issue in Chapter 1 where the Queensguard Cargo Ship encounter menu would not activate correctly if the Royal Tutorial simultaneously displayed a tutorial window.
  • Fixed an issue on PC with the Graphics settings applied confirmation menu wasn’t closing correctly after changing graphics quality to custom.
  • Improved the Mouse Edge Scrolling when playing on 4K resolution.
  • Fixed an issue that could result in showing a debug string if the player quit the Multiplayer Menu while using a controller.
  • Improved the controller glyph presentation after multiple loot phases.
  • Fixed an issue with the Merling Guppy showing incorrect slot roll icons in combat.
  • Fixed an issue where a boat’s HP could be displayed multiple times on the overworld after navigating to a water hex that contained a Ping marker.
Controller
  • Removed the “X” to close specific menus when playing on console or with controller.
Art
  • Fixed an issue with the Demon Loin Cloth not tinting correctly.
  • Fixed an issue with the Hag’s hat not tinting correctly.
  • Fixed an issue with the lightning in the Bandit King scourge fight.
Localization
  • Fixed an issue with the Japanese text not displaying correctly in the Dark Carnival banner on the Adventure Map.
  • Improved Japanese localization.
Xbox
  • Windows - Fixed a softlock that could happen if a player was pressing the south-facing button during a boss dialogue that was followed from an ability attack.
  • Fixed an Xbox-specific softlock that could occur with certain character name censoring.
Playstation
  • Improved the performance on Playstation 5 during the night-to-day cycle.


As always, adventurers, we have big plans for the future and can’t wait to forge ahead.

IronOak Games



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Point Shop Items and Trading Cards, Available Now!

Hello Adventurers,

It’s time to showcase your dedication to the realm! We’re happy to announce that we’ve just dropped a range of Fahrul-themed items in the Point Shop for you to spend your hard-earned points on. In addition, we’ve also added a handful of awesome looking Trading Cards you can earn just by playing!

From Animated Avatars and Frames to Profile Background and Stickers, you can now bring the world of Fahrul to your Steam profile. Take a quick look at the drop below...



In other news, we hope you’re enjoying our latest content drop Water, Water Everywhere! If you haven’t checked out the update yet, you can find the patch notes here. Otherwise, you can expect further updates from us soon - keep an eye out as we head into April. Good luck on your quests, Adventurers!

Thank you for all the support you continue to show us. We thrive off such an enthusiastic community and value all the feedback you provide.

⚔️IronOak Games



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Hotfix 1.4.4

Greetings Adventurers,

Today’s hotfix looks to address a couple of issues that cropped up in our Water, Water Everywhere update from last week. Priority being the issue with players or enemies fleeing from a tile that has a status applied resulting in a softlock.

  • Fixed the issue that could result in a softlock when a player or enemy attempts to flee while their occupied tile is affected by a status.
  • Fixed the issue where receiving the Wheel Shield could remove interaction if received during loot phase.
  • Fixed an issue that could result in an online softlock if the client opened the Player Summary while the host revived them.
  • Fixed an issue with the localization for the Merling Guppy in non-English languages.




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Water, Water Everywhere

Ahoy Adventurers!

Today we are pleased to drop our first small content drop of 2025. We have a series of these drops planned throughout the year that will contain a variety of works including, but not limited to: visual upgrades; new weapons, items, attire; new traits; new mechanics; quality of life upgrades and bug fixing; and more. Over the course of 2025 we’re committed to improving the game across all platforms while we work to bring brand new full content at the end of the year.

With that much being said, here is what is contained in this update Water, Water Everywhere. Water, Water Everywhere, as the name suggests, is focused on water-y type enemies, items, and events. We’ve also added a big improvement for joining a multiplayer game, a bit of brand new content, and a whole host of bug fixes. Have a read below for the full list and we’ll see everyone on the open seas!

Additionally, to celebrate Valentine’s Day we have set the Angel Wings cosmetic to Free in the Lore Store until February 20th!

[h3]NEW FEATURES[/h3]
  • Online Join-In-Progress - Online sessions can now have players join in party customization. There was a bit of confusion on the “lobby” flow with players having to join at the Adventure Map so we expanded on this and players can now get to customizing while their friends join the game. We’re always open to feedback on this flow so if there are other areas of the joining an adventure flow that don’t feel great, please let us know.
  • Updated Merling visuals. We’ve updated the visual quality and presentation of the Merling family, and added the Merling Guppy to the fold. Each variation of Merling now has their own colour to match stronger in-game visuals.
  • Two new traits have been added - Field Medic and Boss Killer. Field Medic allows a character to use any herb on a party member in combat. Field Medic is a welcome addition to allow for greater party variation and reduce the reliance on Herbalist to be the main healer. Boss Killer provides the player with a 20% damage buff to any Boss, Scourge, and several “mini-bosses” throughout the game. Both traits are in the Lore Store and require an unlock condition to be met. Seasoned players of FTK2 will likely have these unlocked as soon as they update, whereas newer players may have to put in some time for these to unlock in their game.
  • Two new blunt weapons, the Iron Anchor and the Captain’s Anchor, along with one new shield, the Wheel Shield.
  • We’ve updated the water shader to give the oceans a much richer feel while sailing between the lands of Fahrul.
  • We’ve updated the Healing Fountain quite a bit. There are 5 new fountains that are unique to certain biomes. We’ve also expanded Healing Fountains to leverage the Party Roll mechanic from the House of Mirrors. Each party member now has the option to take a drink. To balance this experience, each drink will result in a roll penalty to the next player; the lowest roll option has also been updated to poison. Drink sparingly, adventurers!


[h3]NOTEWORTHY BUG FIXES[/h3]
  • Fixed an issue where players would seemingly lose the ability to move/pan the camera after exiting a dungeon and returning to the overworld.
  • Fixed an issue where an online client would appear to not have control if the host assigned a character to them before the client had fully loaded into the adventure.
  • Local Co-op - We fixed an issue with the Royal Tutorial that was breaking the controller separation in local co-op games. Please reach out if you run into any occurrences where local co-op is not fully respecting individual controllers.
  • We’ve adjusted the save point when completing adventurers to happen slightly sooner upon adventure completion. This should help cases where people were exiting the game and returning to adventures not being correctly unlocked.
  • Fixed an issue where the Merc Caravans were not spawning correctly in online sessions. Merc Caravans will spawn in online sessions as long as none of the players in the session have that specific merc unlocked.
  • Fixed an issue in Markets where player gold count wasn’t always updating correctly upon selling items.


[h3]SOFTLOCK FIXES[/h3]
  • Fixed a softlock in Dark Carnival that could occur when entering Fahrulian Fortune after landing on the Wedge of Fortune wedge in Wheel of Madness.
  • Fixed a softlock that could occur when deleting a saved game then quickly attempting to load the game before the UI refreshes.
  • Fixed a softlock that could occur with controller if the player tried to enter a campaign before the Adventure Map UI fully loaded.
  • Fixed a softlock that could occur if the ESC key was pressed immediately after dismissing the Exit menu window.
  • Fixed a softlock that could occur in an online session when the host opens the game menu while the overworld walking animation is playing as the player is about to enter an overworld encounter.
  • Fixed a softlock that could occur for online sessions if a player attempted multiple join in progress flows.
  • Fixed an online softlock that could occur if a player was attempting to join-in-progress while the party was completing a treasure chest phase.
  • Fixed a softlock that could occur if the player quickly dismisses the “Unable to Connect to Online Services” during internet instability.


[h3]ONLINE[/h3]
  • Improved the online dungeon rest phase flow when a player is controlling multiple characters. If an online player has control of more than one controller they now only need to click “continue” once to advance from rest phase.
  • Fixed an issue where opening inventory in an online session wouldn’t always open to the currently selected character.
  • Improved the controller flow when cycling character HUDs in dungeon rest phase.
  • Fixed an issue on Steam/Windows with players getting into a state where they aren’t able to cycle HUDs with a mouse in dungeon rest phase.
  • Fixed an issue where players (client) could join an online session and wouldn’t be able to move/pan the camera after being assigned a character unless they opened and closed the start menu.
  • Fixed an issue where controllers could lose focus if a client quit the session while the host was in a loading screen.
  • Added a confirmation button when reporting a player in an online session.
  • Fixed an issue on Steam where the online chat could show a test message.

Note: Online sessions will desync if ANY of the players use any modding.

[h3]OVERWORLD[/h3]
  • Improved the Town Repair flow for Landboats and (Sea?) Boats. Town Repair service is now one-click shopping, no need to buy the service and then click the boat to repair. Additionally Landports and Seaports now heal ALL adjacent Landboats and Boats.
  • Added a new dialogue warning in the first chapter, The Resistance, during the first Chaos type, Time Is Running Out, to better inform players that the quest will end if the time runs out.
  • Fixed an issue in the second chapter, The Primordial Oak, where the Goblin Arena would only spawn level 0 minions.
  • Fixed an issue in the Midnight Woods where incorrect biomes could spawn.
  • Fixed an issue where the sea level could drop resulting in odd visuals and boats run aground.
  • Fixed an issue with poison FX that were applied in combat not displaying correctly in the overworld.
  • Fixed an issue where Focus wasn’t being fully refunded after backing out of an overworld encounter.


[h3]COMBAT[/h3]
  • Fixed the issues where dead enemies/players would continue to look at other players/enemies in combat.
  • Fixed a visual issue where arrows sticking into characters were not being cleaned up correctly and were persisting across multiple rooms.
  • Fixed an issue where disturbed Dead Adventurers were not resurrecting as skeletons.
  • Fixed an issue where Fleeing from combat with certain characters and weapons could cause issues.
  • Fixed an issue where group shield abilities were unable to be cast if the player was entangled.
  • Fixed an issue where casting certain abilities would remove certain abilities that were already applied. For example, casting Attack Up would remove an active Defense Up buff.


[h3]DARK CARNIVAL [/h3]
  • Fixed an issue where players may be unable to inspect items in dungeon rest phase.
  • Fixed an issue where the inventory could become inaccessible after hiring a Merc in the Dark Carnival.
  • Fixed an issue with the DC-specific Wishing Well from failing even if the player had given enough gold to ensure 100% chance of success.
  • Fixed an issue in the Dark Carnival where certain markets would not show the Pass option.
  • Fixed an issue with the DC Leaderboards showing duplicate entries at certain points in the list.
  • Fixed an issue with the Dark Carnival lighting causing a “solar flare” from the string lights in the stage fight against the Royal Droll, and other hallway combats. We had a tough time reproducing this issue.
  • After this update if you run into this issue please reach out to us on Discord and we can investigate further.
  • Fixed an issue with the Dark Carnival lighting going slightly brighter when continuing a game in the Haunted House.
  • We made it so that dead characters no longer need to press continue in rest phase.
  • Removed the “Toolbelt” controller glyph from always showing during the Wheel of Madness.
  • Added missing localization for non-English dialogue entries for the Jeremy Droll fight in the Dark Carnival.


[h3]UX/UI[/h3]
  • Improved centering back on the active character will also update the HUD to the active character.
  • Fixed an issue where players could unselect Loadout items after readying up.
  • Single player sessions can now enter Loadout from the customization menu without having to go back to the player carousel.
  • Fixed the issue with the Crude Goblin Bombs not showing correctly on their item cards.
  • Fixed an issue where a debug string would be displayed on the Begin Adventure button if the player immediately exits the multiplayer create server menu.
  • Added missing localization for non-English dialogue entries in the overworld scourge fight for the Royal Droll.
  • Fixed an issue where certain glyphs and icons were showing during the Adventure Summary screen after completing a run.
  • Fixed an issue where a white box could flash after leaving the controller layout page in the Settings menu.
  • Fixed an issue where the Lore Store was missing the visual highlight of the currently selected tab.
  • Updated Purge and Cleanse to no longer use the same icon.
  • Updated the Town Service bookmark icon to better match with the other town services.
  • Fixed an issue where having multiple boats present on the map would offset their respective health bars.
  • Fixed an issue where player HUDs would continue to display during a boss fight intro dialogue.
  • Fixed an issue on Steam/Windows that could result in the Godsbeard item card icon from persisting on the screen when pressing Shift at a certain time.
  • Fixed an issue in Local Co-op that could result in the current player not being represented correctly in dungeon encounters.
  • Fixed an issue where the Overworld Ping marker would display incorrectly when on or overlapping water hexes.
  • The Wishing Well encounter now shows the Luck bonus at the bottom of the slot outcome box, similar to how the Healing Fountain shows the Vitality penalty.
  • Removed a redundant Party Management option from Main Menu settings on the Adventure Map.


[h3]CONTROLLER [/h3]
  • Improved the Quest Log flow in the third chapter, The Royal Mines, when navigating the current minecart origin and destination.
  • Fixed an issue in the fifth chapter, The Castle Gates, where a resistance plan was not being automatically highlighted.
  • Improved the controller navigation when exploring the in-game Encyclopedia.
  • Fixed an issue where a player that had not been assigned a controller yet could “ready up” despite not having permissions.
  • Fixed an issue on Steam/Windows that the “Exit” option could become unresponsive when trying to navigate back using a controller.
  • Fixed an issue where the “Continue to Character Creation” option was not always being highlighted correctly after selecting an adventure as an online session host.
  • Fixed an issue where the Back button could be missing after dismissing the “Continue to Character Creation” opting as an online session host.


[h3]ART[/h3]
  • Fixed an issue where certain armours were displaying incorrect textures when playing on lower graphical settings.
  • Fixed an issue with the Blessed Ring not correctly showing its texture.
  • Fixed an issue with the Shaman Rags cosmetic not correctly showing its texture.
  • Fixed an issue with the Castle Dungeon lighting appearing to come from the sidewall in an unexpected manner.
  • Reduce the smoke trail FX on certain enemy units.


[h3]ACHIEVEMENTS[/h3]
  • Fixed an issue where the Royal Droll achievement was only being unlocked by defeating the Royal Droll in the Dark Carnival.
  • Improve the unlock requirements for the “You Rang” achievement to not unlock by enemies summoning backup.


[h3]AUDIO[/h3]
  • Updated certain biomes, or fights, to play their correct audio track in the first, second, and fifth chapter.


[h3]SETTINGS[/h3]
  • Fixed an issue where resetting the tutorial prompts wasn’t always resetting the Royal Tutor.


[h3]OPTIMIZATION[/h3]
  • Improved performance across all platforms with respect to our mesh rendering.


[h3]PLAYSTATION[/h3]
  • Fixed an issue with rumble not working correctly on PS5 DualSense controllers.
  • Added light bar support for DualSense Controllers. In single player games the light bar will be purple, with multiple players the light bar will match the primary colour of the player.
  • Fixed an issue where multiplayer functionality could stop working if a second player was being added to local co-op when using a Quick Play account.
  • Fixed an issue where players could see graphical settings if accessing settings while Allow Data Sharing was set to off.


[h3]XBOX[/h3]
  • Fixed a softlock that could occur on Xbox One if a player joined an online game if they were already in a Party screen of a different session.
  • Fixed an issue where players could see graphical settings if accessing settings while Allow Data Sharing was set to off.


As always, thanks so much for your continued support, feedback, and critique. It helps us greatly to have such an enthusiastic and understanding community, so we always appreciate your responses.
⚔️IronOak Games



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Hotfix 1.3.11

Greetings Adventurers,

Today’s hotfix includes an update to resolve a high-priority issue with online sessions locking up for clients when loading into any dungeon. This also includes an Xbox fix that was causing non-primary controllers to lose functionality when accessing the multiplayer menu.

  • Fixed the online issue that was causing indefinite loading for clients when loading into any dungeon. This behaviour was present for players that accepted an online invitation to the session from a platform invite (ie. Steam invite)
  • Fixed an issue that prevented players from entering a dungeon, if they entered a Multiplayer game via Platform invite, i.e Directly from Friends List.

Additionally, we have a bigger update in testing that looks to address several issues as well as a small content update centered around the nefarious Merling faction! This update will include two new unlockable traits, a new weapon set, visual upgrades, and a new party mechanic for healing fountains.

Thank you again for all of the feedback, comments, reports, reviews, and passion. We have so much love for the community—and for this game. We have so much more planned for down the road, can’t wait to show you all we have in store!



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