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For The King II News

Forgotten roguelite For the King 2 making comback with big new update

Some games have a lot of impact after they land, but once the shockwaves die down they fail to maintain their relevance. Fortunately, with some updates a forgotten game can reclaim its place in the limelight, and that looks like what's happening to For the King 2. It debuted with respectable numbers but interest in it quickly petered out. Now a big new update has attracted more players than the game has had in months. Could this be the start of a comeback?


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Patch #1.2.3

Greetings Adventurers,


A new update to address a couple of key issues that players are running into in Dark Carnival as well as overworld Adventures. First being a combat softlock during a town siege or camp mimic fight, and the second being a progression blocker on Floor 26 of the Dark Carnival. We’ve also fixed the issue where killing the Hangman was not removing the Hanged Soul.

[h2]Town Siege & Mimic Fights[/h2]
  • Fixed the softlock that was happening on Town Siege fights during the rain. This softlock could also occur when clearing an enemy camp and the treasure chest was a mimic. Players can load, or continue, directly into existing save games and continue their game.

[h2]Dark Carnival Floor 26[/h2]
  • Fixed the softlock that was happening when a summoned Junior was attacking the party. Players can load, or continue, directly into existing save games and continue their game.

[h2]Bug Fixes[/h2]
  • Killing the Hangman will now successfully remove the Hanged Souls.
  • Fixed a softlock that could happen on overworld dungeons when traveling to a new floor with a merc in the party.
  • Fixed a softlock on Adventure 5 when choosing a locked plan.


Happy Carnivaling!
⚔️IronOak Games

Hotfix 1.2.3 rollback due to data loss

Greetings Adventurers,


Due to reports of Lore and save data being removed, we are rolling back the latest hotfix to avoid any further errors.
Once we've investigated and found the root cause of this issue, we'll work to republish these fixes.

For those affected, we'll post an update as soon as we know more.
In the meantime, we apologize for the inconvenience and appreciate your understanding.

⚔️IronOak Games

Patch #1.2.3

Greetings Adventurers,


A new update to address a couple of key issues that players are running into in Dark Carnival as well as overworld Adventures. First being a combat softlock during a town siege or camp mimic fight, and the second being a progression blocker on Floor 26 of the Dark Carnival. We’ve also fixed the issue where killing the Hangman was not removing the Hanged Soul.

[h2]Town Siege & Mimic Fights[/h2]
  • Fixed the softlock that was happening on Town Siege fights during the rain. This softlock could also occur when clearing an enemy camp and the treasure chest was a mimic. Players can load, or continue, directly into existing save games and continue their game.

[h2]Dark Carnival Floor 26[/h2]
  • Fixed the softlock that was happening when a summoned Junior was attacking the party. Players can load, or continue, directly into existing save games and continue their game.

[h2]Bug Fixes[/h2]
  • Killing the Hangman will now successfully remove the Hanged Souls.
  • Fixed a softlock that could happen on overworld dungeons when traveling to a new floor with a merc in the party.
  • Fixed a softlock on Adventure 5 when choosing a locked plan.


Happy Carnivaling!
⚔️IronOak Games

Patch #1.2.2

Hello Intrepid Heroes,


Congratulations to all travellers who have made the weekend journey into the Dark Carnival. It’s been a delight to see all of the leaderboard scores, get a ton of feedback, watch streams, and take in all of the revelry.

This patch fixes the issues with the Dark Carnival Adventure Challenges not being awarded correctly, a wheel balance change that we’ve seen off of a lot of community feedback - the Wheel of Death now has a chance to replace a used wedge with a positive wedge—plus a handful of bug fixes.

[h2]Bug Fixes [/h2]
[h3]Dark Carnival[/h3]
  • The Wheel of Death now has a chance to replace a wedge with a positive wedge.
  • Fixed the Dark Carnival Adventure Challenges that were not unlocking correctly.
  • Corrected encounter loot not scaling to the correct level. For example a level 4 encounter would reward level 1 gear.
  • Certain player weapons can no longer cast Acid on enemies or enemy combat tiles.
  • Fixed an issue where certain bosses wouldn’t play their death dialogue.
  • Fixed an issue where the Ringmaster modifiers were not always displaying correctly after continuing or loading into a saved game.
  • Fixed an issue where killing the Ringmaster could prevent him from playing his death animation.

[h3]Bug Fixes[/h3]
  • Localization fixes across a few non-English languages.
  • Wolves could sometimes summon the incorrect enemy.
  • Fixed an issue where Peek would not close after canceling out of a Town Market.
  • Fixed the animation for the Merling Magician not playing correctly when they cast Heavy Water Bolt.

[h3]Online[/h3]
  • Fixed an online softlock when rapidly pressing join on a controller during join-in-progress.
  • Fixed a UI blocker when pressing back on controller during Party Management.
  • Fixed an online softlock when rapidly pressing the confirmation button while using a controller.

Happy Carnivaling!
⚔️IronOak Games