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Water, Water Everywhere

Ahoy Adventurers!

Today we are pleased to drop our first small content drop of 2025. We have a series of these drops planned throughout the year that will contain a variety of works including, but not limited to: visual upgrades; new weapons, items, attire; new traits; new mechanics; quality of life upgrades and bug fixing; and more. Over the course of 2025 we’re committed to improving the game across all platforms while we work to bring brand new full content at the end of the year.

With that much being said, here is what is contained in this update Water, Water Everywhere. Water, Water Everywhere, as the name suggests, is focused on water-y type enemies, items, and events. We’ve also added a big improvement for joining a multiplayer game, a bit of brand new content, and a whole host of bug fixes. Have a read below for the full list and we’ll see everyone on the open seas!

Additionally, to celebrate Valentine’s Day we have set the Angel Wings cosmetic to Free in the Lore Store until February 20th!

[h3]NEW FEATURES[/h3]
  • Online Join-In-Progress - Online sessions can now have players join in party customization. There was a bit of confusion on the “lobby” flow with players having to join at the Adventure Map so we expanded on this and players can now get to customizing while their friends join the game. We’re always open to feedback on this flow so if there are other areas of the joining an adventure flow that don’t feel great, please let us know.
  • Updated Merling visuals. We’ve updated the visual quality and presentation of the Merling family, and added the Merling Guppy to the fold. Each variation of Merling now has their own colour to match stronger in-game visuals.
  • Two new traits have been added - Field Medic and Boss Killer. Field Medic allows a character to use any herb on a party member in combat. Field Medic is a welcome addition to allow for greater party variation and reduce the reliance on Herbalist to be the main healer. Boss Killer provides the player with a 20% damage buff to any Boss, Scourge, and several “mini-bosses” throughout the game. Both traits are in the Lore Store and require an unlock condition to be met. Seasoned players of FTK2 will likely have these unlocked as soon as they update, whereas newer players may have to put in some time for these to unlock in their game.
  • Two new blunt weapons, the Iron Anchor and the Captain’s Anchor, along with one new shield, the Wheel Shield.
  • We’ve updated the water shader to give the oceans a much richer feel while sailing between the lands of Fahrul.
  • We’ve updated the Healing Fountain quite a bit. There are 5 new fountains that are unique to certain biomes. We’ve also expanded Healing Fountains to leverage the Party Roll mechanic from the House of Mirrors. Each party member now has the option to take a drink. To balance this experience, each drink will result in a roll penalty to the next player; the lowest roll option has also been updated to poison. Drink sparingly, adventurers!


[h3]NOTEWORTHY BUG FIXES[/h3]
  • Fixed an issue where players would seemingly lose the ability to move/pan the camera after exiting a dungeon and returning to the overworld.
  • Fixed an issue where an online client would appear to not have control if the host assigned a character to them before the client had fully loaded into the adventure.
  • Local Co-op - We fixed an issue with the Royal Tutorial that was breaking the controller separation in local co-op games. Please reach out if you run into any occurrences where local co-op is not fully respecting individual controllers.
  • We’ve adjusted the save point when completing adventurers to happen slightly sooner upon adventure completion. This should help cases where people were exiting the game and returning to adventures not being correctly unlocked.
  • Fixed an issue where the Merc Caravans were not spawning correctly in online sessions. Merc Caravans will spawn in online sessions as long as none of the players in the session have that specific merc unlocked.
  • Fixed an issue in Markets where player gold count wasn’t always updating correctly upon selling items.


[h3]SOFTLOCK FIXES[/h3]
  • Fixed a softlock in Dark Carnival that could occur when entering Fahrulian Fortune after landing on the Wedge of Fortune wedge in Wheel of Madness.
  • Fixed a softlock that could occur when deleting a saved game then quickly attempting to load the game before the UI refreshes.
  • Fixed a softlock that could occur with controller if the player tried to enter a campaign before the Adventure Map UI fully loaded.
  • Fixed a softlock that could occur if the ESC key was pressed immediately after dismissing the Exit menu window.
  • Fixed a softlock that could occur in an online session when the host opens the game menu while the overworld walking animation is playing as the player is about to enter an overworld encounter.
  • Fixed a softlock that could occur for online sessions if a player attempted multiple join in progress flows.
  • Fixed an online softlock that could occur if a player was attempting to join-in-progress while the party was completing a treasure chest phase.
  • Fixed a softlock that could occur if the player quickly dismisses the “Unable to Connect to Online Services” during internet instability.


[h3]ONLINE[/h3]
  • Improved the online dungeon rest phase flow when a player is controlling multiple characters. If an online player has control of more than one controller they now only need to click “continue” once to advance from rest phase.
  • Fixed an issue where opening inventory in an online session wouldn’t always open to the currently selected character.
  • Improved the controller flow when cycling character HUDs in dungeon rest phase.
  • Fixed an issue on Steam/Windows with players getting into a state where they aren’t able to cycle HUDs with a mouse in dungeon rest phase.
  • Fixed an issue where players (client) could join an online session and wouldn’t be able to move/pan the camera after being assigned a character unless they opened and closed the start menu.
  • Fixed an issue where controllers could lose focus if a client quit the session while the host was in a loading screen.
  • Added a confirmation button when reporting a player in an online session.
  • Fixed an issue on Steam where the online chat could show a test message.

Note: Online sessions will desync if ANY of the players use any modding.

[h3]OVERWORLD[/h3]
  • Improved the Town Repair flow for Landboats and (Sea?) Boats. Town Repair service is now one-click shopping, no need to buy the service and then click the boat to repair. Additionally Landports and Seaports now heal ALL adjacent Landboats and Boats.
  • Added a new dialogue warning in the first chapter, The Resistance, during the first Chaos type, Time Is Running Out, to better inform players that the quest will end if the time runs out.
  • Fixed an issue in the second chapter, The Primordial Oak, where the Goblin Arena would only spawn level 0 minions.
  • Fixed an issue in the Midnight Woods where incorrect biomes could spawn.
  • Fixed an issue where the sea level could drop resulting in odd visuals and boats run aground.
  • Fixed an issue with poison FX that were applied in combat not displaying correctly in the overworld.
  • Fixed an issue where Focus wasn’t being fully refunded after backing out of an overworld encounter.


[h3]COMBAT[/h3]
  • Fixed the issues where dead enemies/players would continue to look at other players/enemies in combat.
  • Fixed a visual issue where arrows sticking into characters were not being cleaned up correctly and were persisting across multiple rooms.
  • Fixed an issue where disturbed Dead Adventurers were not resurrecting as skeletons.
  • Fixed an issue where Fleeing from combat with certain characters and weapons could cause issues.
  • Fixed an issue where group shield abilities were unable to be cast if the player was entangled.
  • Fixed an issue where casting certain abilities would remove certain abilities that were already applied. For example, casting Attack Up would remove an active Defense Up buff.


[h3]DARK CARNIVAL [/h3]
  • Fixed an issue where players may be unable to inspect items in dungeon rest phase.
  • Fixed an issue where the inventory could become inaccessible after hiring a Merc in the Dark Carnival.
  • Fixed an issue with the DC-specific Wishing Well from failing even if the player had given enough gold to ensure 100% chance of success.
  • Fixed an issue in the Dark Carnival where certain markets would not show the Pass option.
  • Fixed an issue with the DC Leaderboards showing duplicate entries at certain points in the list.
  • Fixed an issue with the Dark Carnival lighting causing a “solar flare” from the string lights in the stage fight against the Royal Droll, and other hallway combats. We had a tough time reproducing this issue.
  • After this update if you run into this issue please reach out to us on Discord and we can investigate further.
  • Fixed an issue with the Dark Carnival lighting going slightly brighter when continuing a game in the Haunted House.
  • We made it so that dead characters no longer need to press continue in rest phase.
  • Removed the “Toolbelt” controller glyph from always showing during the Wheel of Madness.
  • Added missing localization for non-English dialogue entries for the Jeremy Droll fight in the Dark Carnival.


[h3]UX/UI[/h3]
  • Improved centering back on the active character will also update the HUD to the active character.
  • Fixed an issue where players could unselect Loadout items after readying up.
  • Single player sessions can now enter Loadout from the customization menu without having to go back to the player carousel.
  • Fixed the issue with the Crude Goblin Bombs not showing correctly on their item cards.
  • Fixed an issue where a debug string would be displayed on the Begin Adventure button if the player immediately exits the multiplayer create server menu.
  • Added missing localization for non-English dialogue entries in the overworld scourge fight for the Royal Droll.
  • Fixed an issue where certain glyphs and icons were showing during the Adventure Summary screen after completing a run.
  • Fixed an issue where a white box could flash after leaving the controller layout page in the Settings menu.
  • Fixed an issue where the Lore Store was missing the visual highlight of the currently selected tab.
  • Updated Purge and Cleanse to no longer use the same icon.
  • Updated the Town Service bookmark icon to better match with the other town services.
  • Fixed an issue where having multiple boats present on the map would offset their respective health bars.
  • Fixed an issue where player HUDs would continue to display during a boss fight intro dialogue.
  • Fixed an issue on Steam/Windows that could result in the Godsbeard item card icon from persisting on the screen when pressing Shift at a certain time.
  • Fixed an issue in Local Co-op that could result in the current player not being represented correctly in dungeon encounters.
  • Fixed an issue where the Overworld Ping marker would display incorrectly when on or overlapping water hexes.
  • The Wishing Well encounter now shows the Luck bonus at the bottom of the slot outcome box, similar to how the Healing Fountain shows the Vitality penalty.
  • Removed a redundant Party Management option from Main Menu settings on the Adventure Map.


[h3]CONTROLLER [/h3]
  • Improved the Quest Log flow in the third chapter, The Royal Mines, when navigating the current minecart origin and destination.
  • Fixed an issue in the fifth chapter, The Castle Gates, where a resistance plan was not being automatically highlighted.
  • Improved the controller navigation when exploring the in-game Encyclopedia.
  • Fixed an issue where a player that had not been assigned a controller yet could “ready up” despite not having permissions.
  • Fixed an issue on Steam/Windows that the “Exit” option could become unresponsive when trying to navigate back using a controller.
  • Fixed an issue where the “Continue to Character Creation” option was not always being highlighted correctly after selecting an adventure as an online session host.
  • Fixed an issue where the Back button could be missing after dismissing the “Continue to Character Creation” opting as an online session host.


[h3]ART[/h3]
  • Fixed an issue where certain armours were displaying incorrect textures when playing on lower graphical settings.
  • Fixed an issue with the Blessed Ring not correctly showing its texture.
  • Fixed an issue with the Shaman Rags cosmetic not correctly showing its texture.
  • Fixed an issue with the Castle Dungeon lighting appearing to come from the sidewall in an unexpected manner.
  • Reduce the smoke trail FX on certain enemy units.


[h3]ACHIEVEMENTS[/h3]
  • Fixed an issue where the Royal Droll achievement was only being unlocked by defeating the Royal Droll in the Dark Carnival.
  • Improve the unlock requirements for the “You Rang” achievement to not unlock by enemies summoning backup.


[h3]AUDIO[/h3]
  • Updated certain biomes, or fights, to play their correct audio track in the first, second, and fifth chapter.


[h3]SETTINGS[/h3]
  • Fixed an issue where resetting the tutorial prompts wasn’t always resetting the Royal Tutor.


[h3]OPTIMIZATION[/h3]
  • Improved performance across all platforms with respect to our mesh rendering.


[h3]PLAYSTATION[/h3]
  • Fixed an issue with rumble not working correctly on PS5 DualSense controllers.
  • Added light bar support for DualSense Controllers. In single player games the light bar will be purple, with multiple players the light bar will match the primary colour of the player.
  • Fixed an issue where multiplayer functionality could stop working if a second player was being added to local co-op when using a Quick Play account.
  • Fixed an issue where players could see graphical settings if accessing settings while Allow Data Sharing was set to off.


[h3]XBOX[/h3]
  • Fixed a softlock that could occur on Xbox One if a player joined an online game if they were already in a Party screen of a different session.
  • Fixed an issue where players could see graphical settings if accessing settings while Allow Data Sharing was set to off.


As always, thanks so much for your continued support, feedback, and critique. It helps us greatly to have such an enthusiastic and understanding community, so we always appreciate your responses.
⚔️IronOak Games



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Hotfix 1.3.11

Greetings Adventurers,

Today’s hotfix includes an update to resolve a high-priority issue with online sessions locking up for clients when loading into any dungeon. This also includes an Xbox fix that was causing non-primary controllers to lose functionality when accessing the multiplayer menu.

  • Fixed the online issue that was causing indefinite loading for clients when loading into any dungeon. This behaviour was present for players that accepted an online invitation to the session from a platform invite (ie. Steam invite)
  • Fixed an issue that prevented players from entering a dungeon, if they entered a Multiplayer game via Platform invite, i.e Directly from Friends List.

Additionally, we have a bigger update in testing that looks to address several issues as well as a small content update centered around the nefarious Merling faction! This update will include two new unlockable traits, a new weapon set, visual upgrades, and a new party mechanic for healing fountains.

Thank you again for all of the feedback, comments, reports, reviews, and passion. We have so much love for the community—and for this game. We have so much more planned for down the road, can’t wait to show you all we have in store!



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Hotfix 1.3.10

Greetings Adventurers,

We hope everyone is enjoying their travels through Fahrul with the new Lucky Snake Backpack! This is a quick hotfix to address a camera issue with the Scourge, Graveborne, resurrecting dead enemies into incorrect combat tiles.

Scourge
  • Fixed the issue where Graveborne could resurrect dead enemies in the centre of combat, or potentially out of view. This was happening in Dark Carnival as well as Overworld.





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Patch 1.3.9

Greetings Adventurers!

This update comes with a range of bug fixes, improvements, and a new Lore Store cosmetic to celebrate the Lunar New Year, Year of the Snake: The Lucky Snake backpack!

Within this patch, we have included a fix for the screen going white while opening inventory in certain phases, as well as fixes for multiple softlocks that occurred in different areas of the game.

The Lucky Snake Backpack will be free in the Lore Store until February 4th. We’ve also extended the zero-cost period for all of the seasonal cosmetics until February 4th.

Noteworthy Bug Fixes
  • Fixed the issue that was causing the screen to flash white while in inventory.
  • PC Only - Fixed an issue that was causing some players to launch the game into a black screen.
  • Fixed the issue with the Load Game preview showing the incorrect gamerun summary.
  • Fixed a softlock that could happen on the second adventure, The Primordial Oak, when being ambushed on the overworld.
  • Fixed a softlock that could occur when navigating the Encyclopedia.
Online
  • Fixed the flow that allowed players to return and view the Adventure Map after confirming to Load an adventure.
  • Fixed the flow that allowed the online lobby to be interactable when going back to Main Menu
  • Fixed an issue where players were not being transported to the multiplayer lobby if they accepted the invite anywhere other than the Main Menu.
  • Fixed an issue that could cause a white flash on the enemy encounter menu for the host if the client disconnected while another player was walking on the overworld.
Gameplay
  • Fixed a softlock that could occur when receiving an item from a quest/encounter on the overworld after invoking the settings menu.
  • Fixed a softlock that could occur when trying to give items to a player from a dead player’s inventory.
  • Fixed a softlock that could occur if a player opened the Player Summary in combat while transitioning to loot phase.
  • Fixed an issue on the Overworld with Refund Focus consuming a focus point incorrectly when inspecting an encounter.
  • Fixed an issue in the first adventure, The Resistance, where players were not getting the correct movement points after completing a Guard Wave encounter.
UX/UI
  • Fixed an issue where the toolbelt items could be missing if inventory was opened during the Wheel phase in Dark Carnival.
  • Dead Adventures will no longer show a slot outcome box.
  • Fixed an issue within settings where UI Scaling would become unresponsive.
  • PC Only - Fixed an issue where the Main Menu buttons were interactable when the exit game prompt is open.
  • Fixed an issue where Adventure Map icons weren’t cleaning up correctly when backing out of an online lobby.
Xbox
  • Fixed an issue on Xbox Windows that resulted in the Bug Report window losing functionality.
  • Fixed an issue where the Xbox crossplay messaging was not fitting correctly in its UI within the Settings menu.
Playstation
  • Fixed an issue that could prevent Playstation multiplayer from working if a second player was added with a Quick Play account.
  • Fixed an issue where players could not exit the game normally while on the overworld.


As always, thanks so much for your continued support, feedback, and critique. It helps us greatly to have such an enthusiastic and understanding community, so we always appreciate your responses.
⚔️IronOak Games



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Patch 1.3.8

Greetings Adventurers,

Now that we’ve had some time back from the holidays this patch comes in with some important fixes coupled with some quality of life features based off of player feedback. Noteworthy items in this update are: we addressed a critical online desync in Dark Carnival at the Wheel of Madness, we also addressed a key issue in combat that was causing combat actions to be unresponsive, the Blacksmith playing an incorrect idle and yelling too frequently, the game UI becoming unresponsive on Mercenary contracts expiring, and we improved the flow for inviting players to online sessions. We also have ongoing work internally to further improve the experience in joining a multiplayer game. Check out the full patch notes below.

As always, thank you everyone for the feedback, the comments, the memes, the screenshots, the tough love, we read and see as much as we can and are continuing to refine the current experience while we work to bring new content later in 2025.

See you all in Fahrul!


[h2]NOTEWORTHY[/h2]
  • We fixed an issue where combat abilities could become unresponsive in combat.
  • We fixed an online desync that was occurring after the Dark Carnival Wheel encounter when a player attempted to open inventory.
  • We’ve added an Invite Players button to the adventure map, as well as revised the wording on how players need to be invited to an online session while the host is on the adventure map. We are also currently improving the invite flow to allow players to join during player creation.
  • Fixed the issue where a small percentage of players were experiencing bad artifacting with mountains and clouds.
  • Fixed the issue with the Blacksmith playing an incorrect idle that resulted in them screaming frequently.
  • We added a setting that will allow shift/R3 to be toggled to “click” for inspecting items/towns/etc rather than having to hold shift/R3. On console this has been set as the default option so players don’t have to hold R3 to inspect. This can be changed in settings.
  • Fixed the softlock that could occur when a Mercenary contract would expire and the players could not proceed from the “You cannot afford this.” prompt.
  • Fixed the issue in Dark Carnival combat where the banner would obstruct the camera.

[h2]ONLINE[/h2]
  • Fixed an online desync that could occur during party creation when adding characters during a crossplay session.
  • Fixed an issue where players would softlock if they lost internet connection while transitioning from the Adventure Map to party creation.
  • Fixed an issue where the client wasn’t being transported to the online session when accepting an invite from the home screen or while the game was not running.
  • Fixed a softlock that could occur when an online player would go into connected standby mode (ie sleep) during a dungeon loading screen.
  • Improved the visual clarity of Dungeon Rest Phase options for other players during online sessions.
  • Fixed an issue where the UI could become unresponsive if a client quits to the main menu during the “Waiting on other players to continue.” while the host is still loading into the game.
  • Fixed an online desync that could occur when joining a game in dungeon rest phase while a Tinder Pouch was active.
  • Fixed an issue where the host could proceed to Loadout without the other players being ready if certain conditions were met.

[h2]PARTY CREATION[/h2]
  • We’ve added a warning prompt to notify players when they are attempting to start an adventure without spending all of their loadout points. This warning can be set to not show again.
  • We’ve added a warning prompt to notify players when they are attempting to start an adventure with less than 4 playable characters. Many areas of the game are balanced for smaller parties, but a few areas slipped between the cracks (ie. bosses using summon spells). We added this to show players that going with smaller parties will be harder. We will also be reviewing areas that don’t scale well. This warning can be set to not show again.

[h2]GAMEPLAY[/h2]
  • Fixed an issue where the game could softlock if the Hunter procced Called Shot at the same time as a tutorial prompt appeared.
  • Fixed an issue where defeating the Royal Droll would not drop his cosmetic.
  • Fixed an issue where Distract Immunity was not working correctly.
  • Fixed an issue with Town Services where players could receive free services by transferring gold to another player while buying a service.

[h2]UX/UI[/h2]
  • Fixed an issue where the “Pass” option may be missing while in a market in the Dark Carnival.
  • Improved the controller navigation on town quests. When selecting a town quest the “Accept” button now is auto-highlighted to allow for a quicker flow.
  • Improved the d-pad navigation in many areas of the game.
  • Fixed an issue where the character HUDs would render in low resolution if the game was continued into a saved game that was created while in a dungeon.
  • Fixed an issue where the online leaderboards would display “999” when first entering the leaderboard menu.
  • Fixed an issue where interacting with an Alluring Pool may show a debug string.
  • Fixed an issue where the Player Report screen could get into a state where it couldn’t be dismissed.
  • Fixed an issue where Player 1 (P1) could interact with Player 2’s (P1) Rest/Meditate buttons when using a Tinder Pouch in a dungeon/Dark Carnival.
  • Fixed an issue where a weapon item card could get stuck after equipping it during combat.
  • Improved the spacing on the stats and icons in Player Summary. (Pro tip: Players can hold L3 on controller to activate Player Summary in Overworld or Combat)
  • Fixed an issue where shift/R3 to inspect playable characters would show low resolution renders after inspecting details.
  • Fixed a softlock that could occur when attempting to close the Controller Reassignment menu while transitioning to loot phase.
  • Fixed an issue where the settings menu was missing from the global header on console.
  • We also removed the purple banner from the settings menu to have better room for the controller glyph while playing with a controller.
  • Fixed an issue where the Continue game preview would flash white when leaving back to the main menu.
  • Fixed an issue where Shift/R3 to inspect was not always working in loot phase after combat.
  • Fixed an issue where players could actively cycle targets with controller/hotkeys while the selected combat animation was playing.

[h2]SETTINGS[/h2]
  • Added a setting option to reset warnings for party size and loadout warnings.
  • Improved visual clarity on the Blocked players screen when there are no players currently blocked.
  • Fixed an issue where the UI Scaling setting may switch twice when toggled once.
  • Steam/Windows - Fixed an issue where saving changes to Graphics settings wasn’t being respected on the first click.

[h2]ART[/h2]
  • Improved the blood and blood FX on the Hangman’s axe.
  • Fixed an issue where certain textures were missing on various armour cosmetics.
  • Fixed an issue where there could be a subtle white flash while transitioning through the Haunted House.
  • Improved the item card renders for Bows and Bow strings on certain graphics settings.
  • We fixed an issue where characters portrait in inventory could be washed out (bright white) while in a dungeon.

[h2]CONSOLE[/h2]