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For The King II News

Patch #1.10.12 - Black Hole and Resonator fixes!

[p]Season's Greetings, Adventurers! [/p][p][/p][p]Today’s patch contains a couple of key fixes before we fully move into the holidays.[/p][p]Firstly, Seasonal cosmetics are now free on consoles for the holiday period! We also fixed the rare issue where Black Hole could trigger during a boss fight, resulting in the loss of an adventure. This patch also tackles the Resonator upgrade issue in the dungeon rest phase, and a few other reported bugs.[/p][p][/p][p]Read on below for the full list. [/p][p][/p][p][/p][p][/p][h3]Seasonal Cosmetics[/h3]
  • [p]The seasonal cosmetics, Christmas Hat & Bulging Gift Sack are now set to free on consoles. [/p]
[p][/p][h3]Dungeons[/h3]
  • [p]Fixed the issue in dungeon rest phase where the Voidwalker’s Resonator would not be applied if the Voidwalker was not in the first party position. [/p]
[p][/p][h3]Gameplay[/h3]
  • [p]Muskets were meant to launch with an Awareness skill check, rather than talent. This update brings Muskets back to AWR skill checks.[/p]
  • [p]Fixed the rare issue where Black Hole could trigger on a boss, resulting in an adventure loss. If this issue happens now, the adventure will result in a win. [/p]
  • [p]Fixed the issue in Chapter 5 where the Town Favor quests would not complete correctly if the mini-boss was defeated using Black Hole. [/p]
  • [p]Fixed the issue where a few overworld encounters were not correctly rewarding items. (eg Graveyard)[/p]
  • [p]Fixed the issue with the merc, Doug, not being correctly added to the Merc Caravan encounter after rescuing him. [/p]
[p][/p][h3]Localization [/h3]
  • [p]Fix localization issues related to the in-game Encyclopedia and the merc, Korque. [/p]
[p][/p][p][/p][p]Thanks again, Adventurers![/p][p]We're sending you good fortune and the best RNG around this holiday season![/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!

[p]Greetings Adventurers, [/p][p][/p][p]It’s been just over a week since the release of A New Age and Fallen Oaths, as well as our Steam free play week and Xbox free play weekend, and we can’t thank everyone enough for spending time in Fahrul. This week one patch contains bug fixes, a bit of balance, and a seasonal cosmetic drop for Christmas![/p][p]However you spend the holidays, we hope you find some time to travel through Fahrul with us.[/p][p]
Read on below for more details. [/p][p][/p][h2]Loot Drop Balance[/h2][p]This was originally scheduled for release early next year, but we decided to bring it forward a bit sooner based on an increase in player feedback. Our two recent DLC character packs introduced characters with signature weapons that haven’t been dropping enough with our previously established loot distribution rules.[/p][p]We have upcoming plans to add more of these weapon types, but adding more weapons doesn’t necessarily address the root of the issue. The logic behind how loot dropped relied on RNG from too high a level in the loot drop process. We've made improvements to the situation by implementing a smarter system to decide what drops. [/p][p][/p][p]We will keep monitoring the quality of drops through our internal playtesting, and please keep providing feedback across our channels (Discord, Reddit, Steam posts, etc). As we continue to bring new content, we may adjust loot drops in the future if we judge that we went too far or not far enough. That being said, you should feel a meaningful and positive difference with this patch, and we hope it will allow you to enjoy a wider variety of items in each of your playthroughs.[/p][p]
[/p][h2]Boat Combat and Summons/Follower Damage[/h2][p]Based on player feedback, we’ve made a change to how player (including followers and summons) splash and AOE attacks work in regards to boat combat. Going forward, any player-side splash and AOE attack will NOT damage the player boat. The original intent was for players to take into consideration the attacks that they were selecting and to weigh that against the outcome. If you’re on a boat should you really use that fire splash attack? [/p][p][/p][p]Now that we have many more ways to bring allies to the character side, the player has lost the agency they once had in the decision-making process. So, to prevent a summoned Charred Doomshot from sinking your party and potentially ruining a run, only enemy attacks will damage a player’s boat. [/p][p][/p][p] [/p][h2]New Seasonal Cosmetics[/h2][p]Yes, yes, we know it’s early! But we’ve been excited to bring the Christmas-theme cosmetic set to the Lore Store for quite some time. This patch introduces the Christmas Hat and the Bulging Gift Sack backpack to the Lore Store. For the next while, pop by the Lore Store to unlock them for zero Lore Points. After the holidays, they’ll be set to the standard seasonal cosmetic lore cost of 20 Lore Points. [/p][p]
[/p][h2]Bug Fixes and Changes[/h2][p]This patch fixes online issues, including a few desyncs and character weapon unlocks not being added to the Loadout in online sessions, a handful of Resonator quirks, some missing loc and much more. [/p][h3]
Online[/h3]
  • [p]Fixed the issue where the Loadout weapons earned from completing an adventure were not being added to Loadout selection in online games. [/p]
  • [p]Fixed an online desync that could occur during Join-In-Progress while attempting to join a party in non-quest dungeon encounters. [/p]
  • [p]Fixed an online desync that could occur during Join-In-Progress in Character Select if the connected party is spamming Ready Up. [/p]
  • [p]Fixed an online desync that could occur on older save game files if the gamerun had certain events on the overworld timeline. [/p]
  • [p]Fixed an issue where our Game Version Mismatch checker wasn’t always working correctly resulting in player desyncs. [/p]
  • [p]Improved our online desync detection by removing high-volume false positives. [/p]
[p][/p][h3]Voidwalker’s Resonator [/h3]
  • [p]Fixed the issue where the Resonator upgrade menu could be skipped/dismissed in a dungeon rest phase, which results in the Voidwalker missing an upgrade. [/p]
  • [p]Fixed the issue where the Resonator could be destroyed by certain acid events. [/p]
  • [p]Fixed the issue where the Resonator immunity upgrade wasn’t updating the player HUDs correctly.[/p]
[p]
[/p][h3]A New Age[/h3]
  • [p]Improved the lighting throughout A New Age.[/p]
  • [p]Fixed the issue where King Jeremy could be dismissed when acquiring a Merc from a caravan, the Hangman scourge, or by walking over Chaos tiles on the overworld.[/p]
  • [p]Fixed the issue where King Jeremy was showing the pet icon rather than the merc icon.[/p]
  • [p]Fixed the issue where King Jeremy was not sized correctly in his inventory panel.[/p]
  • [p]Fixed the issue in A New Age where a late-chapter quest even was not showing as complete despite being complete. [/p]
[p][/p][p] [/p][h3]Gameplay[/h3]
  • [p]We’ve improved the follower logic to better prioritize pets & mercs when loading into combat. This should reduce the events where followers may get stuck in the back row and be unable to attack. [/p]
  • [p]Fixed an issue where Merc Guilds in early towns weren’t always refreshing the available Mercs after a Market Refresh.[/p]
  • [p]Fixed the issue where an Evil Astronomer clone could have unlimited Star Matter protection. [/p]
  • [p]Fixed the issue where the merc, Korque, could appear in an overworld Merc Caravan despite not having his unlock criteria met. [/p]
  • [p]Fixed the issue where sleeping at the Inn while equipped with the Grillmaster trait would grant Hot Dogs. Hot Dogs from Grillmaster are only attainable at Tinder Pouches in the Overworld or in a dungeon rest phase.[/p]
  • [p]Fixed the issue with the Fallen Knight’s Charge attack wouldn’t re-target correctly if the intended target moved into Guard.  [/p]
  • [p]Fixed the issue with the player-side Guard ability not working all the way through siege combat fights. [/p]
  • [p]Fixed the issue where Dark Carnival could randomize the party to characters not owned by any of the players. [/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Resized the Secondary Action icon in Party Summary as it was not matching the rest of the icons. [/p]
  • [p]Added a missing icon for Charge in the Encyclopedia. [/p]
  • [p]Fixed the issue where the Town Merc Guild menu would always show zero gold despite having any amount of gold greater than zero.[/p]
  • [p]Fixed the issue where overworld popcorn text could display on the main menu if the game was quit at a certain point.[/p]
  • [p]Fixed the issue where poison VFX could persist on the overworld despite being cured.  [/p]
[p][/p][h3]Art[/h3]
  • [p]Fixed the issue with the Ghost victory animation not looping correctly on party death. [/p]
  • [p]Fixed the issue where equipping the Bunny Ears cosmetic could remove the character's beard. [/p]
[p][/p][h3]Localization[/h3]
  • [p]Fixed various missing localization strings across all languages. [/p]
[p][/p][p][/p][p]Thanks again for the feedback, support, and reports! We'll be continuing to monitor and work on the changes coming in the new year, as well as all new content and more![/p][p][/p][p]Cheers to the champion and heroes of Fahrul—you![/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Vote For The King II in the 'Labor of Love' category at the Steam Awards!

[p]Hello Adventurers,[/p][p][/p][p]The annual Steam awards are here and we'd love for you to vote For The King in the 'Labor of Love' category![/p][p][/p][p]We cannot even begin to properly thank players for their continued feedback and support for For The King and For The King II. It’s that support and passion that not only lets us better direct our resources and efforts to features and improvements that matter most to the community, but also makes all the time and work that goes into creating an experience like For The King II just so much more gratifying for the entire team.[/p][p][/p][p][/p][p]With 2026 on the horizon and our past two major content launches just behind us, we can’t wait to dive into the new year and find out what the future of Fahrul holds. [/p][p][/p][p]We’ll have more to share on what’s to come soon, but you can be certain it’ll include a much-requested returning mode that’ll have you feline good![/p][p][/p][p]Thank you again, adventurer![/p][p]
️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Last chance to play For The King II for free!

[p]Hello Adventurers![/p][p]We just wanted to remind you all that you have until November 24th to enjoy the realm of Fahrul in For The King II for free right here on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]With our latest free Adventure launching earlier this week, you have a total of seven campaigns and an infinite roguelike dungeon mode to explore, with a whopping 20 characters to choose from and customize![/p][p]Learn more about the latest major content drop here.[/p][p]If you want to continue your adventures once the free play period is over, now’s a great time to grab For The King II for your library, as we’re currently available at 60% off![/p][p][/p][previewyoutube][/previewyoutube][p]
You can also grab both DLCs at an additional discounted value to celebrate the launch of the Fallen Oaths Character Pack.[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]Thank you all so much for your continued support and passion! It's been a joy to interact with you on this launch—from the reviews and feedback to Twitch streams and memes![/p][p]We hope you'll continue to enjoy For The King II while we paws on major releases for the rest of this year to continue taming all the content and QoL changes we plan to bring to the game in 2026![/p][p][/p][p]May your tangles with the void be ever virtuous and honour-bound, intrepid Heroes![/p][p]
️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Hotfix #1.10.9

[p]Greetings Adventures, [/p][p][/p][p]We’re beyond excited to hear all of the great feedback on the new content so far, as well as tuning into as many streams as we can. [/p][p]Here’s a quick hotfix to smooth out some issues that have been reported. We look forward to everyone tuning up their Voidwalker, charging up their Fallen Knight and checking out all of the new action that can be found in A New Age. Read on for all of the changes, and be sure to reach out via Discord, Reddit, and Twitch Streams—we love connecting with everyone![/p][p][/p][p][/p][p][/p][h3]Online[/h3]
  • [p]A New Age [/p]
    • [p]Fixed a desync that could occur on the final fight if the client had a noticeably slower device than the host. [/p]
    • [p]Fixed an online softlock (or local co-op) that could occur in the final dungeon when choosing a straightforward path. [/p]
    • [p]Fixed an issue where the Void Skin cosmetic would not change colours correctly when used in an online session. [/p]
[p][/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could occur on certain overworld events if the Shepherd had previously triggered a sheep. [/p]
  • [p]Fixed a softlock that could occur on the overworld if the player failed a combat ambush roll. [/p]
  • [p]Fixed a softlock that could occur on the Floating Chest encounter if the player failed a flee roll. [/p]
  • [p]Fixed a softlock in A New Age that could occur on the Runt & Fayden fight if one of them was stunned/dazed and the other tried to heal. [/p]
  • [p]Fixed a softlock that could occur in Child of Chaos if Cultist Jeremy was pushed & dazed during the Cultist cave fight. [/p]
  • [p]Fixed a softlock that could occur in Child of Chaos where the game dialogue wouldn’t allow the player to proceed due to a quest encounter not spawning correctly. [/p]
[p]
[/p][h3]Gameplay[/h3]
  • [p]Fixed an issue where the Poison Interrupt splash attack was not working as intended. [/p]
  • [p]Fixed an issue where the Profaned Cultists enemy faction was being called in certain fights that were looking for Cultists.[/p]
  • [p]Fixed an issue with the High Priestess Tarot Card not displaying the round counter correctly on the corresponding tooltip. [/p]
[p][/p][p][/p][p][/p][p][/p][p]A big thank you to everyone who has played the new content, or has plans to play the new content - our Steam Free Play event continues on until Monday, November 24th. We look forward to seeing familiar faces and saying hi to everyone jumping into Fahrul for the first time!
[/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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