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For The King II News

Hotfix #1.0.19

Adventurers,

In this hotfix we have addressed a number of issues ranging from Gameplay to UI issues. We are continuing to address other issues relating to stability which we will be releasing in future hotfixes.

  • Fixed the issue in which Steal Immunity and Scare Immunity were not working as intended.
  • Fixed the issue that was resetting navigation when using “Randomize” in character customization.
  • Added skill descriptions to the back of item cards when using the shift/right stick to flip for more information.
  • Updated how we present total Lore Points in single and multiplayer. Total Lore will now be presented across any type of session, rather than visually resetting to zero when beginning a multiplayer game.
  • Fixed the visual issue where the enemy/dungeon level was quickly flashing to level 0 when entering a combat/dungeon.
  • Corrected the unlock criteria for the Adventure Challenges on the last chapter.
  • Starting an Adventure will now show Round 0 at the beginning, rather than showing round 1 for consecutive rounds.
  • Adjusted the lighting in the Cellar dungeons.
  • Updated the Stone Hero generic pose.
  • Fixed the Input Binding flow when using Escape key to back out.


Once you have updated your game with this hotfix, if you continue to experience issues please let us know in the support channel on Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games

Hotfix #1.0.18

Adventurers!

In the latest hotfix we have addressed a number of issues including the softlocking in Town Markets & Services and various improvements to performance. We are continuing to address other issues relating to stability which we will be releasing in future hotfixes.

Hotfix 1.0.17 is included in this update.

  • Fixed Bogdrinker's healing ability. He will not heal for 200+ HP anymore.
  • Fixed Town Market & Services softlocking in multiplayer sessions.
  • Fixed an issue where save games could be corrupted if a follower dies in certain ways.
  • Improved the UI on trap phases in dungeons for multiplayer.
  • Fixed the issue with character models doubling up on the second floor of a dungeon.
  • Fixed an issue where Lucky was stealing your Lore and quest items.
  • Improved performance with Scourge haunts and elemental arrows.
  • UI fix that prevents negative timers from appearing on the map.


Once you have updated your game with this hotfix, if you continue to experience issues please let us know in the support channel on Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games

Hotfix #1.0.16

HOTFIX 1.0.16

Adventurers,

In the latest hotfix we have addressed a number of issues causing the game to softlock as well as other gameplay related bugs. We are continuing to address other issues relating to stability which we will be releasing in future hotfixes.

  • Fixed an issue where Kragar Blackstone's Powder Keg summoning will cause a softlock when the players battle grid is already full.
  • Fixed an issue where the War Rang “Pull” attack can cause a softlock.
  • Fixed an issue with the spider entangle attack causing a softlock.
  • Fixed an issue with the Spider Queen fight locking on a summoning wave.
  • Fixed an issue in multiplayer where the map is not interactable after using the party management window.
  • Fixed an issue in The Resistance in which Boney Boogey's Crypt was spawning in inaccessible locations.
  • Added a preview window on the adventure selection screen so players can review save game progress before they continue.


Once you have updated your game with this hotfix, if you continue to experience issues please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games

Community Update

Adventurers!

It’s been just four days since we launched For The King II. Firstly, the team here at IronOak Games would like to give a huge thanks to the community for your support, for being with us at launch, and for playing our game!

We’re thrilled to see players are excited to return to Fahrul, the Resistance is strong!

That being said, we’re aware of the issues some players have encountered. We’re combing through the Discord, Steam Forums, and X, to gather what we need to investigate and work to quickly address these. We can’t thank you enough for taking the time to get in touch with us. In fact, thanks to you, we’ve already released a series of six hotfixes.

We will release more hotfixes and updates in the coming days addressing softlocks and other stability issues.

Here’s what we’ve done so far with your help:

Hotfix #1.0.09

* Fixed an issue where the game UI can become unresponsive in multiplayer and single player, players were unable to move characters in the overworld

* Fixed an issue where the game locks when loading

Hotfix #1.0.10

* Fixed an issue causing specific CPU chipsets to crash during loading

Hotfix #1.0.11

* Fixed an issue where a server region was not automatically selected when creating a multiplayer room, causing a server timeout.

Hotfix #1.0.12

* Fixed an issue resulting in endless loading when trying to join a multiplayer session

Hotfix #1.0.13

* Fixed a multiplayer issue where a player leaving during party management softlocked the game
* Fixed the issue where using Identify Scrolls caused softlocks in online games
* Fixed an issue where the password entry and lobby search entry was losing focus and words couldn’t be entered
* Fixed an issue that was causing a black screen on launch for certain users
* Fixed the issue where two enemies were loading onto the same tile in combat
* Added tooltips for passives abilities and skills in Party Management and Player Summary/Inventory

Hotfix #1.0.14/#1.0.15 (Combined)

MULTIPLAYER & INSTABILITY

* Fixed one of the issues causing players to receive the ‘Adventure not found’ error message, improving multiplayer room connectivity
* Fixed an issue that caused the Lobby UI to lock when accepting a Steam invite

BALANCE

* Jelly side quest has been reduced from 3 Jellies to 2
* Softened Apprentice difficulty on all adventures
* Improved difficulty scaling for parties with less than 4 characters
* Adjusted the challenge to loot ratio in town quests
* Fixed an issue where players were able to buy items in the Lore Store multiple times resulting in a negative balance
* Fixed an issue with the ‘Came Out Clean On The Other Side’ Achievement unlocking via completing the cellar

THE RESISTANCE

* Provided more rounds for players to complete the initial quests
* Increased the number of rounds from 5 to 6 before chaos advances on the timeline
* Increased the number of rounds from 4 to 5 before Queensguard waves attack
* Added Chaos Reduce and Life Pool in each Resistance Camp

PRIMORDIAL OAK

* Increased the number of rounds from 5 to 6 before chaos advances on the timeline
* Added Chaos Reduce quests to the Siege Towns


We’re grateful to have you all with us here at launch, once again, thank you for your support. We’re just getting started!




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