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Tabletop-ish RPG For the King 2 is looking good in a new trailer




new look at upcoming cooperative RPG For the King 2 has revealed some nice new inventions, from party-carrying landboats to magical pets and hired mercenaries. The "Resistance" trailer tells the new plot, which has characters forced to fight against the queen—possibly even the one the adventurers served in the first game...
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Watch the New For The King II Trailer NOW!

The land of Fahrul is once more in need of brave adventurers in a time of peril and despair. A courageous few are rising to resist a once beloved Queen who has turned against her people.

Set forth into Fahrul once again with our new cinematic trailer where for the first time you will discover new ways to traverse this beautifully realised world, new alliances to forge to bolster your party, and new enemies to fight and vanquish.

For The King II Trailer | Resistance
[previewyoutube][/previewyoutube]

Inspired by your favorite tabletop adventures, For The King II allows you to gather your party and set off to battle, loot, perish and prevail together. Will you join us, Adventurer?

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Watch the 3rd episode of the For The King II devlog NOW!

Welcome to chapter 3 of the Book of Lore. The first one of 2023!

We've got a bit of a different one for you. Today, we’re answering your questions. We’ve pulled as many as we could from YouTube, our Discord, Reddit and everywhere else we are online.

Watch the full video! 👇
https://www.youtube.com/watch?v=SzyC6NZgn-g

Tune in for info on some of our most frequently requested topics, from For The King II’s console launch to why we chose to go with an updated art style for the sequel.

We're always open to answering more of your questions, so if we didn’t get to yours here, please join the Discord and share it with us.

We hope you enjoy this chapter of the Book of Lore. We’ll catch you in the next one, adventurers!


Book of Lore - Episode 1 Book of Lore - Episode 2


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For The King II devlog episode 2 is here!

Welcome back to the Book of Lore, Adventurers!

Today, we're talking about the story of For The King II. Just a heads up, there may be some light For The King I spoilers, but don't worry, there won't be any For The King II spoilers. We just want to set the scene for you.

You'll also meet a few new and returning playable classes. Let's get into it!

[previewyoutube][/previewyoutube]

Fahrul owes you a great debt after the events of the first game. And if you haven't beaten it yet... there's still time!

With the original For The King, we wanted to create a whimsical world inhabited by fun and quirky characters. But our story was also quite dark and ominous.

We really liked that juxtaposition--it allowed us to break the tension of what otherwise could have been a grim experience, especially considering how challenging the game can be.

Things seem quite peaceful after the first adventure though. But now a new danger threatens the land and the people of Fahrul. They’ll need your help once again.



[h2]Setting the Scene [/h2]
We won’t spoil too much, but once again Fahrul has been plunged into darkness. The once peaceful and prosperous land is now a place of paranoia and tyranny.

Queen Rosomon, in her new reign, has grown wicked, and has ordinary Fahrulians feeling uneasy. While some citizens now live in fear, others have formed a resistance.

And that's where our story begins. Our heroes have joined the resistance, aiming to rid Fahrul of this ruthlessness and distress and bring it back to its once peaceful ways.

We're looking to push the extremes in For The King II. The story is darker overall, but we're also leaning more heavily into the whimsical characters and scenarios they find themselves in. We also want to show how Fahrul has changed in the time between the first and second games. There is a significant time jump, so it'll be interesting to see returning heroes and locations!

[h2]Unsung Heroes [/h2]
If you played the original For The King, you'll notice some familiar classes returning to the front line.



The Blacksmith is the squad's tank. Troubled times bring demand for weapons, so they have no shortage of work these days. Many Blacksmiths have decided they’d rather not sell to the Queen’s Guard, a position that is not appreciated by Rosomon’s new favored enforcers.

The Hunter is our ranged specialist. They are not well-loved in Rosomon’s new order. They’re armed, self-sufficient, and at a moment’s notice they can melt away into the wilderness. Just the type to chafe at her cloying new laws. Also just the type to resist.

The Scholar is an expert in the use of magic. The Queen’s Guard have descended on the schools and universities of Fahrul looking to sniff out any brewing dissent. Smart scholars, of which there are many, have decided this is a fine time for an extended sabbatical.

But these are just some of our returning heroes. For The King II brings with it a slew of new blood.

Now that the overworld is much larger (and I mean MUCH larger), we felt we needed a class that specialized in mapping and terrain traversal.

The Pathfinder also wields a boomerang, so how could we not have her here?

And finally, the Alchemist brings a blend of magic and chemistry to the fight. In For The King II, we've added many different types of potion bombs. We felt the need for a class to specialize in these new throwables, so enter the guy with the crazy hair!

We'll keep the rest of For The King II's new classes a mystery for now though. Thank you all for tuning in, once again. We've got more Book of Lore videos coming at you very soon, so keep checking back.

Catch you in the next one, adventurers!


Book of Lore - Episode 1 Book of Lore - Episode 3


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Introducing the For The King II Devlog Series: the Book of Lore!

Welcome to the Book of Lore, Adventurers!

This brand new devlog series will periodically update you on what the IronOak team is working on and what you can expect from For The King II next year. Today, we’re talking four-player coop and the revamped combat system.

[previewyoutube][/previewyoutube]

When we were making the first For The King, three players felt right. We spent a lot of time wondering if we should add a 4th player, but we were a smaller team then, and it always ended up breaking the experience we were trying to build.

Three was a more manageable number for us then.

But now the IronOak team is bigger, more experienced and, honestly, a little more wild. Four-player coop is by far the most requested feature for the sequel, and we’re giving it to you.



[h2]Party of Four[/h2]
We've managed to make many of the more cooperative elements of For The King II feel like the first game, just with an extra player. Sharing loot and gold works similarly, navigating the overworld feels right, and the overall tactical gameplay is sharper than ever. We've done a lot to improve and revamp these things, but they'll have a nice familiarity to them.

But we’ve also included some welcome changes.

Splitting your party feels much more effective this time around. With three players, it always felt very risky to go in separate directions: that risk is still there now, but with an extra player, you can be a little more intentional about how you go about it. There's a lot of versatility in the way you can mix and match different characters. We want you to be able to cover more ground while remaining competitive in battle.



Multiplayer downtime has been a large focus for us, which may now be extended with an additional player. Because of this, we're giving you a little more freedom during the off-turns by allowing you to browse your inventory, read stats and purchase items.

It's also important for us to keep any UI driving the action synced across all four players so that you can discuss options without having to narrate what is happening on screen to one another. HUDs have also been reworked to present the additional information on screen more efficiently.

One of the biggest challenges with adding an extra player, though, is how it impacts combat. So instead of trying to just fit another player onto the screen, we've entirely revamped it.



[h2]The Act of War[/h2]
One of the first things you'll notice about the For The King II combat improvements are the two battle lanes: the battlefield now consists of 2 4x2 battle grids; one on your side and one on your opponent's.

Adding multiple rows to combat has added this concept of empty space to the mix, and with that, there is now a whole bunch of new of options when it comes to decision making.

The back row provides an evasion bonus while the front allows characters with shields to guard those behind them. Positioning is now just as important as anything else.



Attackers can now target empty space to maximize splash damage, and defenders can spread themselves apart to negate splash patterns of incoming attacks. The empty spaces also allow players to move out of harm's way or reposition to gain a tactical advantage.

Some attacks are spatially dependent now. These can only be performed from certain rows, so different action options will be available or unavailable depending on where your character is positioned.

Some abilities can now provide bonuses to certain squares in the grid. Move a character to that square to take advantage of the bonus.

We've also added push and pull actions in combat. Push actions will move enemies in the front row to the back and pull actions will bring enemies in the back row to the front. You can really mess with your enemies plans by moving them around to give yourself the upper hand; omit opponent attack options, bring them out from protection, move them into a splash damage zone, cancel any stat bonuses.

The battle grid lets you approach combat in more ways than ever, both in how you attack but also how you defend. We cannot wait for you to try it out next year.

If you haven't already, make sure you add For The King II to your Steam wishlist and keep checking back for more the Book of Lore content, we've got a bunch more planned for you. Thanks again for all the support.

See you soon, adventurers!


Book of Lore - Episode 2 Book of Lore - Episode 3


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