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For The King II News

Hotfix 1.3.3

Greetings Adventurers!

First off, a big thank you to everyone who joined us on console. What an incredible turnout and we couldn’t be more excited to welcome new, and returning, adventurers to Fahrul.
This hotfix comes in with a fix for the combat desync issues that people have been seeing on multiplayer sessions.

  • Fix for online desyncs that could occur in multiplayer combat/
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Hotfix 1.3.2

Greetings Adventurers,

Quick hotfix to address two legacy data issues that were impacting a portion of players on startup, or loading into previous save files.
  • Fixed an issue that could crash FTKII on startup when looking for out of date input settings.
  • Fixed an issue that would softlock that could occur when loading into previous save games.
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Patch 1.3.2

Greetings Adventurers,

Exciting day across Fahrul! With this quick update we’ve dropped in some beloved weapons and addressed a number of bugs to help the resistance fight back the evil queen!

Online
  • Enabled crossplay across all platforms.
  • Enabled rumble across multiplayer sessions, including local co-op.

The Resistance have dug up some weapons that were used in the fight against Vexor. These returning favourites can now be found scattered throughout Fahrul to aid in your quest against Queen Rosomon.

Equipment
  • Goat Wizard's Staff
  • Baelyn's Embrace
  • Declan's Bow
  • Vardemoder
  • Golden Gun
  • Book on a Stick


There are also some new Trinkets for adventurers keen to take advantage of the elemental damage and resistance in For the King II!
  • Flaming Talisman
  • Lightning Talisman
  • Frost Talisman
  • Water Talisman
  • Toxic Talisman
Bug Fixes
  • Fix for a graphical issue on the ‘Precious Pearl’ model.
  • Fix for the ‘Eerie Mist’ encounter card cutting off on the top.
  • Fixed the ‘Called Shot’ Skill not using the correct animation.
  • Fixed for ‘Spectral Glaive’ clipping through the Castle Dungeon floor.
  • Fixed ‘White Flash’ when transitioning rooms in the Dark Carnival or Dungeons.
  • Fixed Popcorn text missing for Rest and Mediate options in the Dark Carnival,
  • Fixed an issue with Queen Rosomon missing hands during her dialogue.
  • Fixed wave counter staying on screen and obscuring other UI elements.
  • Improved controller responsiveness.
  • Improved the day to night transition on overworld.
  • Fixed an issue where Royal Tutor wasn’t always showing his dialogue portrait.
  • Fixed an issue where inventory and loot phase was’t updating equipped items in real-time.
  • Fixed an issue where the revive animation wasn’t always playing correctly.
  • Fixed an issue where the Settings menu couldn’t be accessed in combat during an attack.
  • Fixed an issue with player summaries not always closing correctly in towns.
  • Fixed an issue where Scourge portraits weren’t always displaying correctly on the overworld.
  • Fixed Resistance members' weapons being able to be bought in the Night Market.
  • Fixed an issue on the Overworld where players would walk to a POI that was being inspected within walking range.
  • Fixed an issue where default player names could get out of sync when changing class in Party Customization.
  • Fixed an issue where the overworld would pan over clouds after returning from combat.
  • Fixed an issue with the Evil Reflections not rendering correctly.
  • Fixed an issue where a player that died in combat could be seen standing on the overworld rather than their grave marker.


As always, thank you for your continued support!
⚔️IronOak Games



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Local Co-op Update

Adventurers!

We are beyond excited to bring our latest update to Steam! The last few months we have been hard at work getting local co-op and controller input into a much better place. This patch includes those updates, as well as a range of other quality-of-life improvements, such as Character Presets, Steam Remote Play Together, Optimization, and an overworld overhaul to help reduce clutter and improve readability throughout the different biomes.

We are incredibly grateful for the feedback the community has provided since the launch of For the King II. As we continue into 2025 we remain as dedicated to giving the best experience for our players. Your continual support, feedback, and reviews truly help us reach for the pinnacle of what both us, the developers, and you—the players—truly want from the title.

Read on for the full patch notes below, as always, thanks so much for the support! We hope you enjoy these changes, but, reach out to us if you have any questions, troubleshooting, or feedback to provide!



[h3]LOCAL CO-OP AND CONTROLLER IMPROVEMENTS[/h3]
This update brings in an overhaul for controller input for FTK2. This includes separated controllers for local co-op, as well as a range of general improvements throughout the game in areas highlighted in community feedback.

LOCAL CO-OP
  • Local Co-op will now allow for multiple controller inputs and UI changes have been implemented to reflect this.
CONTROLLER
  • Changes to how the controller works throughout the game.
  • Honed into player feedback and adjusted the controller to reflect those requests.
  • New UI elements to reflect these changes.
RUMBLE
  • Rumble functionality was added to the controller in local and online co-op for turn notification.
STEAM REMOTE PLAY TOGETHER
  • Steam Remote Play Together is now available.


[h3]PARTY MANAGEMENT[/h3]
With the controller changes and flows for local co-op we updated the party creation experience. This also includes Character Presets, which allow players to save the cosmetic appearance of their characters to load at the start of an adventure, saving on vital adventuring time!

CHARACTER CREATION FLOW UPDATE
  • Overhauled the experience to a more focused, singular-character experience to align with controller flows.
  • Party Menu/Controller Reassignment.
CHARACTER PRESETS
  • Save cosmetic loadouts for future campaigns.
READY-UP ANIMATIONS
  • New ready-up animations. Characters now play a unique animation when readying up.


[h3]OPTIMIZATION[/h3]
From overworld overhauls to backend improvements, a range of optimizations across the board to improve the PC experience.

PATCH SIZES
  • Steam updates no longer require downloading the full game and patches will represent the changes needed.
LOADING
  • Optimization to decrease time spent starting campaigns, loading from dungeons, and generally across the game.
  • Added a loading progress bar when loading into an adventure.
ITEM CARDS
  • When settings are set to low graphics or low textures the item cards will now use static images. This improves visual fidelity and performance on these lower settings.
ONLINE DESYNCS
  • Fixed various online deysncs that were occurring in multiplayer sessions.


[h3]GAMEPLAY[/h3]

OVERWORLD
We’ve made some big improvements to the overworld visuals to improve readability. The overall theme was to reduce clutter and update visuals so players can better understand what’s happening in the game.

OVERWORLD HEX OVERLAYS
  • With the new overworld look, we’ve also redesigned the hex overlays to give the overworld a more cohesive feel.

We also lowered the overworld elevation a bit. We like the visuals that the hex elevation brings, but they don’t offer any gameplay value. Previously encounters and such could be partially blocked if they were unfortunately spawned on a lowered hex at a bad angle. So we’ve reduced the height of the elevation to keep the flavour but reduce the chance of POIs spawning in a hard-to-reach hex.

SCOURGE
  • The Royal Droll has broken his confinement and begun sowing chaos across the lands of Fahrul’s overworld. The Harlequin of Chaos will now spawn as a Scourge throughout For the King II.
  • The Royal Droll will now spawn on the overworld as a Scourge
  • Scourge Equipment
  • We’ve made Scourge drops a little more worthwhile given the effort it takes to acquire them. New stats for all Scourge gear!
DARK CARNIVAL
Late-game Dark Carnival runs will see a new bunch of baddies ready to disperse Adventurers into the great beyond! New bosses will spawn after a certain late game point has been reached and should include a little extra challenge for those of you climbing the leaderboard.

NEW DARK CARNIVAL BOSSES
  • After Party Rock
  • Jelly King/King Boner
  • Pogey
  • Chaos Captain
  • Spine Snapper
EQUIPMENT & GEAR REBALANCE
A slight rebalance of gear. This includes some changes to Evasion as well as stat changes to certain gear types. We’ve also introduced enemy types, which will allow certain weapons bonuses to damage against certain types of enemies, such as Skeleton, Human, etc.
  • Militia gear rebalance
  • Evasion rebalance
  • Bonus damage to enemy types


[h3]MISC[/h3]
  • New Loading Screens
  • Each campaign has some wonderful new loading screens put together by the art team showing off what’s to come in the adventure!
  • New Goblin Animations and Equipment
  • Tiny blades are now classified as daggers and light polearms as spears.


[h3]BUG FIXES[/h3]
  • Fixed item cards from toolbelt remaining on screen after usage.
  • Fixed the title entering an indefinite loading screen if the user rolls the 'Enter Dungeon' outcome within the 'Dark Carnival' encounter's 'Fun House' skill check.
  • Fixed crash occurring when Merc contracts end on the same round players lose to chaos.
  • Fixed camera during Foul Priestess combat
  • Fixed enemy spawns in Hangman Scourge.
  • Summoned enemies will no longer get an extra turn at turn zero.
  • Fix for incorrect number of waves displayed during combat.
  • Fix for Party order is not abided by during Trap encounters.
  • Fixed issue where player is unable to refund focus.
  • Fix for Boney Boogey’s rush ability forcing all characters to play their animations individually.
  • Quest logs are now hidden during combat encounters.
  • General fixes for clipping cosmetics and equipment.
  • Fix for title entering an unresponsive state when joining MP from the Encyclopedia.
  • Fix for the top 3 players in the leaderboards all having a gold crown.
  • Fixed combat timeline highlight.
  • Revive animation will now play on revive, instead of the taunt animation.
  • Ghoul Cosmetic was using human voice rather than Ghoul's voice.
  • Fixed Missing Bow Victory Animation Clip.
  • Lucky Suit cosmetic no longer clips with Skelly skin on Heroic and Plump bodies.
  • Fixed Jeremy’s fall animation.
  • Fixed issue for enemies attack animation not playing when hit with specific attacks.
  • Fixed VFX for Chaos Beast enemy.
  • Fixed flickering VFX occurring at the transition towards the 'Queen Rosomon' boss battle.

As always, thank you for your continued support!
⚔️IronOak Games



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Take on Dark Carnival in Jingle Jam!

Greetings, Adventurers!

We’ve excited to let you know that we’ve partnered with Yogscast for their annual Jingle Jam event and to celebrate we’re holding an exclusive competition on our Discord!

So, have you got what it takes to beat the Yogscast Crew? Play Dark Carnival and post your best score in the For The King II Discord. The player with the highest score at the end of the stream will win an in-game Lore drop! During this time, Yogscast will also be streaming their efforts to top the Dark Carnival leaderboard here, tomorrow from 11am GMT / 3am PST.

[h3]HOW TO ENTER[/h3]
Play Dark Carnival between 11am - 9pm GMT (3am PST – 1pm PST) on 10th December and post a screenshot of your final score to the “#ftk2-jingle-jam-challenge" channel via our Discord channel here. Please ensure you post both the "Succumbed to the Dark Carnival" screenshot and the "Player Summary" screenshot to the channel.

Important – For your entry to be considered, please ensure for each party member’s “Primary” colour is red and "Secondary” colour is white.


[h3]START AND END TIMES[/h3]
Please note, the competition starts at 11:00am GMT, so only runs commenced after this time will be valid for entry. Entries close at 9pm GMT, with the winner to be announced at the end of the Jingle Jam stream on 10th December.



Thank you for your continued support!
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