1. Company of Heroes 3
  2. News
  3. Hot Fix 2.2.1

Hot Fix 2.2.1

[p][/p][p][/p][h2]Gameplay[/h2]
  • [p]Fixed infantry sometimes losing their equipped weapons such as engineer losing their flamethrower after repairing something[/p]
  • [p]Fixed an issue where the A.I. would get stuck trying to pick up a weapon[/p]
  • [p]Transfer Orders [/p]
    • [p]Fixed Transfer Orders to Grenadiers to require the unit to be in the HQ Sector[/p]
    • [p]Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad[/p]
    • [p]Sturmpioneer Transfer ability recharge set to 120 from 0[/p]
    • [p]Fixed an issue where Sturmpioneer Transfer could be applied to Sturmpioneers[/p]
    • [p]Fixed an issue where Transfer Orders could spam duplicate units[/p]
  • [p]Fixed an issue where Resistance Fighters could be called in at maximum population[/p]
  • [p]Fixed an issue where Crew Shock sped up rate of fire rather than reducing it[/p]
  • [p]Fixed an issue where Crew Shock criticals could stack[/p]
  • [p]Fixed an issue where the Propaganda Tower was increasing the attack speed of enemies, not reducing it[/p]
[p] [/p][h2]UI/UX[/h2]
  • [p]Fixed a bug where A.I. slots in the game lobby which have Battlegroups equipped (that the local player does not own) would show a grey icon instead of the correct battlegroup icon[/p]
  • [p]Removed a debug message that would appear when viewing a friendly casualty on the tactical map that can be revived by the Polish Cavalry's No Man Left Behind ability[/p]
  • [p]Some debug text that would appear when Sturmpioneer Squads construct Sandbag Shoring has been removed[/p]
[h2]Art/VFX/Audio[/h2]
  • [p]Fixed an issue where sometimes the Borgward Wanze explosion VFX would not play[/p]
  • [p]Borgward Wanze was spawning with a demo charge - this was a visual issue. They should appear without their charge and obtain it after unlocking[/p]
  • [p]The BAR SFX could loop continuously even when the weapon was not firing if the player zoomed in during its firing sequence[/p]
[h2]Campaign[/h2]
  • [p]Fixed A.I. sometimes not ending their turn and soft locking the Italy campaign[/p]
[p][/p][p]Please note that this hot fix will invalidate replay files and potentially any mid-mission saves created before 2.2.1.[/p]