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  3. Patch 0.8.12750: Generated Scenarios, UI fixes & balancing improvements

Patch 0.8.12750: Generated Scenarios, UI fixes & balancing improvements

We’re thrilled to share the another update for the game! This time, we’re introducing user-generated scenarios!

Gameplay
  • Added map generator options for Single player and Multi player;
  • Added special beginning options to generated scenarios;
  • Added City Hall local consumption behavior;
  • An ending save file will be created after each chapter is completed in the campaign;
Balancing
  • Grain and Cotton added to Geology resources and now can be discovered;
  • Wood logging added to city lobbying in non-campaign scenarios;
  • Consolidation locomotive rebalanced;
  • Mastodon locomotive rebalanced;
  • Warehouses of one player can now be used by other players in a multiplayer cooperative mode;
  • Lobbyist level requirements for 'This or That' lobbying have been changed;
UI
  • Notifications added to a Top panel when a research/lobbying/geology is completed;
  • A Multiplayer saved session is now loaded from a main Load Game dialog;
  • Cargo list scroll has been added to a Train panel;
  • Auction panel improvements in a multiplayer versus mode;
  • Discovered resources via geology are now visible to all players;
  • Custom save, Autosave and Quick save naming refactored;
  • Other UI improvements;
Fixes
  • A special case when save file stuck loading at 72%;
  • Objectives deadline is now synced properly in a multiplayer session;
  • Building transaction fly-ups are now visible on a client;
  • Locomotive broken on the way state is now synced properly in a multiplayer session;
  • Locomotive animation was not working properly in some cases;


Localization improvements.