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  3. Patch 0.8.14024: New features, rebalancing, and a variety of fixes

Patch 0.8.14024: New features, rebalancing, and a variety of fixes

We’re happy to share a new, exciting update today!

⚠️ Please note that this update comes with a full save wipe due to major system changes.

Gameplay
  • New mission added to North Subjugation campaign
  • CEO skill points and skills chart added to North Subjugation campaign
  • Added Trading Department to office building
  • Added contracts for goods delivery
  • Finance Department now allows taking loans and issuing corporate bonds
  • The finance staff now have skills related to bonds and loans
  • Company Credit Rating system implemented
  • Added 4-4-2 Atlantic locomotive to research chart
  • Added new production building – Chemical Plant
  • Added Trading Academy social building


Balancing
  • Commodity price and consumption speed now depends on the volume of consumption
  • Seller price in some cases can now be higher than a buyer price
  • Initial buy-sell price gap has been reduced
  • Natural resources available for mining are now limited
  • Different mineral deposits now contain different capacities
  • Different capacity resource presets are enabled in generated scenarios
  • Grain and cotton fields’ production is limited by soil saturation and now consumes fertilizers
  • Resource capacity is included in the beginning options for generated scenarios
  • Changes to commodity weights now affect all commodities on the map simultaneously
  • More staff will be spawned in multiplayer sessions
  • Multiplayer skill book effects rebalanced
  • Research projects are now performed faster in multiplayer sessions
  • License prolongation price can now be adjusted in the beginning scenario settings for generated scenarios
  • In North Subjugation campaign, player will not lose when all extra funding is spent


UI
  • Other player locomotives can now be selected in multiplayer sessions
  • A route can now be copy-pasted between trains in the train side panel
  • Added money balance tooltip indicating company monthly costs
  • FPS overlay dialog hotkey switched to F7 (instead of F12)
  • Staff members can now be fired directly from the department
  • Added cost marker fly-up for semaphores and railroads
  • Added sound when all players are "ready" in multiplayer lobby
  • Railroads and railroad station colors are now visible on the minimap in the Lobbying department
  • Save files from previous game versions are marked as not supported
  • Other UI improvements


Fixes
  • Parallel railroad tool (Alt) is now working properly for slopes and bridges
  • Parallel bridge construction is not causing the raising of the soil level
  • Train movement and pathfinding logic enhanced
  • Now cities are developing further beyond the laid railroad lines
  • Train breakdowns are now properly synchronized in multiplayer sessions
  • Train badge now correctly focuses with the player camera
  • Carriage masses are now shown properly in the cargo tab of a train
  • Locomotive tech parameters are now properly synchronized in multiplayer sessions
  • Laws now appear properly for newly established cities
  • Buildings effects are now updated properly in a building UI
  • No crash occurs after multiple generations in a single-player generated scenario
  • Train used to freeze before entering the station in some cases
  • Player color was not saved from the previous multiplayer session
  • A commodity is now always available on the map if enabled during map generation


Other
  • Improvements in localization.