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  3. Patch 0.8.14719: Power plants, resource system, balancing and fixes

Patch 0.8.14719: Power plants, resource system, balancing and fixes

[h3]Gameplay:[/h3]
  • [p]Oil Power Plant and Coal Power Plant buildings added to the game; [/p]
  • [p]Produced electricity can now be sold to citizens or used in production; [/p]
  • [p]Chemical Factory now consumes electricity to produce fertilizers and chemicals; [/p]
  • [p]Chemicals are now required to produce Dynamite in an Explosives Plant; [/p]
  • [p]Dynamite can be used to restore exhausted mines; [/p]
  • [p]Clay pits have unlimited deposits but require electricity for deeper extraction; [/p]
  • [p]Oil wells are now unlimited, but deeper pumping increases upkeep; [/p]
  • [p]Competitive Mode is now available for generated multiplayer maps; [/p]
  • [p]Added resource capacity scenario options for multiplayer maps; [/p]
[p][/p][h3]Balancing:[/h3]
  • [p]City Hall's internal consumption rate has been reduced; [/p]
  • [p]Contracts for produced commodities will now appear later; [/p]
  • [p]Banks provide services to a limited number of citizens on a monthly basis; [/p]
[p][/p][h3]UI:[/h3]
  • [p]Full/empty notifications can be managed per warehouse; [/p]
  • [p]Alt+Click on commodities now sets the correct number of carriages in the route planner; [/p]
  • [p]Added a "Delete All Old Save Files" button; [/p]
  • [p]Fixed 'researched' symbol for Geology map cells; [/p]
  • [p]While a train is selected, clicking on a city or a commodity on the map will always add it to the train's route. [/p]
[p][/p][h3]Fixes: [/h3]
  • [p]Trains now move against road direction if the path was set before the semaphore switched; [/p]
  • [p]Bridge pillars no longer disappear on long bridge; [/p]
  • [p]Bridge and tunnels were not built properly in some cases; [/p]
  • [p]Players can not launch auctions before building an office; [/p]
  • [p]Localization improvements.
    [/p]
[p]Please note that, due to the significant changes made in this update, we've run into another (this time, smaller) issue when it comes to your save files. While post-mission save files will be still be compatible, those made during a mission will not. Just like last time, you'll still be able to access the previous version through a separate branch, to tie up any loose deals.[/p]