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Portal Dungeon News

Portal Dungeon - Update v0.9892

Hello everyone, a small preview, we will carry out a major update on 3/24, please wait patiently for the follow-up update notice!

Bug fixes and updates
  • Added 3 new items:

    Book of Earth: Throw 1 stones at nearby enemies, up to 10 stones, each causing 500% base damage.

    Horn hat:When jumping, a shock wave will be generated to collide with the enemy to cause 150% (75% damage increase for each) base damage.

    Energy glove: Consume all the shield value to cause 1000% damage of the current shield amount to the specified location, and restore 20% shield value for each enemy hit.

  • Added three scene curses.
  • It is now possible to save custom game options.
  • Boss enemies will not chase non-player units now.
  • The UI display of health bar and shield has been changed.
  • Adjust some prop bullets to reduce the delay caused by too many bullets.
  • The blood volume adjustment of the boss in the fourth stage: 90>80, the blood volume adjustment of the summoned monster: 38>43.
  • The character [Shield]'s skill 2, the upper limit of the bullet size, has been increased by 50%.
  • Fixed the problem that the prices of random chests in the shop would overlap.
  • Fixed the abnormal behavior of the boss in the elite level.

Portal Dungeon - Update v0.98911

Bug fixes and updates
  • Adjust the item altar: the image is changed, the maximum level is increased to 8, and the function is changed to choose an item.
  • [Clown] The survival time of bullets summoned by skill 2 is increased to 16 seconds.
  • [Clown] summoned buddies, the range of effect is doubled.
  • Now Hard and Very Hard, increase late stage enemy level growth.
  • Now the damage done by the Blood Altar will not cause the mission to fail.
  • Now the item [Water Gun] will not play sound effects when there is no target.
  • Now when unlocking a skill variant, it is directly enabled.
  • Improved treasure chest price display mechanism.
  • Fixed the problem that the camera would not move in some scenes.
  • Fixed the problem that multiple items may be obtained after selecting an item.
  • Fixed [Assasin] not causing double damage when using skin 2 + skill 1 to use variant 2.
  • Fixed the problem that the UI does not switch when using soldiers to switch equipment on the client side.

Portal Dungeon - Update v0.9891

Bug fixes and updates
  • Added a new character: [Clown] and its related skins and achievements.
  • Now under certain circumstances, the character has a short-term invulnerability judgment: when entering the level, when closing the level selection page, when breaking free from the stun state, when returning from the trap, and when the character is resurrected.
  • Now the character will not deal damage multiple times by jumping after falling into the hole trap.
  • The proportional damage of self-destruct monsters is reduced by 50%>40%.
  • Proportional damage of Bomb Skeleton is reduced by 30%>20%.
  • [Paladin] Basic attack power increased: 6>7.5.
  • [Soldier] Basic attack power increased: 6.5>8.
  • [Cat] Basic attack power increased: 11>12.
  • Improve the position of the camera when entering the next level.
  • Increase the automatic save timing of achievements.
  • Fixed the image seams of the fourth level scene.
  • Fixed the problem that after some bullets have caused damage to multi-jointed monsters several times, they will not be able to cause damage again.
  • Fixed skill UI not reset after returning to the village.
  • Fixed the unlocking conditions of some character skins, and the cumulative number of times would increase abnormally under certain circumstances.

Portal Dungeon - Update v0.989

  • Added 3 new items:

    Stun Gun : When using equipment, chain lightning is thrown, each time causing 100% (each increase 50% damage) base damage, can bounce 3 times (each increase 1 bounce limit 15 Second-rate).

    Mechanical Core : When receiving damage, there will be a 10% (5% increase for each) chance to trigger the current equipment effect. (cooldown 10 seconds)

    Auto Reactive Shield : When the shield drops to 50%, it will cause 500% damage of the current shield deducted from the maximum shield (each with 250% damage and a little range), each trigger Shield must be refilled. Shield recovery increased by 25% (each +10%).

  • Added custom game option: exclude items.
  • Item [Shield Generator] Rank Change: Green>White
  • Added Japanese language.
  • Updated narrative.

Portal Dungeon - Update v0.98891

Bug fixes
  • Fixed the problem that when the treasure chest item sharing is turned off, when the player opens the treasure chest, if other players are also opening the same treasure chest, one of the players will not be able to get the item.
  • Update some skill descriptions and missing text.