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Portal Dungeon News

Portal Dungeon - Update v1.05

Update
  • Added new item: Throwing Dart

    When using the [1] skill, it fires a dart dealing 100% damage (increases by 35% each), and after hitting the target, it will lock onto distant enemies and continue attacking until the time ends.
  • Added the rotating boss of the first level: Golden Slime King.
  • Increase the initial number of enemies on the field.
  • Increase the health of mission guardian crystal.


[h2]Balance adjustment[/h2]

    [h3][Character][/h3]
  • Warlock
    Skill 1 damage: 350%>450%.
    Skill 3 multiplier: 66%>100%.
    Skill 4 damage: 250%>350%.

  • Zombies
    Skill 3 damage: 500%>700%.

  • Shield Soldier
    Normal attack damage: 200%>300%.
    Skill 1 damage 300%>700%.
    Skill 1 cooldown: 3.5>6 seconds.
    Skill 3 damage 800%>1600%.
    Skin 3 tentacles base attack speed increased by 50%.

  • Paladin
    Skill 1 damage: 150%>300%.
    Skill 1 variant 3 damage: 50%>100%.
    Skill 4 damage: 250%>300%

  • Archer
    Skill 3 damage: 200%>700%.

  • Soldier
    Normal attack damage: 80%>100%.
    Now starts the game with the equipped missile launcher.

  • Engineer
    Now when Skill 2 explodes, it will cause damage in a wide area.

  • Berserker
    Skill 1 variant 3 multiplier 10%>20%.

  • Cat
    The skin 3 trigger rate is 30%>40%.
    Now skill 3 variant 1 becomes a large-scale scattering in the front.

    [h3][Items and Equipment][/h3]
  • Battle Blade
    Damage:45%>60%.
    Each damage increase: 10%>15%.

  • Baseball Bat
    Damage:30%>45%.
    Each damage increase: 10%>15%.

  • Sticky Bomb
    Each damage increase: 15%>25%.

  • Magic Book of Lightning
    Each damage increase: 20%>40%.

  • Gas Barrel
    Each damage increase: 15%>40%.

  • Cursed Hand
    Each damage increase: 25%>75%.

  • Samurai Sword
    Each damage increase: 10%>25%.

  • Vampire Bat
    Trigger probability: 1%>2%.

  • Magic Book of Storms
    Damage:30%>45%.
    Each damage increase: 10%>15%.

  • Wand of Wisdom
    Damage:50%>60%.
    Each damage increase: 5%>10%.

  • Ice Blade
    Damage:50%>100%.
    Each damage increase: 25%>50%.

  • Horn Hat
    Damage:150%>200%.

  • Stun Gun
    Damage:100%>250%.
    Each damage increase: 50%>75%.

  • Energy Glove
    Damage:1000%>2000%.

Portal Dungeon - Update v1.042

Update
  • The attack speed of skill 1 of [Shaman] will not be reduced now.
  • Now become a friendly enemy, when killing other enemies, the player will get money and experience points.
  • Fixed [Shaman]'s skill 2 variant 2's damage will increase or decrease due to curses and items.
  • Fixed [Shaman]'s skill 2 variant 2 not triggering the hit item effect.
  • Fixed [Shaman]'s skill 3 triggering the hit item effect.
  • Fixed an issue where some enemies that became friendly would still attack the player.

Portal Dungeon - Update v1.04

  • Added a new character: Shaman.
    • Ability : For each active totem ally, damage increases by 3%.
    • Normal Attack : Shoot thorns to deal 150% damage to the target.
    • Skill 1 : Summon a Flame Totem that shoots fireballs at nearby enemies, each dealing 150% damage, lasting for 6 seconds.
    • Skill 2 : Summon a Curse Totem that slows enemies' movement speed by 50% within a certain area and deals 100% damage per second, lasting for 6 seconds.
    • Skill 3 : Summon a Healing Totem that restores your own and allies' health within a certain area, providing a healing effect of 3% of max health per second, lasting for 10 seconds.
    • Skill 4 : Summon an Ultimate Totem with health, providing 30% movement speed and attack power for 10 seconds (effect cannot stack).
  • Fixed the problem that the laser collision of the EX level boss does not match the actual image display.


[h2]v1.041[/h2]
  • Fixed not being able to continue game progress with shaman.

Portal Dungeon - Update v1.031

Update
  • For each additional player in Boss Rush mode, the increase in boss HP will be adjusted from 100% to 80%.
  • Fixed that after setting the easy difficulty, the player still enjoys half damage in Boss Rush mode.
  • Fixed the problem that the device that summoned the enemy would remain on the field after passing the EX boss level.
  • Fixed the problem that the item [Mecha Communicator] was not obtained after the engineer returned to the village.
  • Fixed the robot not gaining the ability to turn life into shield after returning to the village.
  • Fixed that when the robot holds the item [Converter], selling [Converter] will cause a little life left.
  • Fixed an issue where King Slime would get stuck in the air under certain circumstances.
  • Fixed the problem that in the Boss Rush mode, riding a mecha and defeating the boss will not get money.

Portal Dungeon - Update v1.03

Bug fixes and updates
  • Added Boss Rush mode. This mode can be accessed from the far right of the village.
  • Unlock the mode by passing hard difficulty and above.
  • Canceled the mechanism that the Skeleton King will be interrupted by players when casting skills.
  • Adjust the range of basic attack damage of Berserker Skin 1.
  • Cat Skin 4 skill 4 damage adjustment: 200%>100%.
  • Fixed the problem that after General Rabbit died, he could be pulled away by shield soldiers.
  • Fixed the problem that the turret would still remain on the field after passing the EX boss level.
  • Fixed the problem that the character cannot jump after entering the room where the game continues when the warrior is using skill 4.
  • Fixed Warlock's bats being unable to attack enemies under certain circumstances.