
Hello everyone, Portal Dungeon is finally officially released!
Next, we will start to design new modes and rich content, and maintain a certain interval of updates. Thank you again for your support!
Finally, as mentioned in the previous announcement, the price of the game will be slightly increased after the special price ends. If you haven't purchased Portal Dungeon yet, please take advantage of this discount period!
1.0 update
[h2]Content[/h2]
- Added pets.

- Now you can click the button on the character page to enter the pet page.
- Added Cursed Treasure Chest.

- Opening this treasure chest will drop items of yellow grade or above, but it will increase the enemy's level.
- Added character level mechanism. (max level 5)
- If you have a save file before version 1.0, after updating to version 1.0, experience points will be given according to the unlocking progress of each character.
- Added Steam community items.
- It is now possible to change the binding keys for movement.
- Now the health bar UI of the summoned object will also display the shield and armor.
[h2]Fixes[/h2]
- Now teammate portraits will correspond to the skin used by the character.
- Adjust the collision range of mechs to avoid getting stuck in narrow passages.
- Item [Abyssal Mouth] will not eat equipment now.
- Fixed the problem that the mecha can still be used when the character dies.
- Fixed the problem that the front sight would fail when using the handle to control the mecha.
- Fixed the issue that disabling follow the crosshair would fail when using mechs.
- Fixed map seams and unnatural cuts.
- Fixed that continuing the game would cause the curse of unknown level to be applied incorrectly.
- Fixed the calculation error of life recovery caused by curse and [Heavy Equipment].
- Fixed the problem that the display language of the client's task information will be displayed according to the language used by the host.
[h2]Balancing[/h2]
- Shield Soldier's base attack power: 5.5>6.
- The elite task [Survive for 3 minutes] is adjusted to 2 minutes.
- The conditions of the elite mission [Don't get hit], now only have a chance to appear with [Escape from exploding monsters].
- Item adjustments:
- Skeleton: The maximum number on the field is now 5.
- Worm: The maximum number of Worms on the field is now 5. Each stack increases the size of the worm slightly.
- Bone Armor: Trigger chance 25%>40%.
- Medical Kit: Recovery value 1% (each +1%) > 3% (each +1.5%).
- Cursed Doll: Damage 1500%>5000%.
- Dragon Egg: The bullet becomes three.
- Missile Launcher: Cooldown 60 seconds > 30 seconds.
- Superman Backpack: Upgrade increases duration by 1 second > 0.5 seconds.
- Bouncy Ball: Each collision increases damage by 25%>100%. (up to 10 times)
- Health Potion: Cooldown 60 seconds > 90 seconds.
- Opal: Upgrade ability becomes increased critical strike damage.
- Giant Potion: Cooldown 90 seconds > 65 seconds.
- Wand of Wisdom: The shortest interval is 0.1 seconds > 0.2 seconds, and each increases damage by 5% > 10%.
- Canned Fish: Trigger rate 15%>40%.
- Octopus: The number of shots is 6>3, each increases the number of shots 2>1, the minimum interval is 2 seconds>3 seconds, the damage is 60%>200%, and each damage is 20%>50%.
- Technological Doube-Edged Sword: Range increased by 25%.
- Smile Skull Bomb: Changed to jump trigger, damage 1200%>300%, each increases damage 600%>150%.
- Shadow Necklace: Trigger rate: 33%>80%.
- Book of Earth: Damage 500%>1500%.
- Horn Hat: Increase bullet speed and collision range by 20%.
- Carrot Bazooka: Now it will disappear after 5 hits, damage 1500%>500%, each increase damage 750%>250%.
- Lightning Wand: Damage 500% > 1500%, cooldown 10 seconds > 15 seconds.
- Mechanical Core: Cooldown 10 seconds > 15 seconds.
v1.001
- Fixed the problem that the damage bonus of the pet [Rabbit] has no effect on melee characters.
v1.002
- Fixed the character being in a state of confusion and unable to move correctly.