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Portal Dungeon News

Portal Dungeon - Update v0.9887

Happy Year of the Rabbit everyone!

Bug fixes and updates
  • Added 3 new items:

    Water Gun:Every 1 seconds during skill casting, shoots water balls to nearby enemies, causing 100% (each increases damage by 35% and a little attack range) base damage.

    Phantom Sword:Throws a phantom sword when casting a skill, dealing 125% (25% more damage each) of base damage.

    Phantom Cheats:25% (5% chance for each increase) when casting a skill will summon 3 phantom swords to attack the enemy, each causing 150% (each increase 30% damage), every time there is a Phantom Sword on him, he can call out one more.

  • Added zombie skins and achievements.
  • Adjustments to the scene weapons used by the Rabbit General:
    1. Default number 4>6
    2. Launch interval 10>4
    3. Firing two shots now destroys the weapon and respawns near a random player after 16 seconds.
  • Some English translations have been retouched.
  • Update some item descriptions.
  • Now the unlocking conditions of (character) Old Dad and (item) Lone Wolf will display the progress of each difficulty.
  • Fix Shadow Guardian's skill casting issue.


v0.98871
  • Fixed ninja skill 2 variant 1 not increasing cooldown correctly.
  • Delete redundant characters in English text.

Portal Dungeon - Update v0.988691

Bug fixes
  • Fixed Ninja Skill 2 Variant 3: Explosion disappearing issue.
  • Fix Soldier skill 1: There is no shock wave problem when directly hitting the enemy.
  • Fixed Cat Skill 1 Variant 3: The bomb did not grow bigger.
  • Fixed Paladin skill 4: no knockback effect.
  • Fix Warlock Skill 2: Bat position overlap problem.

Portal Dungeon - Update v0.98869

Bug fixes and updates
  • Newly added special enemies, now when the enemy level reaches 20 or above, there is a chance to appear in the level. Only the use of scene weapons can cause effective damage to it.
  • Now in the room that inherits the progress of the level, the equipment cannot be used.
  • Now when the max shield is increased, the current shield is also increased.
  • Fixed variant 3 of shield soldier skill 2, only the rear has shock waves.
  • Fixed that when holding the item [Converter], the blood volume did not drop to 1 point.
  • Fixed item [Bloody Shawl] not stacking correctly.
  • Fixed the problem that in the room that inherits the progress of the level, the inheriting engineer will drop equipment.

Portal Dungeon - Update v0.988683

Bug fixes and updates
  • Armor drop speed changed: 0.1s > 0.15s.
  • Fixed the problem that the attack speed of mechs on the client side is not normal.
  • Fixed the problem that when holding the item [Greedy Gold Coins], you can get extra gold coins by repeatedly riding the mecha.

Portal Dungeon - Update v0.988682

Bug fixes and updates
  • Update the projectile management mechanism to reduce the delay caused by a large number of projectiles when playing multiplayer.
  • Update the trigger method of the item [Monster Heart]: Now after death, it will be automatically revived after 3 seconds.
  • Now after defeating the boss of the first level, there will be a platform where you can jump to the upper level.
  • Adjusted the character's skill duration.
  • Fixed the low health effect remaining on the screen after leaving the mecha.
  • Fixed the problem that after the mecha exploded, it would become invisible when summoned again.
  • Fixed the problem that it is possible to return to the village in a mech.
  • Fix variant 3 of engineer skill 3, can trigger excessive amount of props [Slime Egg].
  • Fix ninja skill 4, an error caused by multiple uses.