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Portal Dungeon News

Portal Dungeon - Update v0.99

Update
  • Added level : Mechanical City

  • After passing the eighth level, an additional portal will appear, enable it to enter the level.

  • Added a new character : Robot.
    • Ability : HP is converted into Shields, and shield recovery delay is reduced by 50%
    • Normal Attack : Fires a laser cannon from the core, causing 100% Damage each time.
    • Skill 1 : Consumes 10% shield,Charge the electromagnetic cannon to cause 400% Damage to the target. After penetrating the target, it will leave an electromagnetic effect of 0.5 per second, causing 50% Damage and lasting for 3 seconds.
    • Skill 2 : Activate the shield to block projectiles. Once per block, fires a laser cannon at all nearby enemies, causing 100%, Repair 10% shields Damage each time and lasting for 1.5 seconds.
    • Skill 3 : Repair 10% shields per second and lasting for 5 seconds using an automatic repair procedure.
    • Skill 4 : Release 4 induction cannons to automatically track the nearest enemy to attack. The bluetooth sensing range is about 6 squares, and each attack causes 200% Damage. The induction cannon can last for 10 seconds.


  • Added a new item : Cat Teaser.

    When casting a skill, summon a giant meow to deal 300% (each increased by 200%) base damage to the enemy.

  • Each boss now has its own music.
  • Update grid file text.
  • [Jack] Value changes:
    Attack power: 8>9.5
    Attack speed: 1.8>2
  • [Magic] Value changes:
    Attack Power: 7>8.5

Portal Dungeon - Update v0.98922

  • Update the music of the second level.
  • Connection settings restored to v0.9892.

Portal Dungeon - Update v0.98921

Bug fixes and updates
  • Updated trap display images.
  • Item [Bullet] now has an upper limit to increase the number of projectiles, and the part exceeding the upper limit will be transformed into an increase in attack power.
  • Optimized the delay caused by too many bullets on the client side.
  • Fixed the problem that the item illustrations were not displayed completely.
  • Fixed the calculation formula of the item [Armor Pack].
  • Fixed an issue where the item [Mechanical Core] might not work.
  • Fixed the problem that the item [Mechanical Core] will fill up the usage times of the equipment.
  • Fixed [Unicorn] sometimes attacking in the opposite direction.
  • Fixed the problem that the character [Clown] is in the boss level, after the boss is summoned, the blood bar of the boss is displayed abnormally.

Portal Dungeon - Update v0.9892

Hello everyone, a small preview, we will carry out a major update on 3/24, please wait patiently for the follow-up update notice!

Bug fixes and updates
  • Added 3 new items:

    Book of Earth: Throw 1 stones at nearby enemies, up to 10 stones, each causing 500% base damage.

    Horn hat:When jumping, a shock wave will be generated to collide with the enemy to cause 150% (75% damage increase for each) base damage.

    Energy glove: Consume all the shield value to cause 1000% damage of the current shield amount to the specified location, and restore 20% shield value for each enemy hit.

  • Added three scene curses.
  • It is now possible to save custom game options.
  • Boss enemies will not chase non-player units now.
  • The UI display of health bar and shield has been changed.
  • Adjust some prop bullets to reduce the delay caused by too many bullets.
  • The blood volume adjustment of the boss in the fourth stage: 90>80, the blood volume adjustment of the summoned monster: 38>43.
  • The character [Shield]'s skill 2, the upper limit of the bullet size, has been increased by 50%.
  • Fixed the problem that the prices of random chests in the shop would overlap.
  • Fixed the abnormal behavior of the boss in the elite level.

Portal Dungeon - Update v0.98911

Bug fixes and updates
  • Adjust the item altar: the image is changed, the maximum level is increased to 8, and the function is changed to choose an item.
  • [Clown] The survival time of bullets summoned by skill 2 is increased to 16 seconds.
  • [Clown] summoned buddies, the range of effect is doubled.
  • Now Hard and Very Hard, increase late stage enemy level growth.
  • Now the damage done by the Blood Altar will not cause the mission to fail.
  • Now the item [Water Gun] will not play sound effects when there is no target.
  • Now when unlocking a skill variant, it is directly enabled.
  • Improved treasure chest price display mechanism.
  • Fixed the problem that the camera would not move in some scenes.
  • Fixed the problem that multiple items may be obtained after selecting an item.
  • Fixed [Assasin] not causing double damage when using skin 2 + skill 1 to use variant 2.
  • Fixed the problem that the UI does not switch when using soldiers to switch equipment on the client side.