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Exogate Initiative News

1.0.1 update hotfix 2

  • Fixed bug where AI would be stuck if there were multiple culture study desks with assigned culture ready at the same time.
  • Fixed a bug where a critical power warning was displayed on load if an ultimate generator was built.
  • Improved visuals when team regroup in front of gate room
  • Fixed a bug where large teams would not be able to regroup if something was built in the 4 blocks in front of the gate room
  • Some additional fixes for stability improvements

1.0.1 update hotfix 1

Fixed a bug where game duration of a new game could not always be set properly.

Patch 1.0.1

[h2]New[/h2]
New countries added for gaters recruit:
Italy, Spain, Russia, Netherlands, Finland, Poland

[h2]Changes[/h2]
  • Lowered xp gains with chat, sample and specimen study
  • Increased xp required for each levels
  • Generators’ durability was increased a bit to reduce builders overload on large bases.
  • Autominers are 30% faster to retrieve ore
  • Replace game duration slider on new game setup with an input box


[h2]Fixes[/h2]
  • Fixed a bug where the team would cancel going on a mission if the team leader took too much time to regroup.
  • Improved builders AI to lower performance impact when some actions are not possible for them.
  • Improved ambulance bots AI to lower performance impact when some actions are not possible for them.
  • Improved gaters AI to lower performance impact when some actions are not possible for them.
  • Fixed a bug where ambulance bots would not handle dead bodies.
  • Improve ambulance bot behavior, they will now bring bodies in front of the cremation unit instead of going back to base waiting for the cremation to complete. And switch to another unit if available.
  • Improved pathfinding around surgery and diagnostic pods
  • Fixed a bug where it was possible to resume a paused hostile mission after making peace, alliance or non aggression pact with a faction.
  • Fixed a bug where gaters would behave weirdly while waiting for someone to play a game.
  • Fixed potential issues triggered when war is declared in very specific conditions.
  • Soldiers will stay at their guard post if remaining invaders have not exited the gate room yet.
  • Fixed a bug where soldiers would have weird behavior during an invasion because they were
  • invited to play a game.

1.0.0 update hotfix 6

  • Influence victory is now triggered even if there is no factions
  • Clicking on the end mission notification will now open starmap on the mission destination
  • Improved pathfinding in the armory.
  • Fixed a bug where a team could be stuck on a destination after a faction released the target planet while doing a liberation mission on a nearby planet.
  • Fixed a bug where a team could be stuck on a destination due to the mission ID being corrupted.
  • Influence gains were not rounded the same way between the Aliens and Artifacts panel and Influence tooltip.
  • Fixed a bug where sometimes an artifact could not be looted on destination.
  • Fixed a bug where exo suits could not be assigned anymore after editing a team assigned to recurring missions.
  • Made lost exo suits reappear.
  • Fixed teams count for humans in Aliens and Artifacts screen
  • Improved builders behavior when trying to store armor and some locker are not reachable
  • Fixed display of damages over base invaders.
  • Fixed wrong details values and portrait displayed on final scores panel.
  • Fixed a bug where gaters could remain in safe zones if sqarbs were defeated while an invasion was about to happen.

1.0.0 update hotfix 5

  • Improved edge cases where builders could not fix some equipment.
  • Fixed a bug where gater would not be automatically assigned a medical bed after being irradiated by a Nuclid.
  • Fixed a bug where the defeat event of an enemy faction would not trigger properly if a first final blow mission was cancelled.
  • Fixed a bug where a team was considered in mission if they were about to start their mission before being interrupted by an invasion.
  • Friendly factions influence bonus was not included in the displayed influence total gain by day (but it was gained)