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Exogate Initiative News

Exogate Initiative will be available in 1.0 on January 28th

Hello Gaters,

This is it: Exogate Initiative will be released in 1.0 on January 28th. After almost 2 years of Early Access and plenty of new features and content, we are excited to launch the game in the final state we imagined at the beginning of this adventure.

This will be the biggest update since our early access release and it will bring lots new content, like 3 new factions, new victory conditions, new room equipments and much more. Tons of bug fixes and quality of life improvements. And a feature you have asked for almost since the beginning: Steam Achievements. You will have all the info in the changelog on the release day.

Introducing the Borderless conscience: Charity of a tortoise-like race, expanding their territory in the guise of offering aid

This week, you will also be able to play this new version in Beta Mode, and as usual, we appreciate your feedback.

Cheers,
Xeno Bits Team

0.9.1 update hotfix 3

Custom game settings are now properly validated
Moved options to disable factions and invaders in standard settings

0.9.1 update hotfix 2

Improving builders behavior to avoid them being stuck not doing specific actions

0.9.1 update hotfix 1

-Fixed issues where scholar were not able to pick a study desk to work on properly
-Increase priority for scholars to clean up study desk

Daily Deal & Update for Exogate Iniative

Hello Gaters,

We are super excited to share great news with you: Exogate Initiative is at its lowest price ever, as we have a Daily Deal spot with a 35% discount. We also bring you a last small update before the 1.0 release, planned for the beginning of 2025. We are a bit late on our plan, but we are a super small team (3 people) and want to ensure we will reach the quality we want for the game.

Also, after this sale, we will increase the price a bit to $24.99 / 24.99€ to meet the price point that now represents all the new content we added to the game since the early access release. So, if you want to explore the universe with your gaters, you should do it now.

But what's new with this update?

[h2]Custom game setup[/h2]

You can now set up a new game with custom parameters to personalize your adventure fully. You can choose the amount of money you will start with, enable or disable enemy factions or invaders, and more!

A glimpse at all the things you can customize when starting a new game

[h2]Campaign rework[/h2]

We changed the campaign to improve the game learning for new players and have a smoother on boarding. In this campaign, we also included new features that were added during Early Access.

Be sure to check out the full changelog at the end of this post for all the details.

[h2]What will you add for 1.0 launch?[/h2]

We are planning a big update of course! To give you a glimpse of what's coming, there will be three new factions, some new victory conditions and some improvements on the 4X Gameplay, gaters and team management. We will also add the Steam achievements, which were awaited by our community, and a lot more!

We want to take this moment to thank you all for your continued support and incredible feedback. You’ve helped shape the game into what it is today, and we’re eager to hear what you think of this latest update. See you all through the Exogate!

Safe travels!

[h2]Changelog 0.9.1[/h2]
[h3]New[/h3]
New Game Setup Options:
  • Enable/disable bedrock.
  • Define score victory game length.
  • Enable/disable enemy factions.
  • Enable/disable invaders.
  • Set up committee budget and duration.
  • Customize initial money.
  • Experimental Option: Unlimited gater mode.
Campaign Rework:
  • Introduced new objectives for features added during Early Access.
  • Multiple objectives can now be active simultaneously.
New Options:
  • Disable screen edge scroll.
  • Disable mouse lock within the game window.
New alternative models for collected biological samples.
Improved Gater Management: Right-clicking a gater assigned to an object will now center the camera on that gater.
Faction Leader Introduction: The leader of an alien faction will introduce themselves automatically after some time once their faction has been discovered on the starmap.

[h3]Changes[/h3]
Game window can now be resized.
Consolidation missions button is hidden until the Alien Affairs room is unlocked.
Lowered enemy faction XP gains.
Automatic bed or locker assignments for gaters will now prioritize the closest available bed or locker to already assigned ones.
Reworked material distribution across the universe.
Reduced difficulty of large invasion waves.
Lowered levels of native alien destinations.
Rebalanced destination level distributions.
Adjusted hostility increase of alien factions toward Earth.
Alien Affairs room now requires 600 science points to unlock.
Heavy exo suits cost reduced from 800 to 500 science points.

[h3]Fixes[/h3]
Improved blast door behavior.
Fixed an issue where native alien cultures could be studied indefinitely.