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Exogate Initiative News

Here is the Exogate Initiative Early Access Roadmap!

What an hour it has been (feels longer)! Thank you to everyone who took a step through the Exogate today, those who will continue to over the coming weeks, as well as to all of you who wishlisted as you wait to see how development goes—trust us, we understand.

That being said, you may be wondering what is in store for Exogate Initiative over the coming months, which is where our handy little graphic below comes in. Give it a read and then stick around for some more details, as we'll do our best to explain every point.



[h2]Currently In-Game[/h2]

With our launch today there came plenty of features, including:

  • A fully playable experience with 20+ hours of gameplay
  • Base Invasions - The long-awaited and and oft-requested feature from throughout our beta tests and demo feedback, your base now runs the risk of invasion by an alien force. Be careful where you explore, because you never know what you may find.
  • Our initial five classes are in-game, including the Scientist, Soldier, Medic, Engineer, and Scholar.
  • There are 166 microstories to find while you're out exploring the galaxy. Let us know if you experience them all! (Seriously, we'd be really curious to see if someone sees every microstory from launch.)
  • Exogate Initiative is available in English, French, and German at this time.


[h2]In Progress[/h2]

This list is our features that are currently in active development, with plans to release them within the next few months. To be clear, that is the plan, but due to the nature of development we can't confirm exact dates for anything, so this list may shift and change.

  • Ongoing performance and bug fixes - We know that Exogate Initiative still needs some work and optimizing and we plan to put out bug fixes as often as we're able to, while polishing components based on internal and external feedback.
  • The Mission Editor - Yes, we can confirm that a mission editor is coming, allowing you to create your own microstories and put them out on the Steam Workshop. We can't wait to have this finished and to see what everyone creates. (Just remember that O'Neill has two "L's". 👀
  • World Threat Contacts - It wouldn't be a proper extraplanetary exploration mission if the environment was nothing like Earth and constantly trying to destroy you, now would it?
  • Upgraded Room Mechanics and Customization - As we receive feedback and based on our own designs we'll be putting out upgrades for some of our existing rooms to improve functionality.


[h2]Future Plan[/h2]

As the title says, these items are for the future. While we are working on them in some capacity, they're simply too far away to discuss in full.

  • Alien Gaters and Contacts - Are you interested in recruiting an alien to your team, or communicating directly with them during stories?
  • Expansive Aliens and 4X Gameplay -🤫
  • Diplomat Gater Class - Our sixth class of Gater is in development, which will open the door to diplomacy with the wider galaxy.
  • Increased Gater Customization - You all have asked to be able to tweak and customize your teams more and we're listening. Look for more details on this as we're able to discuss it.
  • New Invaders - Every base needs some new monsters of the week, and we'll have more to share on this in time.


And there you have it, our planned roadmap for Exogate Initiative. Now, this isn't everything we're working on or planning, but we wanted to give our community as much of a taste as possible and to offer some of the excitement on the horizon.

What do we think of this current plan? And we're serious, please let us know, as we plan to shape the future of Exogate Initiative with you all. Comment on this post, ask us on the Steam Forums, or pop into our Discord and chat with us.


The Xeno Bits team

Early Access Launch Announcement 🌌🚪

Hey Gaters!

The time is now! The Exogate Initiative is officially online and it's time for you to build your base, ready your team, and step through into a galaxy of exploration.



For the next week, we'll be offering a 10% discount to celebrate the launch, so now is the best time for you to join the Initiative!

Thank you to everyone who has followed us, supported us, taken part in a beta test, played and provided feedback on our demo, or in any way cheered on our team over the last few years.

This has been a long process, and we're not anywhere near done yet! Later today we'll be sharing our current roadmap, showing what our plans are over the coming months of development.

As this will be a continued Early Access experience, we understand that not everyone will want to join us quite yet. For those that do, please note that you'll be contributing to Exogate Initiative and helping us to polish and build the best base builder simulation our team can hope for.



If you've read this far, please join our Discord community and provide feedback, or chat with others experiencing Exogate Initiative for the first—or dozenth time.

We'll see you on the other side of the Exogate soon!

The Xeno Bits team

Exogate Initiative is Coming to Steam Early Access April 18!

Hey Gaters!

We're very excited and happy to announce that Exogate Initiative has a release date! We're going to be launching on Steam Early Access on Tuesday, April 18th. On that day you'll have the chance to open the Exogate to a whole new world(s), a universe full of exploration. Thank you everyone for joining us over the last long years of development, and know that Early Access is only the beginning!

Closer to launch we'll be sharing our roadmap, detailing most of what we have planned on the horizon. And as always, we'll be in the Steam forums and on our Discord to answer any questions you may have.

Oh, and if you haven't wishlisted yet, now is a GREAT time!

https://store.steampowered.com/app/1681060/Exogate_Initiative/

We'll see you on the other side of the Exogate soon!

The Xeno Bits team

Exogate Initiative: Developer Livestream 2

Hello Gaters!

In case you’re worried you’ll miss our first streaming option, check out the next opportunity to experience our pre-recorded let’s play. We’ll be showing off the first 90 minutes of Exogate Initative, as well as stuff you won’t see quite yet in our newly updated Steam NEXT Fest demo.
Set a reminder so you don’t miss out!

Thanks, and all the best,
The Xenobits Team

Exogate Initiative: Developer Livestream

Hello Gaters!

We here at Xenobits are exited to let you know that we’re taking part in the next Steam NEXT Fest, starting on Monday, February 6! We’ve also just launched our brand new demo, showcasing the first hour of Exogate Initiative which you can check out for yourself.

During the event we’ll be running a pre-recorded let’s play from our community manager as they take you through the first 90 or so minutes of a recent build, showing off the base-building experience, as well as some pieces not yet available in the demo.

If this date doesn’t work for you, we have other options to watch as well.

Thanks, and all the best,
The Xenobits Team