1. Cornucopia
  2. News

Cornucopia News

Major Update 9.3 - Heart Events and 50+ Story Arcs!

[p][/p][p][/p]
Major Update 9.3 - Heart Events! โค๏ธ
[p]This update took longer than expected. I'm sorry for the delay. Debugging thousands of new lines of dialog across 27 languages took an extra month and a half. Every time I thought it was done, more issues popped up. But it was worth it. Heart Events and the expanded dialog system bring every character to life in ways I have wanted for years.

Update 9.3 is packed with Heart Events, expanded dialog, full localization improvements, and hundreds of bug fixes. Every choice matters and every conversation has weight. ๐Ÿ’ฌ[/p][p][/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][p][/p][h2]Heart Events ๐Ÿ’–[/h2][p]Every NPC now has a five-scene story arc that grows as your friendship deepens.[/p][p]
[/p][h3]How It Works[/h3]
  • [p]At 2, 4, 6, 8, and 10 hearts, talk to an NPC to unlock a short dialog cutscene.[/p]
  • [p]Each scene includes choices that influence their responses.[/p]
  • [p]NPCs remember what you said. Earlier choices can change future dialog.[/p]
  • [p]By 10 hearts, the final scene reflects your entire history together.[/p]
[p][/p][p]Example: [/p][h3]Kyoko's Arc[/h3][p]Her story explores tradition versus identity.[/p]
  • [p]2 Hearts: "The Imposter" - You see behind the geisha mask.[/p]
  • [p]4 Hearts: "Grandpa's Lessons" - Her training and family.[/p]
  • [p]6 Hearts: "The Mask" - Which version of her is real?[/p]
  • [p]8 Hearts: "Breaking Tradition" - What she wants versus what is expected.[/p]
  • [p]10 Hearts: "The Real Geisha" - Depends on your choices.[/p]
[p] [/p][p][/p][p][/p][h3]Heart to Heart Story Arc Summaries ๐Ÿ’ž[/h3][p]These arcs bring every NPC to life with depth, humor, and heart. Each conversation reflects their personality, past, and growth.[/p][p][/p]
  • [p]Aderly: Facing accountability, reckoning with his past, and trying to change.[/p]
  • [p]Anastasia: From invisible caretaker to rediscovering herself and being seen.[/p]
  • [p]Andre: Perfectionist healer learning that peace does not require perfection.[/p]
  • [p]Argus: Gruff captain learning to listen and redefine legacy.[/p]
  • [p]Boo: From entertainer to genuine friend, learning that real connection lasts.[/p]
  • [p]Bradley: Withdrawn gamer finding purpose through family and craft.[/p]
  • [p]Brianna: Bookworm discovering her bold side, sharing her secret novel, and learning panic doesn't have to be her default.[/p]
  • [p]Byron: Tech bro realizing his secret online friend is his grandmother, bridging generations through his world.[/p]
  • [p]Camellia: Gardener learning to open her heart and grow again.[/p]
  • [p]Charlotte: Cow enthusiast proving her expertise is real and watching others finally see her intelligence beneath the puns.[/p]
  • [p]Daphne: Collector confronting marriage's emptiness and rebuilding connection.[/p]
  • [p]Eugene: Intellectual learning that acceptance beats impressiveness.[/p]
  • [p]Finn: Wild child realizing chaos can be directed meaningfully.[/p]
  • [p]Gertrude: Traditionalist discovering curiosity is freedom, not rebellion.[/p]
  • [p]Guma: From suspicion to trust, learning sharing is stronger than guarding.[/p]
  • [p]Harold: Elder discovering late-life friendship is worth vulnerability.[/p]
  • [p]Kaho: Young philosopher seeing that adults take her fears seriously.[/p]
  • [p]Kerrin: Farm girl revealing hidden strength and bittersweet memories.[/p]
  • [p]Kyoko: Geisha-in-training learning authenticity matters more than perfection.[/p]
  • [p]Kyuri: Shy water spirit trusting humans instead of hiding.[/p]
  • [p]Lindsay: Child learning it is okay to be frustrated and still be loved.[/p]
  • [p]Magnus: Metalhead reconciling grief through music.[/p]
  • [p]Mia: Goddess learning love is worth remembering.[/p]
  • [p]Mr. Fuji: Sage realizing sharing grief eases it.[/p]
  • [p]Mr. Mochi: Philosopher-cat discovering warmth in shared wisdom.[/p]
  • [p]Munger: Old soul in a dog's body, building trust from guarded observer to quietly devoted companion.[/p]
  • [p]Nancy: AI nurse finding meaning in care beyond programming.[/p]
  • [p]Naomi: Conspiracy theorist learning genuine connection matters more than being right.[/p]
  • [p]Noela: Witch learning vulnerability is power.[/p]
  • [p]Penelope: Finding courage to ask buried questions and tend her own life.[/p]
  • [p]Phillip: Horseman discovering softness is strength.[/p]
  • [p]Quinn: Kappa mourning the ocean and caring for her friend Boo.[/p]
  • [p]Rees: Daughter learning needing help does not mean weakness.[/p]
  • [p]Richard: Wealthy man realizing connection is more valuable than money.[/p]
  • [p]Roger: Widower honoring memory while supporting others' growth.[/p]
  • [p]Rose: Discovering her hidden friendships and asserting her own story.[/p]
  • [p]Rufus: Father learning that legacy is about raising good people.[/p]
  • [p]Sakura: Caregiver learning she deserves care too.[/p]
  • [p]Sayaka: Spirit finding peace in being seen.[/p]
  • [p]Sierra: Baker daring to believe in her dream.[/p]
  • [p]Simon: Chef cooking for the living instead of ghosts.[/p]
  • [p]Stanley: Mailman rediscovering himself beyond work.[/p]
  • [p]Taru: Middle child finding his voice through music.[/p]
  • [p]Thomas: Strongman learning vulnerability requires courage.[/p]
  • [p]Tsuyoshi: Risking love and dropping his mask at 36.[/p]
  • [p]Versailles: Realizing perfection is not needed to be valued.[/p]
  • [p]Vincent: Moving from distant romance to risky, real love.[/p]
  • [p]Winter: Learning being truly seen is better than being admired.[/p]
  • [p]Wyatt: Philosopher confronting guilt and rediscovering that love is worth the risk.[/p]
[p]
[/p][p][/p][p][/p][hr][/hr][p]
[/p][h2]Bug Fixes ๐Ÿงฉ[/h2]
  • [p]Fixed the dreaded talk to Munger during intro cutscene bug which froze the game.[/p]
  • [p]Beach lag fixed.[/p]
  • [p]Fixed the Furnace and Refining Fixtures making the wrong output issues.[/p]
  • [p]Fixed all dating cutscenes never triggering. Flags now set correctly, all dates available immediately.[/p]
  • [p]Reduced engagement requirement from 4 dates to 2 (with 8+ hearts).[/p]
  • [p]Save migration added for players stuck in "Dating" status. Remaining date flags auto-re-enable on the next day.[/p]
  • [p]Simonโ€™s dialog markup now uses localization, restoring color and shake effects.[/p]
  • [p]Japanese NPC name keys fixed to remain English internally.[/p]
  • [p]Hungarian NPC name keys fixed to remain English ("Pickle" and "Winter").[/p]
  • [p]Crafting menu now produces the correct recipe in all languages.[/p]
  • [p]Shipping Bin items no longer lost on save/reload[/p]
  • [p]Controller NPC interaction fixed.[/p]
  • [p]Intro cutscene camera timing fixed.[/p]
  • [p]Hovering GUI persists after zone change fixed.[/p]
  • [p]Festival zone hover GUI not hiding fixed.[/p]
  • [p]Pet descriptor tooltips now appear.[/p]
  • [p]Scene initialization crash (NullRef cascade) fixed.[/p]
  • [p]Baby/toddler/child NPCs running out of dialog fixed.[/p]
  • [p]Storage shed tab routing fixed.[/p]
  • [p]Barn animals falling out of bounds fixed.[/p]
  • [p]3D hover tip blinking in furniture edit mode fixed.[/p]
  • [p]Pet pathfinding to wilderness sign fixed.[/p]
  • [p]Save/load player spawn location fixed.[/p]
  • [p]IndexOutOfRangeException in TalkToNPC fixed.[/p]
  • [p]Horse stats page fixed after training.[/p]
  • [p]Fishing minigame double-counting fixed.[/p]
  • [p]Fishing catcher count text display fixed.[/p]
  • [p]Smart casting rod elevation issues fixed.[/p]
  • [p]Old Mines blockade now removed after story.[/p]
  • [p]Rufus land expansion icon issue fixed.[/p]
  • [p]Controller icons (Xbox/PS4) fixed across all menus.[/p]
  • [p]Controller attack buttons now match platform.[/p]
  • [p]Controller tutorial controls fixed.[/p]
  • [p]Controller directional buttons missing early dialog fixed.[/p]
  • [p]Major performance improvements across multiple systems.[/p]
[p][/p][p][/p][hr][/hr][p]
[/p][h2]Expanded NPC Dialog System ๐Ÿ—ฃ๏ธ[/h2]
  • [p]Contextual dialog priority system for NPCs.[/p]
  • [p]Birthday, weather, time-of-day, seasonal, and special event awareness.[/p]
  • [p]Location-aware dialog with 20+ supported locations.[/p]
  • [p]Familiarity-gated conversations across 5 tiers.[/p]
  • [p]Improved 6-tier gift reaction system.[/p]
  • [p]4,886 new dating/relationship lines; 1,601 new generic contextual lines covering gifts, weather, time, location, and more.[/p]
[p][/p][p]Updated Versailles Outfit for all Portraits[/p][p] [/p][p][/p][hr][/hr][p]
[/p][h2]Translation & Localization ๐ŸŒ[/h2]
  • [p]Fixed double-translated entries in Simplified Chinese.[/p]
  • [p]Fixed placeholder or incorrect translations in Japanese, Traditional Chinese, and Thai.[/p]
  • [p]Filled ~375 missing translation keys per language across 27 languages.[/p]
  • [p]Fixed broken rich-text tags causing dialog formatting issues.[/p][p] [/p]
[hr][/hr][p]
[/p][h2]Performance โš™๏ธ[/h2][h3]GPU[/h3]
  • [p]Water performance improved.[/p]
  • [p]DecaliciousRenderer optimizations.[/p]
  • [p]UnderwaterEffects improvements.[/p]
  • [p]Heat Distortion shader fixes.[/p]
[p][/p][h3]CPU[/h3]
  • [p]Cached GetComponent calls in animation code.[/p]
  • [p]Camera.main caching.[/p]
  • [p]Better frame rates in water areas.[/p]
[p][/p][p]
[/p][hr][/hr][p]
[/p][h2]Other[/h2]
  • [p]Verified dialog for all NPCs.[/p]
  • [p]All cutscene text reviewed and corrected.[/p]
  • [p]Added debug logging for translations.[/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Join the Community ๐Ÿ’ฌ[/h2][p]Want to vote on features and hang out with fans?[/p][h3]Join our Discord here[/h3][p]
[/p][hr][/hr][p]
[/p][h2]A Note from David ๐Ÿงก[/h2][p]I have wanted to add heart events for a long time. These characters have been in my head for years, and now you can finally get to know them in a deeper way. What you say to them matters.[/p][p]Thank you for playing and for your patience.[/p][p]David โค๏ธ[/p][p]
[/p][p]Enjoying the update? Please consider leaving or updating your Steam review. It is the best way to support independent developers![/p][p]
[/p][p] [/p][p]If you encounter any bugs, please report them here.[/p][p][/p][p]With so much new dialog across all characters and languages, there may still be mismatched translations or other bugs. If you notice any, please report them on Discord or the Steam discussions. Thank you![/p]

๐ŸŒฑ 25% OFF Cornucopiaยฎ ๐ŸŒพ Winter Sale + Update 9.3 Coming!

๐ŸŽ„ Winter Sale: 25% OFF! ๐ŸŽ„
[p]
Our biggest discount ever. If you've been waiting for the right moment, this is it.

[/p][h2]โœจ What's New[/h2][p]
Update 9.3 is dropping in the next few days and it's a big one: [/p]
  • [p]Massively Expanded Dialogue Every NPC now has deeper, more meaningful conversations
    [/p]
  • [p]Heart Milestone Cutscenes Special moments with choices at every 2 heart levels
    [/p]
  • [p]Localization of new content ็ฎ€ไฝ“ไธญๆ–‡ๅฎŒๆ•ดๆ”ฏๆŒ [/p][p][/p]
  • [p]Bug Fixes & Stability Critical bugs will be fixed from the last major update![/p]
[p]
[/p][h2]๐ŸŒธ Why Players Love Cornucopia[/h2][p]
89% Positive Reviews Join thousands of farmers who've made this world their home. [/p]
  • [p] 50+ unique NPCs to befriend and romance
    [/p]
  • [p] Deep farming with the NPK compost system
    [/p]
  • [p] 200+ recipes to discover
    [/p]
  • [p] Dungeons, fishing, festivals, and mini games
    [/p]
  • [p] Raise magical pets and start a family
    [/p]
  • [p] Steam Deck Verified โœ“
    [/p]
[h2]๐Ÿ“… Sale Details[/h2][p]25% OFF
Sale ends January 5th, 2026 @ 10 AM Pacific

๐Ÿ›’ Grab Cornucopia Now[/p][hr][/hr][p]๐Ÿ’ฌ Already playing?
If you're enjoying the game, a Steam review helps more than you know. Every review helps new players find us. Thank you! ๐Ÿ’š[/p][p][/p][p]Buy Now![/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Hotfix Update: 9.2

[h2]Cornucopia Hotfix 9.2[/h2][p][/p][p]๐ŸŽฃ Fishing Minigame
Fixed a bug where the game could finish before the last ball stopped bouncing, sometimes giving the wrong rewards.[/p][p]๐ŸŽฉ Hat & Weapon Stats
Your hat and weapon stats now DON'T REROLL put when you send them back to your backpack with the cancel button![/p][p]๐Ÿ’ฌ Item Tooltips
Hover popups should no longer get stuck on screen or fail to appear when you move your mouse over items.[/p][p]๐Ÿ“… Calendar Hover Info
Day info on the calendar now shows up reliably when you hover over a date.[/p][p]๐Ÿƒ Card Sorting
Fixed a rare issue where some cards could disappear when using the sort option in the card menu.[/p][p]๐Ÿด Riding Animals Between Zones (Pink Screen / Crash Fixes)
You now automatically dismount when entering buildings or caves, which should prevent those pink screens and related crashes.[/p][p]๐Ÿ’ƒ Barn Dance Animation
Fixed the playerโ€™s arms appearing doubled during festival dancing.[/p][p]โ›๏ธ Rufus at the Mine Entrance
Rufus no longer slides out of bounds during the cutscene outside the Old Mines.[/p][p]๐Ÿ„ Brushing & Milking (Mouse + Keyboard)
Helper checkmarks now show up properly when brushing and milking with mouse and keyboard.[/p][p]๐Ÿ–ฑ๏ธ Mouse Cursor
Mouse movement and clicks should feel more responsive overall.[/p][p]โœจ And more
A handful of other small fixes and optimizations across the game.[/p][p][/p][p]Report a Bug![/p][p]\[Discord][/p][p]\[Steam Discussions][/p][p][/p][p]Lots of Love,[/p][p]David โค๏ธ[/p][p][/p][p][/p]

Hotfix Update: 9.1

Cornucopia Hotfix 9.1
[p]Fishing Minigame[/p]
  • [p]Fixed catch result not matching the catcher with the most balls[/p]
  • [p]Fixed loot pool not matching the visually displayed options[/p]
  • [p]Fixed "large kelp doesn't exist" error when timer expires mid-bounce[/p]
  • [p]Fixed pachinko balls being invisible during lunar eclipse[/p]
  • [p]Fixed bobber occasionally floating in the sky[/p]
  • [p]Fixed game ending prematurely when final ball is still bouncing[/p]
  • [p]Added Text that shows how many balls are active in each Catcher[/p]
[p]Building Transitions[/p]
  • [p]Fixed players being teleported back inside buildings after exiting[/p]
  • [p]Fixed accidentally entering doors from several feet away[/p]
[p]Auction House[/p]
  • [p]Fixed icons showing wrong item type during announcements[/p]
  • [p]Fixed winning bids taking money without giving the item[/p]
[p]General Fixes[/p]
  • [p]Fixed Old Mines blockade not clearing when all 3 gemstones are collected[/p]
  • [p]Fixed Rufus land expansion cutscene icon flickering[/p]
  • [p]Fixed severe lag when cursor is visible after spider boss fight[/p]
  • [p]Fixed cursor auto-hiding and selecting unintended items in shops[/p]
  • [p]Fixed brush tool occasionally stopping on animals[/p]
  • [p]Fixed weekend shipping bin items disappearing without payment[/p]
  • [p]Fixed watering can becoming permanently broken on some saves[/p]
  • [p]Fixed horse stats page displaying incorrect information[/p]
  • [p]Improved beach zone performance[/p]
[p]Eclipse[/p]
  • [p]Adjusted daytime eclipse to properly darken sunlight[/p]
[p]Demo[/p]
  • [p]Enabled access to Beach and Vineyard[/p]
[p][/p][p]If encounter any bugs, please report them here.[/p]

Major Update 9.0 - New Perspectives!

[p][/p]
Major Update 9.0 - New Perspectives!
[p]
It's been a while since the last update. This one is packed with major systems and fixes. I meant to release it in August, but I kept finding more things to improve! I'm excited about the road ahead.

Update 9.0 is a massive visual and mechanical overhaul. I've added a classic top-down camera mode for that nostalgic farming feel, plus a living water system with primitive swimming. The world now follows a complete celestial cycle with moon phases, eclipses, and auroras. Farming is deeper with an adjusted NPK nutrient system, and fishing now reacts to the weather and lunar cycles. On top of that, you'll find major Quality of Life improvements like Quick Play, Arachnophobia Mode, smoother controller snapping, and a huge list of bug fixes.

[/p][h3]I hope you all are having a lovely Thanksgiving weekend![/h3][p][/p][h3]Quick Links[/h3][hr][/hr][h2]๐Ÿ“ธ Camera System[/h2][p]We added a top-down orthographic camera view for those who prefer the classic farming game look.
[/p]
  • [p] Use the new Camera Button on your hotbar to cycle presets.
    [/p]
  • [p] Dial in your exact angle in the settings menu.
    [/p]
[p][/p][hr][/hr][h2]๐ŸŒŠ Dynamic Water[/h2][p]Water is now alive and interactive.
[/p]
  • [p]Reactive Waves: Respond to current weather conditions.
    [/p]
  • [p]Ripples: Mouse ripples appear when you touch the surface.
    [/p]
[p][/p]
  • [p]Reflectivity: Changes based on the weather.
    [/p]
  • [p]Atmosphere: Underwater fog adjusts dynamically.
    [/p]
  • [p]Movement: Swim upward using the new buoyancy jumping.
    [/p]
  • [p]Camera: Smoothly transitions above and below water.
    [/p]
  • [p]Primitive Swimming: No more unnecessary drowning. Water transparency also changes when you go underwater to improve visibility.
    [/p]
[p][/p][hr][/hr][h2]๐ŸŒ™ Celestial Systems[/h2][p]
[/p][h3]Sun & Night[/h3][p]There is now a sun sprite in the sky. Shadows move with it throughout the day. We significantly improved daylight brightness and sky colors.
Nighttime Update: We also adjusted nighttime colors and brightness levels to look better and improve visibility.
[/p][h3]Moon Phases[/h3][p]The moon follows a 28-day cycle with new sprites for each phase. The phase updates at 06:00 each day.
[/p]
  • [p]Days 1-3: New Moon
    [/p]
  • [p]Days 4-6: Waxing Crescent
    [/p]
  • [p]Days 7-9: First Quarter
    [/p]
  • [p]Days 10-14: Waxing Gibbous
    [/p]
  • [p]Days 15-17: Full Moon
    [/p]
  • [p]Days 18-21: Waning Gibbous
    [/p]
  • [p]Days 22-25: Last Quarter
    [/p]
  • [p]Days 26-28: Waning Crescent
    [/p]
[p][/p][h3]Eclipses[/h3][p]Lunar Eclipses (Blood Moon) Time: 21:00 - 03:00
[/p]
  • [p] Spring Day 15-16 in odd years (Year 1, 3, 5...)
    [/p]
  • [p] Fall Day 15-16 in even years (Year 2, 4, 6...)
    [/p]
[p]
Solar Eclipses (Darkened Sky) Time: 10:00 - 14:00
[/p]
  • [p] Summer Day 15 in odd years
    [/p]
  • [p] Winter Day 15 in even years
    [/p]
[p][/p][h3]Aurora Borealis[/h3][p]Northern lights appear between 20:00 and 05:00. The first night of every season is guaranteed to have an aurora.
[/p]
  • [p]Winter: Best chance (92% on new moons, 6% on random nights).
    [/p]
  • [p]Full Moons: If no eclipse occurs, aurora chance is 3x normal.
    [/p]
[p][/p][hr][/hr][h2]๐ŸŒฑ NPK Nutrient System[/h2][p]Every seed now requires Nitrogen, Phosphorus, and Potassium. Growth times remain the same, but you must now balance nutrients.

Soil Preferences:
[/p]
  • [p]Loamy: Rooted crops (carrots, potatoes, beets)
    [/p]
  • [p]Sandy: Leafy crops (lettuce, kale, cabbage)
    [/p]
  • [p]Clay: Plump crops (tomatoes, melons, peppers)
    [/p]
  • [p]Silty: Fibrous crops (beans, peas, corn)
    [/p]
[p][/p][hr][/hr][h2]โ™ป๏ธ Compost Overhaul[/h2][p]We have re-categorized every compostable item. You can even compost cooked food now!

Basic Compost
[/p]
  • [p]Nitrogen: Plant Fibre, Plant Material
    [/p]
  • [p]Phosphorus: Kelp, Seaweed, Sea Moss, Nori, Sea Grapes, Algae
    [/p]
  • [p]Potassium: Spongy Material
    [/p]
[p]
Quality Compost
[/p]
  • [p]Quality Nitrogen: Flowers, herbs, mushrooms, root vegetables, leafy vegetables
    [/p]
  • [p]Quality Phosphorus: Berries, tree fruits, melons, plump vegetables
    [/p]
  • [p]Quality Potassium: Manure, meat, eggs, milk, cheese, fish, seafood, and every cooking recipe
    [/p]
[hr][/hr][h2]โš”๏ธ Tool Damage & Criticals[/h2][p]Damage Scaling
[/p]
  • [p] Basic tools: 1 damage
    [/p]
  • [p] Iron tools: 2 damage
    [/p]
  • [p] Orichalcum tools: 3 damage
    [/p]
[p]
Critical Hits
Crit chance is tied to skill levels (5% per level, max 50% at Level 10).
[/p]
  • [p] Crits deal 2x damage.
    [/p]
  • [p]Scythe Crits: 1.5x vegetable yield.
    [/p]
  • [p]Hoe Crits: 2x soil quality.
    [/p]
[p]Hoe efficiency also scales soil quality: Basic (1.0x), Iron (1.5x), Orichalcum (2.0x). [/p][p][/p][hr][/hr][h2]๐Ÿ€ Luck & Progression[/h2]
  • [p]Luck Stat: Affects rare drops (80% effectiveness, activates at 5 luck).
    [/p]
  • [p]Playtime Bonus: +0.5% drop bonus per hour played (capped at +20%).
    [/p]
  • [p]Mining: Iron rocks now guarantee iron ore, with a 35% chance for a second drop.
    [/p]
[hr][/hr][h2]๐ŸŽฎ Controller Snapping Improvements[/h2][p]We completely overhauled the controller snapping system. UI navigation is smooth, predictable, and prevents getting stuck. [/p][p][/p][hr][/hr][h2]โฉ Quick Play Mode[/h2][p]A new option on the title screen allows you to skip character customization and the intro sequence. You will automatically receive the Rename Yourself and Rename Your Farm cards to customize later.
[/p][hr][/hr][h2]๐ŸŽฃ Fishing Improvements[/h2][p]Fishing now responds dynamically to the environment.

[/p][h3]Moon Phase Bonuses[/h3]
  • [p]New Moon: +50% rare fish, +8% treasure
    [/p]
  • [p]Waxing Crescent: +30% treasure, +5% larger fish
    [/p]
  • [p]First Quarter: +25% XP, +10% all fish
    [/p]
  • [p]Waxing Gibbous: +100% legendary, +40% rare
    [/p]
  • [p]Full Moon: +25% all fish, +50% legendary, 15% bait savings
    [/p]
  • [p]Waning Gibbous: +1 size tier, +30% rare
    [/p]
  • [p]Last Quarter: -50% trash, +30% uncommon
    [/p]
  • [p]Waning Crescent: 40% bait savings, +20% common
    [/p]
[h3]Weather Bonuses[/h3]
  • [p]Rain: +40% common, +15% treasure
    [/p]
  • [p]Thunder: +100% legendary, +60% rare, 5% instant catch
    [/p]
  • [p]Fog: +50% mysterious fish, easier minigame
    [/p]
  • [p]Blizzard: +80% rare, +100% ice fish
    [/p]
[h3]Eclipse Bonuses[/h3]
  • [p]Solar: +200% rare, +150% legendary, +100% treasure, guaranteed legendary first catch.
    [/p]
  • [p]Lunar: +50% all fish, +200% legendary, +100% rare, Eclipse Variant fish, guaranteed legendary on 5th catch.
    [/p]
[hr][/hr][h2]โœจ Quality of Life[/h2]
  • [p] Settings menu reorganized.
    [/p]
  • [p] Shop UI now indicates "Buy 1" or "Buy 10" (Controller and Mouse).
    [/p]
[p][/p]
  • [p]New Save & Load Screens: We added helpful gameplay tips and slick new animations for both saving and loading.
    [/p]
[p][/p]
  • [p] Clearer and improved NPC Interaction Hints.
    [/p]
[p][/p]
  • [p] Vending machines for chicks, cows, and horses added to Veggie Barn.
    [/p]
  • [p] Main story, Gemstone, and Naomi quest markers added to the map.
    [/p]
  • [p] Playtime tracking added to save files.
    [/p]
  • [p] Cursor size adapts to camera distance.
    [/p]
  • [p] Character name minimum reduced to 2 characters (was 3).
    [/p]
  • [p] Added non-pixelated font option.
    [/p]
  • [p] Chinese translation added for crafting GUI.
    [/p]
  • [p] New signs added at the flower farm entrance.
    [/p]
[hr][/hr][h2]โ™ฟ Accessibility[/h2]
  • [p]Arachnophobia Mode: Replaces spider boss with an alternate model.
    [/p]
[p][/p]
  • [p] When in Arachnophobia mode, spiders won't appear throughout the game. Even the spider boss is replaced with a fun new boss.
    [/p]
[p][/p]
  • [p] Reflection slider works properly now.
    [/p]
[hr][/hr][h2]โš™๏ธ Gameplay Changes[/h2]
  • [p] Start cutscene instructions are clearer.
    [/p]
  • [p] Cutscenes trigger manually instead of jarring auto-starts.
    [/p]
  • [p] Arcade slot machine is more fun to play.
    [/p]
[p][/p]
  • [p] Aderly the Wizard is available from the start of the game at his windmill.
    [/p]
  • [p] Winter visits occur on Day 7 (non-progression mode).
    [/p]
  • [p] Old mines accessible after Naomi's hideout (progression mode).
    [/p]
  • [p] Munger's throwing ball letter requires 7 consecutive feeding days.
    [/p]
  • [p] Avalanche effect restricted to lava caves only.
    [/p]
  • [p] Boss HP adjusted (Bosses 3-5 buffed).
    [/p]
  • [p] Naomi's dialogue refined for enemy areas.
    [/p]
  • [p] Granary level 2 trigger area enlarged.
    [/p]
  • [p] Info sign added for closed old mines.
    [/p]
  • [p] Saw and furnace removed from storage shed (now in tutorials).
    [/p]
  • [p] Rare crafting materials now occasionally appear at the general store.
    [/p]
  • [p] New icons for seed types.
    [/p]
[p][/p]
  • [p] Clearer descriptions for processing fixtures.
    [/p]
  • [p] Improved skill page hover info.
    [/p]
  • [p] Controller shows checkmark for brushed/milked animals.
    [/p]
[p][/p]
  • [p] Dress button is more visible in character customization.
    [/p]
[p][/p]
  • [p] Steam train achievement is now attainable from the title screen.
    [/p]
  • [p]Easter Egg: Chance of Alien News Broadcast depending on the weather.
    [/p]
[p][/p][hr][/hr][h2]๐Ÿ› Bug Fixes[/h2]
  • [p] Fixed bomb repeatedly playing "can't place" sound.
    [/p]
  • [p] Fixed missing milker from first calf cutscene.
    [/p]
  • [p] Fixed completionist item description gap.
    [/p]
  • [p] Fixed door warp sound playing multiple times in mines.
    [/p]
  • [p] Fixed ambient volume on muted title screen.
    [/p]
  • [p] Fixed engagement ring and chocolates missing from general store.
    [/p]
  • [p] Fixed button alignments.
    [/p]
  • [p] Fixed street light and lamp lighting.
    [/p]
  • [p] Fixed tiny status effect camera angle with DoF.
    [/p]
  • [p] Fixed Andre's pathing during pass-out.
    [/p]
  • [p] Optimized distant 3D sound effects.
    [/p]
  • [p] Optimized SFX system.
    [/p]
  • [p] Many more fixes!
    [/p]
[hr][/hr][h2]๐Ÿ’ฌ Join the Community[/h2][p]Want to vote on new features, get sneak peeks, and hang out with fellow Cornucopia fans?
[/p][h3]๐ŸŒฑ Join our Discord here [/h3][p][/p][hr][/hr][h2]๐Ÿ’š A Note from David[/h2][p]Cornucopia exists because of you. Thank you for playing.

Lots of love,
David โ™ฅ๏ธ

โญ Enjoying the update?
Please consider leaving or updating your Steam review. It is the best way to support independent developers!

[/p][p][/p][p]If encounter any bugs, please report them here.[/p]