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v2.80.0 Patch Notes

v2.80.0 Release Notes
  1. Fixed bug where, after leaving a shop and returning, its inventory is restored back to its original supply instead of reflecting purchased and sold items. (Thanks Tarquin McFluffy)
  2. Fixed bug where, after freeing a captured Guardian during a fate encounter like "Catch of the Day", and then winning the battle, the guardian is trapped in the net. (Thanks Abaloneiro)
  3. Fixed bug where Ross's rare relics wasn't selling relics. This bug likely also affected other shops from selling their artifact/satchel quota. Note: The fix for this issue won't alter existing shops with inventory already spawned, but will fix future instances when exploring the shop. (Thanks Garylove00 and Tarquin McFluffy).
  4. Fixed bug where Orb of Insight wasn't triggering its effect. (Thanks KristonValehart)


Note: This is not the major update originally slated for v2.80, but represents another hot-fix patch for v2.70 major update.

v2.79.0

v2.79.0 Release Notes
  1. Fixed bug where using a campsite to recover from the Sandstorm hostile weather event did not remove the Blind status from Sandstorm. (Thanks BeatKasterG)
  2. Fixed bug where the sandpit arena in the desert was ending prematurely after the second wave. (Thanks BeatKasterG)

v2.78.0

v2.78.0 Release Notes


Fixed critical bug resulting from a last minute bug fix in the last patch (v2.77.0) that allowed gold to be infinitely looted from chests. Huge thanks for the fast response I got from our community reporting this one - you're guys are great!

Let this be a lesson to my future self: No matter how insignificant a change may seem - DO NOT - fix anymore bugs after the build test cycle is complete. Wait until the next release :P

Cheers all!

~Ross

v2.77.0 - Final Patch Before Major Update v2.80.0

Greetings Abalon Fans!


Thank you again for your amazing feedback on the 2.70 Major Update to Abalon and Animal Gear DLC. Here's the 7th and final patch for this update with more fixes and changes you've requested.

News on Next Major Update

Abalon will be participating in back-to-back events: Roguelike Celebration and Scream Fest starting on October 21st and running through November 3rd.

I'm aiming to have our next major update (v2.80.0) released between these dates to coincide with these events (probably closer to the middle since this patch took a lot of my dev time). The focus of this major update will be adding Descent 20 which will feature an epic final boss fight, a major leaderboard upgrade, and several other important QoL requests.

v2.77.0 Release Notes
  1. Potential Bug Fix (Android): Some Android device users have reported issues where the UI is cutoff below the device in portrait mode and showing black bars on the opposite side. This is due to how the device reports the cutout area for camera notch. If the rectangle is incorrect, this issue can occur. With this build, I'm trying a new method to retrieve the safe display area for Android devices that should hopefully resolve the issue. Devices reported to experience this issue include: Samsung Galaxy S10, VivoY3 and Infinix X680B. Recently (after my last attempt at fixing this in v2.76.0): DOOGEE S86 and Huawey P40. If you're experiencing this issue, please report in game using Menu -> Share Feedback and include your device model. The more information I have, the more reliably I can fix this.
  2. Balance: Removed Blue Dragon from Skeleton Army x9 encounter. (Thanks jsssonic)
  3. Fixed bug where an enemy with "Inflict Remove Equipment" defeating an animal equipped with the Centurion Harness that already had the nullify equipment status would result in the +1/+1 being removed twice, resulting in a persistent -1/-1 applied to all allies. (Thanks Darling)
  4. Fixed bug where a Yeti King that triggered the Roar surprise was not being pacified, allowing his second attack to connect with the roaring unit. The Roar spell now directly applies the pacified status after showing the negated attack on the roared unit. (Thanks HiddenHearth)
  5. Fixed bug where obstacles near river edges could be removed from the map, creating gaps where line of sight and pathing to the enemies is completely blocked when the map has a fate encounter that results in a battle. (Thanks steph
  6. Fixed bug where guardians who were defeated and revived do not automatically re-equip their gear from available items in the satchel. (Thanks Savasci)
  7. Fixed bug where, after being dropped to a negative power value by a Banshee entering the battlefield, goblin warriors in the Drax elite encounter decided to attack wooden barricade and suicide themselves rather than hold their attack until the debuff wore off. (Thanks jsssonic)
  8. Fixed bug where fast traveling from a map with a weather/music/rule change, such as a shop or the Fortune Teller in harvest world, to another dungeon floor could result in the prior map's weather persisting and carrying over to the next world. (Thanks Arianna and Guest_8084)
  9. Fixed bug where retreating from a battle where the enemy summoner held a card with a Discard ability (such as Animate Tree) would result in the card's discard ability being triggered before leaving the battle. (Thanks Guest_8084)
  10. Fixed bug where Necromancer attacking the captured unit in the Skeletal Siphon encounter ignored taunt from player's units. (Thanks Kazbad)
  11. QoL: Added warning prompt to prevent the Hero Doll from being used and consumed if player's deck is at the max size. (Thanks jsssonic)
  12. Balance: Orb of Insight can no longer be unequipped during battle as its benefit is primarily bestowed at the start of combat. (Thanks Arianna)
  13. Fixed bug where Horn of Haste could be removed during battle. (Thanks Arianna)
  14. Fixed bug where Rogue's finishing shot could trigger the Fire shield ability of the Fire Elemental. (Thanks Sinthores)
  15. Fixed bug where charming both of the Skeleton Bros during a battle resulted in acquiring three loyal skeleton bros instead of the correct number of two brothers. (Thanks Darling)
  16. Fixed bug where an animal morphed into another unit using the Metamorphic Harness will unequip the harness at the end of battle when transforming back into their original form. (Thanks gattin76 and Darling) This should also fix Metamorph unequipping gear after battle if transforming back after battle.
  17. QoL: Right clicking on an equipment icon over your unit's card will now unequip it. (Thanks jsssonic)
  18. Fixed bug where equipping an item during battle with a surprise on a unit who has a surprise spell on them would remove their surprise spell. Only one surprise spell can be placed on a unit at a time, but any number of items with surprise effects can be placed on the unit.
  19. Fixed bug where, while equipped with a Joker's Last Stand potion and then a Phylactery Potion, the Phylactery Potion would trigger the revival (and be consumed) while the Joker Potion would trigger the explosion and not be consumed. Previously, the Joker potion's effects were on two separate triggers. With this fix, both effects (the revival and explosion) occur in the same action. This means that you can equip the two potions together, and the last equipped potion will resolve first, leaving the other potion remaining on the unit for future use. (Thanks Cardust)
  20. Fixed bug where unequipping a Fire Orb or Arcana during battle was not removing the bonus Fire Power/Spellpower and re-equipping it would grant an additional bonus. (Thanks Guest_130529)
  21. Fixed bug where looting a weapons rack or spell tome in battle mode or multiplayer while the deck and hand are full results in a copy of the card being placed in your discard pile. (Thanks Kaden)
  22. Balance Sibylla's buff that applies when summoning units will no longer trigger when a unit transforms into another (such as when an animal wearing metamorphic armor transforms into another unit). (Thanks Darling)
  23. Fixed bug where it was sometimes possible for LinkedArmature to throw an exception by calling the updateCoords method after being disposed.
  24. Fixed bug where rapidly unequipping items could result in the keywords panel for the unit being unequipped remaining stuck on the screen until exiting the game.
  25. Fixed bug where after equipping a unit and then rapidly right clicking on them to view their card would show them with their head looking down instead of up at the player. (Thanks Guest_284800)
  26. Fixed bug where, if unequipping an item then hitting a hotkey to switch views (such as the satchel view) the satchel counter would not properly update to reflect the new amount after adding back the unequipped item. (Thanks Guest_284800 and Wesley)
  27. Fixed bug where pressing the cancel key (X) while mousing over an equipment icon and then clicking the same equipment icon would close the unit card but open the item card and put the game in a locked state where the player cannot close the item card. The item card will no longer open while the card is closing. (Thanks Guest_284800 and Wesley)
  28. Fixed bug where the status pane wasn't drawing large enough for APAC fonts, resulting in characters bleeding outside the panel. (Thanks Guest_284800)
  29. Fixed bug where character centering of the text for APAC fonts in single line keyword panels was off. (Thanks Guest_284800)
  30. Fixed bug where the collection tab buttons in desktop layout for APAC languages were misaligned. (Thanks Guest_284800)
  31. Fixed bug where rapidly equipping items could sometimes result in an item being lost. Satchel cards now attach successfully to party members even if they temporarily decouple from the grid to reposition themselves behind the summoner. Additionally, any satchel cards that fail to cast are now automatically salvaged back to the player's satchel. (Thanks Guest_284800)
  32. Fixed bug where casting Frozen Blades (or another spell/attack that involves throwing the weapon) while equipment is nullified results in an error. (Thanks a8131009)
  33. Fixed bug where the player becomes trapped in an unplayable state when the autoSave mini playable 5x5 zone around the hero overlaps with enemies positioned on an adjacent map which causes the engine to believe the game is in battle when it is technically in explore mode. The problem occurs when the startExplore fails to initiate exploration mode because it detects enemy units (Skeleton Archers) within the adjacent room since the 5x5 playable area overlaps. (Thanks Guest_293982)
  34. Fixed bug where equipping units in exploration mode could result in them changing their facing.
  35. Fixed bug where surpriseVFX particles appeared initially in the upper left corner and then over the surprise overlay text.
  36. QoL: Fixed Frozen Blade animation so that it now throws frozen daggers as the projectile instead of the Summoner's weapon.
  37. Fixed bug where terrain assets that raster on the game board (ex: cactus) were showing tinier than designed when viewing their card.
  38. QoL: Improved size of texture atlases by changing how destructible debris is plotted. The debris guide is no longer rasterized, conserving both disk space and texture memory, and is instead generated dynamically based on the dimensions of the object.
  39. QoL: Knockback now fires in response to a new Attack_Pre_Damage event that ensures units are knocked back before receiving damage. This creates a more immersive effect for destroying barrels, crates, and other objects as the destroyed object will now knockback as it's being smashed to pieces.
  40. QoL: Rewards dropped from destroyed objects being knocked back will now drop where the destroyed object lands, with the rewarded object appearing to fly out of the debris, creating a more immersive experience.
  41. Balance Blizzard is now correctly tagged as hostile weather - you can no longer fast travel during a blizzard.
  42. Balance Weather events no longer carry over to the next world. (Thanks steph)
  43. Balance Weather events now end when entering an indoor area.
  44. Balance Ice Blocks are now Anchored.
  45. Balance Units and obstacles with Collide: Deal X damage (such as cacti and brambles) will no longer injure units for non-adjacent attacks. This makes lunge units and spin attack units useful for clearing these obstacles.
  46. Fixed bug where it was possible with certain units on the board (ex: Skeleton Necromancer) to undo an action, then discard a card without it going to the discard pile. The player could then still play the discarded card. (Thanks HiddenHearth).
  47. Fixed bug where opening the satchel after accessing the sell satchel cards menu at a shop shows the gold cost and shop gold for the previous shop. (Thanks Arianna and Wesley)
  48. Fixed bug where, after visiting all of the available safe encounters in the first chapter, newly explored difficult encounters could still be swapped with a previously explored area's encounter. (Thanks Arianna)
  49. Fixed bug where ambushing enemies that were injured (but not defeated) during a battle where the player retreats would maintain their wounds when the player returns to the fight. (Thanks Arianna)
  50. Balance Neutral units in encounters like Play Nice with Ice, Dinner A-Fowl and Catch of the Day will now have their health restored to full when retreating and returning to battle.
  51. Balance The Beetle in Beetle's Burden encounter now heals to full life if successfully saved from the scorpions in battle.


Showing Your Support
[p]I'm thrilled to share that we've hit my year-end goal of 500+ Steam reviews, thank you all so much for the wonderful feedback and support! Abalon can now qualify for an "Overwhelmingly Positive" rating if it hits 95% positive. We're currently at 94%! Very, very close!

Please continue to share what you like about Abalon and where I can continue to improve and do better.[/p][p]Also very important: If I've addressed your feedback, please do update your review as well![/p][p]Thank you so much for your thoughtfulness and consideration :) ~Ross[/p]

v2.76.0 - Patch Notes and News on Next Major Update

Greetings Abalon Fans!


Thank you again so much for all wonderful feedback on the 2.70 Major Update to Abalon and Animal Gear DLC. Here's the 6th patch for this update with more fixes and changes you've requested.

I did receive a few more notes after I locked this build, so I might try and do one more patch before resuming work on the major update (and/or hold remaining changes to include with the major update instead).

News on Next Major Update

Abalon will be participating in back-to-back events: Roguelike Celebration and Scream Fest starting on October 21st and running through November 3rd.

I'm aiming to have our next major update (v2.80.0) released between these dates to coincide with these events. The focus of this major update will be adding Descent 20 which will feature an epic final boss fight, a major leaderboard upgrade, and several other important QoL requests.

v2.76.0 Release Notes
  1. Fixed Bug where Vampire would not trigger his bite attack on backstabbed enemies when equipped with the Fire Sword. (Thanks m007kuzya)
  2. Fixed Bug where two of the golden chests adjacent to an animal gear chest within a locked jail cell cannot be looted after looting the animal gear chest. (Thanks Peinan Cai and Kazbad)
  3. Fixed Bug where an armored unit protected by a forcefield could be struck by a pierce unit (breaking the forcefield but dealing no damage) and then hit a second time by a non-pierce unit which would then pierce the armor. This occurred because the forcefield's damage prevention was not clearing the pierced flag set on the unit by the initial attack. (Thanks Avadhuta)
  4. QoL: Unequipping an item that increases max health will not longer drop the unit's remaining life below 1. Max Life equipment differs from +0/+X effects in that filled heart containers are removed, while +0/+X removes empty heart containers first (if available) and only adjusts life remaining if it would exceed the unit's life attribute. The reason Max Life mechanic is different for equipment is to prevent the unintended effect of healing the unit by repeatedly equipping and unequipping the item. However, it felt bad to have characters accidentally defeated when removing an item, so that's why I made this change.
  5. QoL: Unequipping an item that increases max health will no longer trigger a damage event. This ensures that unit's like Flesh Golem, Giggles, and Patchels do not trigger their body guard ability to absorb the life lost to the unequipped summoner.
  6. Fixed Bug where Incubus Jacket and Tribal Harness were using a different implementation of the +X Max Life mechanic. All +X Max Life mechanics now behave consistently. Also wrapped the primary definition of +X Max Life into the 3 heart artifacts that increase max life (Arcane, Void and Celestial Hearts) so that they follow the same mechanics. This also fixes an issue where the +X Max Life description text wasn't appearing localized on some cards.
  7. QoL: Fix the position of the room code in the mobile layout of Abalon Arena beta so it's not overlapping the playable area of the battle grid.
  8. Potential Fix for game UI being cut off by black bars on select Android devices (such as the Samsung Galaxy S10, VivoY3 and Infinix X680B) while in portrait mode. If you have any of these devices or were experiencing an issue with UI being cut off, please let me know whether or not this updated corrected the issue via Menu -> Share Feedback. The problem is caused by inaccurate cut-out safe area (for the camera notch) being reported from device to the game and is remedied by a developer SDK update. It may still need another patch to fix it.
  9. Fixed Bug where Chinese Traditional translation of the Heatwave encounter did not provide a miraculous clearing of the hostile weather option on roll of 20.
  10. Fixed Bug where some items (such as the Wolf Skin Helmet) were generating duplicate copies when loading a save and/or selling items. This occurred due to the definition of how these cards were being stored as items or status effects. To fix this (and also reduce overall size of save data), I've changed all equipment to assume it's an item unless explicitly applied as a status. (Thanks Guest_130529)
  11. QoL: Equipment functioning as a skin only (ex: Goblin Party Hat, Chronomancer Top Hat) are now designated as cannotBeRemoved and will no longer be removed from the unit skin when equipment is removed (i.e. from an enemy disarm ability), since these are meant as decoration only rather than functional gear. Additionally, any equipment with attribute cannotBeRemoved will not increment the numEquipment property of the unit.
  12. Fixed Bug where Marauder Warlord (and any rally unit) could trigger their rally ability when a polymorphed unit of their rally type is defeated (due to it "switching back" prior to death) . (Thanks HiddenHearth)
  13. Fixed Bug where Orb of Insight was displaying its description twice. (Thanks Guest_8084)
  14. Fixed Bug where scrolling up and down within the run summary would yield different score results for the gold spent. The gold spent should always generate a score of 0. (Thanks Doberman)
  15. Fixed Bug where Swipe was being flagged as removed when equipping a non-Swipe weapon to a humanoid unit but was still functioning. (Thanks Doberman) This was occurring because the unit could not fall back on the default melee action. To fix this, I now create an additional action for the base melee if the unit's melee ability is tagged as having an equipment context of rightHandWeapon. Then, if the unit is equipped with another weapon in their right hand, we skip using their default ability assigned action so that the base attack is used instead.
  16. Fixed Bug where being knocked into the water with Power Overwhelming threw an exception because it was trying to locate the lightning emitter point from a unit no longer on the board. (Thanks otheofoolo, yokeee, kevinplus001, Guest_30379, Kazbad and DeathsAdvocate)
  17. Fixed Bug where Celestial Shield spell was negating the falling into deep water effect, allowing the unit to remain standing on water instead of falling in. (Thanks Kazbad)
  18. Fixed Bug where last enemy did not drop the lore contained on the map because the last unit defeated is their own unit summoned by a Dreamstealer stealing and casting their card. (Thanks 7u78)
  19. Fixed Bug where game would fail to progress after defeating an enemy while the player was controlling one of the enemy units cast via Glyph of Nithsrot who had been polymorphed into a squirrel. (Thanks Guest_273898)
  20. Fixed Bug where the player could become permanently transformed into a bear using the Savage Transform spell, which would also prevent the recruiting of guardians other than free-will and nature. (Thanks audarka)


Showing Your Support
[p]I'm thrilled to share that we've hit my year-end goal of 500+ Steam reviews, thank you all so much for the wonderful feedback and support! Abalon can now qualify for an "Overwhelmingly Positive" rating if it hits 95% positive. We're currently at 94%! Very, very close!

Please continue to share what you like about Abalon and where I can continue to improve and do better.[/p][p]Also very important: If I've addressed your feedback, please do update your review as well![/p][p]Thank you so much for your thoughtfulness and consideration :) ~Ross[/p]