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Update #15 v0.82.10 Patch

Thank you everyone for your in-game reports! With the improved error logging from the previous patch, I was finally able to determine the cause (and also fix) another sync error with the AI.

A sync error is when the AI believes its board state to be different than the players (hence the two boards are out-of-sync). This is very devastating error, as once the game states are de-synced, there’s no way to recover except restarting the battle. I understand this is very frustrating for the player experience, so I prioritize sync errors over other types of bugs.

Due to the complex interactions of the game and the nature of how the AI processes its turn, sync errors can be extremely difficult to uncover. I have much gratitude and appreciation for sharing your in-game reports with me and your patience as I work to fix these errors for you.

v0.82.10 Release Notes
  1. Fixed a bug caused by the last patch where attempting to rest at camp or use a portal while a loyal unit (wolf) was in your party would result in an exception that blocked ability to progress to the next world. (Thank you for reporting 娱乐队友的,回去扫雷, 1499148650, and Torgot-monzollo-tonno)
  2. Fixed sync error that occurred as the result of an AI simulating its potential moves and breaking the association of one of its duplicate unit cards and reassigning that unit to a different card in its hand. When this unit was defeated, the player was reporting the unit card as discarded, while the AI believed the card was still in its hand. (Thanks Karra_Chr, Bibbol, uninventive, Fallraen, Lord Fribbÿ, lefunh1, and mr.kitty for your reports that helped solve this issue)

Update #15 v0.82.9 Patch

v0.82.9 Release Notes
  1. Fixed bug where the Butcher boss’s ability was overriding the revive effect of puppies and kitties, allowing them to transform into Butcher copies while they still had lives remaining. (Thanks Reiga)
  2. Fixed bug that protected puppies and kitties from being transformed into Withereds when they are defeated with 0 zero lives remaining.
  3. Fixed bug where the Hellhound puppy (after having been defeated and revived in battle) was not being removed from the board when its card is returned to the deck from resting at camp. This could result in behavior where it was possible to have more than 20 cards in deck after using the tortoise to edit the deck (which then returned the puppy and a new copy of its card) into the deck beyond the 20 card limit. (Thanks Reiga)
  4. Improved clarity of the Roar surprise triggering by showing the attack of the unit who triggered it as a whiff after the roar animation plays out. (Thanks Reiga)
  5. Roar now triggers even if the unit using it is Frozen, since triggering the surprise technically counts as a cast.
  6. Spoil the Surprise now properly counters Cover of Shadows and Celestial Barrier.
  7. Fixed bug where Dispel Magic could remove your own unit’s buffs depending on where it was targeted.
  8. Added additional logs to the AI board sync error we’ve seen reported so we can figure out how to fix it.
  9. Fixed bug where AI throws exception for simulating a redirect action on a surprise triggered from the Guardian Angel spell. (Thanks Segurot)
  10. Fixed bug where Spirit Recall granted a returning Summoner 10 life instead of the 5 listed on the card. (Thanks Reiga)
  11. Fixed bug where the player would see the "Choose a Card" prompt whenever an AI spell (such as Warp Time) resulted in the AI needing to choose a card. Instead of the AI acquiring the card they were supposed to get, the player would take it instead.
  12. Improved controls that made it difficult to deselect frozen/immobile unit when clicking them again. Whenever a selected unit has no targets, it will automatically deselect that unit after the warning. Additionally, any unit can be deselected by clicking on it a second time.
  13. Fixed the URL for the Official Guide button
  14. Fixed bug where temporary cards fetched by the Hellhound puppy were counting towards your max deck size of 20 cards and preventing you from drawing new cards with abilities like Arcane Insight. (Thanks Karra_Chr)
  15. Removed the secret max hand size limit of (5) cards that would prevent spells that drew cards from adding them to your hand. Your hand can now be as large as you want (up to max deck size of 20 cards). The only time cards should draw to discard is if adding them to your hand would exceed your max deck size of 20 cards.
  16. Fixed bug where the Fairy Wishgiver encounter didn’t zoom the camera back out after wishing for a new card. (Thanks Karra_Chr and Reiga)

Update #15 v0.82.8 Patch

v0.82.8 Release Notes
  1. Fixed bug where units returning from time travel don’t have their indicator lit up at their turn.
  2. Fixed bug where losing the context3D during an orientation change would cause an exception Error #3694
  3. Fixed bug where Gnome Scholar returning from time travel in a multiplayer game wouldn’t show it’s choose a card prompt. (Thanks Reiga)
  4. Fix the chat button for multiplayer

Update #15 v0.82.7 Patch

v0.82.7 Release Notes


Fixed a critical bug introduced in patch v0.82.6 that broke all localized builds, causing a "Error: SYNC ERROR: AI TURN" to occur whenever ending your turn against the computer.

I deeply apologize for this bug. In efforts to further improve the gameplay and identify other causes of errors, I added a board state check in the last patch but failed to account for the fact that the AI's board state was non-localized and incorrectly compared the player's localized board state, causing this bug.

Thank you for your rapid response in the bug reports that helped me identify and fix this issue so quickly!

Update #15 v0.82.6 Patch

v0.82.6 Release Notes
  1. Fixed bug where pressing undo/replay after casting Arcane Insight, Warp Time, Gnome Scholar, Stolen Dreams, Dreamstealer attack, or any other action that would reveal hidden information about your deck or your opponents hand, would trigger a desync in the game state between the player and the AI (Thanks for the many player reports that helped fix this)
  2. Fixed bug where pressing undo/replay after casting Arcane Insight or Warp Time could result in the cost discount being removed.
  3. Characters wielding shields with the Block ability will no longer block combo attacks. We discovered a situation where this could result in a unit who is backstabbed in the initial attack turning to face a unit who is combo attacking them to block, and then, due to having changed face, can now counter attack the original attacker. We also feel this change is consistent with "units cannot counter attack a combo" rule (I mean, if they can block, why don't they also counter attack, right?) and it adds further value/reward to setting up combos.
  4. Fixed bug where Dwarf Warrior didn’t reveal enemy surprises when entering the board.
  5. Fixed bug where units with Aura buffs (Such as Red Starlings, Skeleton Captains, Ironclad Captain) were removing their aura buff twice whenever a unit was sent to the future with Sir Cheezles. (Thanks zac_s_d)
  6. Fixed bug where mind controlling a demon controlled by Dante would not result in his stats being reduced for having now controlled less demons. (Thanks Nameless)
  7. Fixed bug where helping the Griffon in Dinner A-Fowl encounter resulted in the weather of harvest world being permanently cleared of all fog.
  8. Fixed bug where Winston’s time bomb wasn’t showing the AOE of secondary targets when only a single unit target is selected. (Thanks Reiga)
  9. Fixed bug where using Resurgence to pull a damage card from the discard pile would stack the discount from a previous usage. (Thanks mr.kitty)