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Abalon News

Trading Cards and Community Items Now Live!



Welcome to Abalon!


Hello everyone and welcome players new to our community! We're four weeks into our 1.0 launch and I'm so grateful for all the positive feedback and suggestions I've received from you.

Steam Trading Cards and Community Items


To celebrate, I've just rolled out a full collection of Steam community items that you can earn and unlock by playing Abalon. These include Steam trading cards, badges, emotes, and epic Steam profile backgrounds (like the shot of the druid hurling a squirrel that you see above).

Already been playing a lot? You're in luck: Steam retroactively rewards you for your past play time, so you should see a nice collection of unlocks in your Steam inventory already :)

Backgrounds and emotes can also be purchased with Steam points in our new points shop: https://store.steampowered.com/points/shop/app/1681840/

Patches and Updates


In the past four weeks, I've rolled out 6 patches to the 1.0 version, fixing various bugs and adding a few new requested features (like support for 144HZ displays) which you can view in our update history.

Over the next week or two, I'll be continuing to fix remaining bugs as well as implement your suggested QoL improvements. Soon after that, I'll be releasing our next major content update that will introduce Challenge Modifiers to further customize your difficulty (and increase your run score), a treasure trove of new artifacts to upgrade your characters, and thematic shops where you can acquire said artifacts.

Community Driven Development


For those new here, I am a community driven developer committed to delivering the best turn-based tactics+card game experience that I can for you. I personally read all our forum posts, in-game feedback, Discord messages and Steam reviews - and I do my best to get everyone a response so you know your feedback has been heard and considered.

[h2]Here's how you can communicate with me:[/h2]
  1. Steam discussion board: https://steamcommunity.com/app/1681840/discussions/
  2. In-Game: At anytime during the game, you can access Menu (esc) -> Share Feedback. This is the preferred way to report bugs (since it captures a game state so that I can quickly repro and fix your issues). But, you can also use this to suggest new ideas or help train our AI by suggesting a better move it could have made. All in-game feedback goes directly to my "to-do" list and I can even respond to you directly in-game via courier tortoise ;)
  3. Discord: https://discord.gg/d20studios (My personal username is rossd20studios) This is the best method for real-time support (and if it's urgent, be sure to ping me direct with @rossd20studios).
  4. Steam Reviews: If you haven't yet written us a Steam review, I would greatly appreciate it! Not only do I absolutely love reading about how you're enjoying the game - each review also helps increase our community engagement and visibility on Steam.

Thanks for reading!

~Ross

Update #20 v1.0.6 Patch

Patch Notes


More QoL and gameplay fixes for my wonderful player community! Thanks so much to our players for continuing to share your feedback. I also greatly appreciate your recent Steam reviews - thank you so much for the encouragement and sharing your love of our game and development process with the Steam community :)

Here’s what I have for today’s patch:
  1. Added option to increase FPS beyond 60FPS for smoother animation on 144hz+ monitors
    (Thanks Hepheos and smacky777)
  2. Fixed the broken trigger that was preventing players from unlocking the Birthday Boy Achievement
    (Thanks Mike, Sigvuld, Nightler, elegyfordoom, and Dexious Emera)
    Also, if you were frustrated by this bug would prefer not to have to complete the task again, ping me on Discord (@rossd20studios) and I will be happy to edit your cloud save to award the achievement.
  3. Fixed bug where game threw an exception if attempting to resize/orient on the initial loading screen
    (Thanks addischmidt, Rick O'Shay, Lierth, and Rapanui)
  4. Fixed translations in Settings Menu for Traditional Chinese (Thanks typiglet)
  5. Fixed bug that could occur when acquiring the Griffon from Dinner A-fowl encounter while a griffon was already in your party. Now, if you encounter a griffon (or any other kind of guardian) while an existing one has already been recruited (whether it’s in your party, deck or back at camp) the new guardian discovered will become loyal instead.
    (Thanks Alche, the_itchmon, Sergent Biflard and Thăm Ngàn)
What’s Next?

Still a few bugs left I want to tackle in the next several patches (then onto more QoL requests). Also keep in mind we have a major content in the works that will be adding Challenge Modifiers and many new artifacts to the game.

~Ross

Update #20 v1.0.5 Patch

Patch Notes


Still making my way through the 1.0 issues you've reported - almost there! Once the bugs are all fixed, I'll be moving on to address your feedback and QoL requests. Here's what's fixed in this update:

  1. Fixed bug where improper Korean localization prevented ability to interact with the prompt options for the Frostilicus encounter. (Thanks meonji and jm87663)
  2. Fixed bug where dragging Abalon window to a monitor with a different DPI/scale factor resulted in the window rendering with only a partial view (ex: one quarter of the game screen instead of the whole window).(Thanks SwajjDrajjon)
  3. Fixed bug where rapidly changing the resolution of the game window or switching between window and fullscreen mode could cause the texture scale to desync, resulting in very strange graphical glitches like the tortoise being huge or having its limbs float off its body.
  4. Fixed bug where exception AssetLoader/getAssetListForClip() could occur during rasterization when booting up the game for the first time or resizing window.
  5. Fixed bug where leaving the game running when Windows goes to sleep and then player returns to game could throw an exception.
  6. Fixed the updateHeroMove() bug that could occur when moving and fast traveling at the same time. Should no longer be able to move while the map is open. (Thanks lachstar and GeoFox)
  7. Fixed text in the Wormhole card to make it more clear (Thanks CoolStory, thanks Mike)
  8. Fixed bug where Blood Ritual could be stolen by a Dreamstealer and then cast on a Summoner to defeat them instantly. Blood Ritual can now only be targeted on minions.(Thanks mr.kitty)
  9. Fixed typos in several lore (Thanks DaneSilverHawk)
  10. Demo: Made it so that the demo will now allow players to continue their adventure after you purchase the full game. (Thanks Alche)

Also, I had previously forgotten to mention that the Leaderboard is now fully functional. The service wasn’t running during the initial 1.0 launch, but I resolved this in the 1.0.1 update thanks to reports by elegyfordoom and Reiga. Unfortunately, any battles played in the initial 1.0 version were not captured, but all of your battles/run statistics played since 1.0.1 and beyond are recorded in your personal leaderboard.

Enjoying the game and my responsiveness?


Please write a Steam review for Abalon and let me know ;) Your review goes a long way to help our game's discoverability, and it brightens my day to hear your feedback :)

Update #20 v1.0.4 Patch

Thanks again to our players for your feedback, patience and support. Today's update fixes some more of the bugs you've reported:

  1. Fixed the GameView/initView() bug that could occur after starting a game (ex: battle) returning to title screen and resizing the screen.
  2. Fixed ModalScreenMask/resize() bug that could occur after changing languages while on a choose card/choose summoner screen.
  3. Fixed resize while on card collection screen so that game view now returns to the card collection screen instead of the main view.
  4. Fixed bug where Quark, Auramancer, could cast forcefields on himself. Support units are not allowed to use abilities on themselves.
  5. Fixed bug where Psychic Screamer only targeted visible enemies instead of all enemies.

Update #20 v1.0.3 Patch

Thanks again for your feedback, patience and understanding. I'm working through your issues as fast as I can. Today's update focuses on localization:

  1. Fixed bug where Asian fonts weren't loading correctly into the settings menu unless manually changing the language after the game had started. (Thanks BattleBrothers and ln11)
  2. Updated the Spanish localization. This should be near complete with the exception of just a few passages. Another special thanks to Semaniel for his outstanding work.