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Update #2 - Ambush Encounters!

Version 0.70.1 Release Notes


Hi everyone -

Just one week out since our Early Access launch and already on Update #2?! You betcha!

The focus of this update was to address some key feedback we received regarding the difficulty of the game: Many players felt it was unfair when the AI randomly got the first turn and decimated your carefully managed forces without a chance to influence the outcome. To remedy this, I spotlighted the problem on our Steam discussions to give everyone a chance to weigh in. Then, I implemented a fun solution based on your feedback. This is how we do community-driven development at D20Studios :)

https://www.youtube.com/watch?v=FmPomAdcSmk
[h2]Here’s the full list of changes for this update:[/h2]
[h3]*This update is also applied to our free demo version.[/h3]
  • New Feature: Ambush Encounters replaces AI randomly getting the first turn with a fun new event that provides player choice and additional challenges. Full details here.
  • New Card: Necromancer Staff can be cast as a Void spell and also found as a satchel card. Shout out to player RedMattis for suggesting it. Also note: I know you want to see permanent equipment updates, but that will require some more design considerations (ex: ability to remove equipment) so for now, here's the card I promised I'd implement as a sign we're at least heading in the right direction.
  • QoL Fix: Implemented players' request to have the "Esc" key back out submenus and prompts. The Esc key will still open/close the settings menu at the title screen and main game screens. I’ve also made it so you can open the settings menu at anytime using the F10 key. We’re planning support for a full keyboard hotkey remap in a future release, but I wanted to address this immediate request as quickly as possible.
  • QoL Fix: Implemented a "Lore Tracking" system so it's easier to find all of the lore in the world. You can mouse over any map cell. If there is lore hidden there (or lore that was dropped and not picked up) it will indicate (Lore) in the cell title.
  • QoL Fix: Made it so that you can open your deck/satchel/discard pile at any time so that you can see what's in your deck when you get the "Choose a Card" prompt.
  • QoL Fix: Added a "Reset Stats" button per the request of @PluckyHero and others as there was previously no other way to delete the save file (our cloud save was apparently "too good" at keeping you from losing your progress, lol)
  • QoL Fix: Added an in-game link to the online guidebook we created for Summoners Fate at the request of @Jinsaku, @YuraConst and other community members who requested it. The guidebook is currently only in English for now, but we plan to update it in the future with new graphics, table of contents, etc.
  • Fixed bug where the game would freeze at "Loading Assets 100%" when starting the game on M1 Macs. M1 Mac users can now play the game without having to use Rosetta.
  • Fixed bug where enemies might not drop enough skeleton keys to unlock all the chests and doors within the world.
  • Fixed bug that prevented searched objects containing lore from rewarding the player with the lore scroll.
  • Fixed bug that prevented the boss key from being dropped. (Note: this fix only applies to new adventures or chapters started after this update. My sincere apologies to those who had to abandon a run because of this.)
  • Fixed bug where defeating an enemy currently under your mind control powers prevented them from dropping rewards they were carrying.
  • Fixed bug where being defeated on the bandit blockade encounter and using a retry would remove the event.
  • Fixed bug where "TypeError: Error #1009 at controller.prompts::HM_PromptAnimation$/formatTextForPromptTarget()" is thrown because the prompt target is the player and it's attempting to split "name, title" and the player's username contains a comma but nothing after the comma. Thank you "s,"!
  • Fixed bug where rapidly buying cards from the shop could throw an exception (the game was trying to render an empty card slot as a card).
  • Fixed bug where a null exception is thrown for "update unit scale" while scrolling through card list to customize your starting deck.
  • Fixed bug typo in "Orc, Chieftan" should be spelled "Orc, Chieftain".
  • Fixed bug where Enrage spell could be cast on an injured enemy.
  • Fixed bug where Blizzard was not dealing ice damage.
  • Fixed bug in the French translation of "End Turn" prompt where it showed placeholders instead of the appropriate translation to indicate units with moves remaining or spells that can be cast.

[h2]Steam Summer Sale[/h2]
We're continuing our 10% launch discount for the duration of Steam's Summer Sale. If you haven't picked up the game yet, now's a great time to join the fun! If you're undecided, try before you buy with our free demo. All of your progress from the demo carries into the full game, so you won't skip a beat!

[h2]Enjoying Summoners Fate? Please let us know with your Steam review[/h2]

I care a lot about your feedback and I want to do my best to meet your expectations and grow our community. Let me know how I'm doing by reviewing our game on Steam. We're just 6 reviews away from reaching our current goal of 50 reviews and a "Very Positive" rating, which will help us attract more players to the game.

Join the Discussion:
- Steam discussion board: https://steamcommunity.com/app/1681840/discussions/
- Discord: https://discord.gg/d20studios (RossD20Studios#2359)

Thanks so much!

~Ross

First Game Update - Bug Fixes!

Version 0.69.2 Release Notes


Hi everyone -

First off, I’m so grateful and excited to welcome so many new players to Summoners Fate. I’m overjoyed by the positive reviews you’ve written already, and I hope to do my best to win over the couple negative ones by addressing your concerns as quickly as possible. Your feedback is invaluable in supporting us take the game to the next level, so please keep this up. Truly, thank you!

I also appreciate your bug reports and giving me the chance to fix these for you. I’ve personally read everyone’s feedback, and I’m planning another game update for Monday with some new content and QoL fixes you’ve recommended. For today, I wanted to address the most urgent issues.

[h2]Here’s the changes:[/h2]

  • Fixed bug where the game threw exception during battles where the player or AI used knockback abilities (most commonly occurred with Battle Mage or when using Gust of Wind). This was a tricky bug to solve, but was responsible for the majority of the reported issues so far. Effectively, what happened was the AI was measuring the trajectory of the knockback differently than player (the player space has awareness of the entire world grid, while the AI only knows about the current battlefield) and that little bit of difference made the math round differently, and so the AI would think it’s characters had been pushed to a different space than the player. We call this a "desync error" because each player sees a different game state.
  • Fixed bug where the AI would throw an exception for attempting to simulate summoning creatures after the player had died during its turn (another "desync error").
  • Fixed bug that threw exception "Error: Target id cannot be 0" when either opening the map or moving your character while entering or exiting a shop.


Our next most pressing issue is to resolve the "Game Won’t Run on M1 Macs" - and we have a dedicated support thread for it with progress updates and workaround solutions here.

Much appreciated,

~Ross

Summoners Fate has launched!



After six years in development, a lot of hard work and a whole lotta love, I'm pleased to announce that Summoners Fate has officially launched on Steam!

Buy the game now in Early Access and become part of an amazing journey to shape the future of development and help Summoners Fate become the premier tactical deckbuilder experience.

https://store.steampowered.com/app/1681840/Summoners_Fate/



[previewyoutube][/previewyoutube]

Surprisingly Good Tactical Deckbuilder!!

Yesterday was a very exciting day for Summoners Fate! Not one, but two amazing Youtubers famous for playing roguelike indie games released videos on their respective channels: Wanderbots and Retromation.

We're super grateful and delighted that they enjoyed playing Summoners Fate.

Here's the videos, so sit back, and enjoy!

"I’m impressed… I’m pleasantly surprised. This is not like anything I’ve ever played…while being a little like everything I’ve ever played" - Retromation

https://www.youtube.com/watch?v=A3-S3D0gltE

"This is a solid deck builder roguelike. It’s got a lot of features that I love. It plays completely differently from a lot of other ones on the market [closer to Hearthstone or MtG]. It is a ton of fun." - Wanderbots

https://www.youtube.com/watch?v=lZ4RdCFfW9w

⭐TBTactics Roguelike Deckbuilder

What happens when you combine D&D with Chess and Magic the Gathering?


You get Summoners Fate!


Roll D20's to pass fate encounters and recruit new members to your party!


Unleash devasting combos with deep turn-based tactics combat where position, facing and terrain all play an important role in battle!


Choose from over 300 cards to build your perfect deck!

Join us during our Next Fest Broadcast to see gameplay in action and ask any questions you like in our developer Q&A!