Guide Part 8: Void Spells
Void spells can manipulate death and even summon an entire legion of skeletons.Discovering Cosmic Secrets - Magic in Summoners Fate
Summoners Fate explores existential themes including fate vs. freewill, eternity, and the magic of cosmic motion - a force that drives creation and brings forth being from nonbeing. The five primal magic types in Summoners Fate each represent an emanation of this creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe.
- Void
- Chaos
- Celestial
- Arcane
- Nature
In Part 8 of our Guide to Summoners Fate, we'll begin by examining the first primal magic: Void.
Void Spells
In the beginning was the Void...
[h2]The Void[/h2]
In the beginning, before time and space, there was the Void. The Void is the existential state of non-being. It is “nothingness” - an inherent truth and the persistent origin of all things, so speaks the scholars and ancient texts of the Academy of Arcane Arts. Accounts of those who have experienced the origin moment often speak of the Void as an emotion - the “feeling of emptiness”. It is a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved. This innate quality of non-being is what causes existential essence, the motion that drives the creation of all things within the universe.
The constant hunger and fear of the Void is represented in powerful hex spells capable of incapacitating even the most formidable warriors.[h2]Void Magic[/h2]
The Void is often misunderstood and many of those gifted with its insights are driven to madness. In Summoners Fate, Void magic represents the negative state of nothingness and is associated with fear, despair, hunger and death. Dark and nightmarish beings, demons of the Void, are shadowy like creatures that feed upon the thoughts and dreams of corporeal beings. They are constant reminders of the existential balance between fear and hope. Void spells include the power to nourish by taking life, the conjuring of dark beings, and the power to bring death.
Void damage spells are notorious for inflicting debuffs and replenishing the caster. It is also not uncommon for Void summoners to sacrifice their own units to gain a significant advantage in combat.As a player of Void magic, you gain the advantage in battle by taking from the strengths of others, weakening them and empowering yourself from their energy. You make ruthless sacrifices of your own units to gain power. You channel death and decay to build horrific, relentless armies.
Next, we will learn about the raw, primal and pure potential energy that is Chaos.
Summoners Fate was a popular attraction at PAX West 2021. I'm so glad everyone enjoyed the demo, and it was wonderful meeting our new fans in person.
PAX provided PAX10 exhibitors the “Rolls Royce” of indie booths, including a 10’x10’ carpeted area, power, 4K TV, 6’ table, 4 chairs, a massive 10’x8’ printed backdrop (which we got to take home), plus extra carpeted space in front of the booth. We set up 6 demo stations (4 iPads on tripods and 2 laptops).
The sidewalls of the PAX10 booths also featured printed keyart for all the games. It’s the details like this that show just how much PAX loves to support indie game developers.
The camaraderie of being together with my fellow indie devs is something I’ve missed during the pandemic, and it was great to make those connections again. PAX even hosted a panel for us to talk about our games, which was broadcast live on Twitch and on Steam. From left to right - Matt (This Means Warp), Radu (Neon Noodles), Faris (Human Apocalypse), Ross (Summoners Fate)
Attendees line up the queue line setup by the PAX Enforcers to play Summoners Fate.
The Marauder will counter attack if targeted from the front, knocking the insectoid into the spikes. By backstabbing, the insectoid denies the enemy a counter attack.
Characters who have used their counter attack for the round can be recognized by their idle stance. Notice that the Marauder's sword is no longer raised. Additionally, the icon of the sword crossed out over the character indicates that there is no danger of being counter attacked.
I think we can all agree the squirrel is "overkilled"
Enemies cannot counter attack gravity combos, enabling these heroes to take down the Mountain Troll without getting sledged.
Treant, Dreadnought Titan, and Barbarian engage in a game of Occuloid catch thanks to gravity combos. Occuloid is not amused.
After blocking, the shield arm is staggered and lowers to the side, leaving its wielder vulnerable to subsequent attacks.
To use the shield again, the character must move to reposition their stance and regain their bearings.
Terrain in Summoners Fate is destructible and persistent. In this example, a fireball destroys a patch of the earth, flings goblins across the map, and detonates spore pods, poisoning the Orc chief.
Trees block Goblin's line of sight to Barbarian
While the Skeleton Captain's shield protects it from frontal damage, the Barbarian's knockback attack pushes it into the spike traps to a poof-filled demise.
Environment can be destroyed or transformed into powerful allies.
Pyromancer casts Conflagration to burn down the forest. The burnt trees still block movement, but no longer block line of sight, leaving the insectoids exposed to enemy fire.