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Update #15 v0.82.8 Patch

v0.82.8 Release Notes
  1. Fixed bug where units returning from time travel don’t have their indicator lit up at their turn.
  2. Fixed bug where losing the context3D during an orientation change would cause an exception Error #3694
  3. Fixed bug where Gnome Scholar returning from time travel in a multiplayer game wouldn’t show it’s choose a card prompt. (Thanks Reiga)
  4. Fix the chat button for multiplayer

Update #15 v0.82.7 Patch

v0.82.7 Release Notes


Fixed a critical bug introduced in patch v0.82.6 that broke all localized builds, causing a "Error: SYNC ERROR: AI TURN" to occur whenever ending your turn against the computer.

I deeply apologize for this bug. In efforts to further improve the gameplay and identify other causes of errors, I added a board state check in the last patch but failed to account for the fact that the AI's board state was non-localized and incorrectly compared the player's localized board state, causing this bug.

Thank you for your rapid response in the bug reports that helped me identify and fix this issue so quickly!

Update #15 v0.82.6 Patch

v0.82.6 Release Notes
  1. Fixed bug where pressing undo/replay after casting Arcane Insight, Warp Time, Gnome Scholar, Stolen Dreams, Dreamstealer attack, or any other action that would reveal hidden information about your deck or your opponents hand, would trigger a desync in the game state between the player and the AI (Thanks for the many player reports that helped fix this)
  2. Fixed bug where pressing undo/replay after casting Arcane Insight or Warp Time could result in the cost discount being removed.
  3. Characters wielding shields with the Block ability will no longer block combo attacks. We discovered a situation where this could result in a unit who is backstabbed in the initial attack turning to face a unit who is combo attacking them to block, and then, due to having changed face, can now counter attack the original attacker. We also feel this change is consistent with "units cannot counter attack a combo" rule (I mean, if they can block, why don't they also counter attack, right?) and it adds further value/reward to setting up combos.
  4. Fixed bug where Dwarf Warrior didn’t reveal enemy surprises when entering the board.
  5. Fixed bug where units with Aura buffs (Such as Red Starlings, Skeleton Captains, Ironclad Captain) were removing their aura buff twice whenever a unit was sent to the future with Sir Cheezles. (Thanks zac_s_d)
  6. Fixed bug where mind controlling a demon controlled by Dante would not result in his stats being reduced for having now controlled less demons. (Thanks Nameless)
  7. Fixed bug where helping the Griffon in Dinner A-Fowl encounter resulted in the weather of harvest world being permanently cleared of all fog.
  8. Fixed bug where Winston’s time bomb wasn’t showing the AOE of secondary targets when only a single unit target is selected. (Thanks Reiga)
  9. Fixed bug where using Resurgence to pull a damage card from the discard pile would stack the discount from a previous usage. (Thanks mr.kitty)

Update #15 v0.82.5 Patch

v0.82.5 Release Notes

More wonderful fixes for you in this patch:
  1. Fixed bug where Cora wasn’t freezing enemies. (Thanks mr.kitty)
  2. Fixed bug where Forcefield wasn’t blocking ranged attacks or Wall of Fire (Thanks Meeky)
  3. Fixed bug where Deconstruct wasn’t triggering its draw card effect when destroying enemy armor and buffs. (Thanks mr.kitty)
  4. Fixed bug where satchel cards weren’t being unlocked to use in future adventures after having been discovered. (Thanks chj2350080653)

[h2]Known Issues[/h2]
I’ll be looking closer into these issues for tomorrow’s patch.
  1. Playing a satchel card can sometimes result in it being discarded by accident.
  2. Arcane Insight (when used in combination with undo) can trigger desync errors
  3. Warp Time (when used in combination with undo) can trigger desync errors

Update #15 v0.82.4 Patch

v0.82.4 Release Notes


Thanks so much for your feedback, everyone! I have a few more bug fixes and improves for you today, enjoy! More good stuff coming soon.

  1. Veil no longer blocks an ally from targeting them at range, as indicated in the keyword description, "May not be directly targeted by enemies at range"
  2. Winston’s time bomb and the Time Bomb spell can now target and destroy obstacles
  3. Demolish spell cost increased from 1 to 2. Additionally, Demolish explosion now gains the Knockback (2) bonus from Antarus, Battle Mage. Added Fire damage to the card text.
  4. Enrage can now stack and gives Knockback (2) instead of 1 in addition to +2/+2 until end of turn.
  5. Fixed bug where the Fairy Wishgiver was not granting players the wishes she promised
  6. Antarus, Battle Mage, now adds his damage spell Knockback (2) bonus to enemies with armor who are hit but not injured because the armor stopped the damage.
  7. Forcefield gained the Gravity tag and now negates gravity effects including Knockback and pull. The wording has been changed from "prevent incoming damage" to "Negate gravity, attack and spell damage until melee attacked" to make it more clear that it does not protect against hexes such as the Poison spell. Additionally, the forcefield is a half-bubble, not covering below your feet, so if you choose to walk into a spike, fire, or trap, you will bring that inside the bubble and get hurt.
  8. Fixed bug where units critically injured by the Psychic Blast spell were not being controlled by the caster of the spell.
  9. Fixed bug where return from deep water marker was being placed on tiles occupied by terrain.
  10. Fixed Collide effect so that it properly deals damage on melee attack, even if the target is knocked back. Previously, observed that hitting a Bramble Elemental with a knockback attack would avoid being injured by its collide damage.
  11. Fixed bug that prevented taking a tour with Roy Blanchard in French translation (Thanks Zekian)