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Abalon Arena's First Public Demo Now Live for Steam Next Fest!



[h3]Greetings D20Studios fans![/h3]

Today, I'm super excited to announce the release of our first public demo for Abalon Arena that will run for the duration of the Steam Next Fest and through the following week for Steam's Remote Play Festival.

https://store.steampowered.com/app/2352400/Abalon_Arena/

For those unfamiliar, Abalon Arena is our multiplayer-focused game in the Abalon series. This demo features the ability to create custom game lobbies with support for up to four players in 1v1, 2v2 and coop vs bots. The demo will run for the duration of the Steam Next Fest and through the following week for Steam's Remote Play Festival.

Full details available here: https://store.steampowered.com/news/app/2352400/view/4021220068120318348?l=english

Be sure to Wishlist and play the demo while it's available :)

~Ross

Abalon Map Editor Available Free

In anticipation of our upcoming public demo for Abalon Arena, I've created a free map editor available to anyone interested in creating and testing their own custom battle maps.

Download the standalone Abalon Map Editor for Windows:
https://d20studios.com/abalon/downloads/mapEditor.zip

Watch this tutorial video to learn how to install and use the tool:
[previewyoutube]https://www.youtube.com/watch?v=arU0evsnPy4[/previewyoutube]

Share your custom maps here in our Steam community on our Discord or email your map data to me directly at [email protected] for consideration to be included in the game.

Have fun creating!

~Ross

Happy Holidays from D20Studios


It's a 3 vs. 3 goblin snowball fight, but no-one said building a snowman was against the rules! Hope this playful piece from our concept artist, Marvin, brings you a smile :)

Happy Holidays from D20Studios


2023 was an exciting year with the 1.0 release of Abalon and several major updates, too! I'm looking forward to delivering even more next year, including our mobile build of Abalon and our multiplayer title, Abalon Arena.

I'll be continuing to support Abalon with new features and updates such as:
  1. Ability to use satchel cards during battle in adventure mode.
  2. Persistent artifacts on guardians when defeated/removed from party.
  3. Equip/dequip feature to customize heroes
  4. New Game Mode - Fast Adventure
  5. Addressing more player requests

I'm also looking into how I can address player feedback regarding the "cards as stamina" mechanic, which is one of Abalon's signature features. It's intended to provide an element of resource management and put focus on maximizing the tactical position and abilities of your units. A lot of players love it and some do not.

During early access, I introduced artifacts as a way to modify the rules (for example, allowing you to recover cards after battle, increase your max hand size, etc.). While this helped some, it didn't fully solve the feedback. And, interestingly, some players now want to see challenge modifiers to eliminate these artifacts and bring Abalon back to it's survivalist beginning.

Since Abalon is all about fueling player creativity and satisfying lots of different play-styles, I'm thinking some alternate play modes might be the way to go. Pure survivalist route for some. And a more deckbuilding focused route for others. The key is to find ways to balance these changes so the game remains challenging. Maybe a more traditional deckbuilder mode has tougher enemies or you can't take guardians? I'd love to hear your thoughts and ideas on this :)

Prerelease Testing for Mobile & Multiplayer

If you're a current Abalon owner and can't wait to try out our upcoming mobile launch and/or multiplayer features and would like to shape the development by contributing feedback, we're running a closed-beta test. Information available in our Discord in the #multiplayer channel: https://discord.gg/d20studios


You can also Wishlist Abalon Arena here:
https://store.steampowered.com/app/2352400/Abalon_Arena/

End-of-Year Goal Achieved: 300 Steam Reviews!

Thank you so much for being a valued player and supporting our games' development. I can't express enough how much I appreciate our community and all of your insightful feedback that has helped us grow and improve.

I'll be working through the holiday season, though expect my availability to be more limited than usual as I take some time to spend with my family. If you have issues with the game or want to share feedback, I'll have Discord and Steam alerts running and do my best to respond. You can also report feedback in game using Settings -> Shared Feedback which will provide me with a gamestate I can use to quickly repro and fix any issues.

~Ross

Update #30 1.30.2 Patch #2

v1.30.2 Patch Notes
  1. More Starting Character Choices: Added additional starting character choices for players to choose from. For the demo, this includes the Druid, Pyromancer and Battle Mage. For the full game, this includes (in addition) the Fighter Mage, Ice Queen and Liche King.
  2. Fixed Bug with language support by adding support for Steam to auto start with selected game language for German and Brazilian Portuguese without having to select it in the language menu when starting the game.
  3. Fixed Bug where the Brazilian version of Portuguese was not listed in Steam language menu.
  4. Fixed Bug where the orc shaman was not healing closest ally after inflicting damage with its attack.(Thanks Co0kieL0rd)
  5. Balance Changed the behavior of Inflict Freeze, Inflict Vulnerable and Inflict Daze so they no longer require melee attacks. This means, if you equip a bow and arrow on an ice golem like Frostilicus, it will now freeze when shooting enemies in addition to freezing with its melee attack. (Thanks Co0kieL0rd)
  6. Fixed Exploit: If you have a guardian with regeneration you can enter and retreat from a fight over and over again and bring them to full health. The new rules make it so that if you retreat as your first move (without rolling a dice) the life recovered from the first turn regeneration is lost. (Thanks Lord Cameron)
  7. Fixed Bug where it was possible to use the Hero Doll card to obtain a copy of a guardian already in your party. Since only 1 guardian of each type can be included in a team/deck, this card has been changed to exclude guardians already encountered in your adventure. (Thanks Lord Cameron)
  8. Balance: Increased damage Frog Demon Heart deals from 1 to 2. Increased its gold cost by 100. (Thanks Lord Cameron)

Update #30 1.30.1 Patch

v1.30.1 Patch Notes
  1. Fixed Bug where units revived by Scroll of Resurrection or Raise Dead might vanish after being revived (Thanks PorkDiesel and Dustbunney)
  2. Fixed Bug where loading a Horde Survival game after having played equipment based satchel cards could result in having a negative mana balance. (Thanks Dustbunney)
  3. AI Improvement: Fixed reported bug where AI was casting Flash Bomb on its own units instead of enemy cluster. I added a special trait for AOE related actions to improve how the AI uses this heuristic (Thanks Pork Diesel)
  4. Fixed Bug where player found another copy of unique satchel artifact after having already discovered it in Horde Survival. This unique satchel bug is actually caused by the fact that the space on which the satchel is dropped is storing a shop, so it reuses the same card choices as earlier in the level. The solution is not to store shop property on spaces. (Thanks PorkDiesel)
  5. Fixed Bug where attacking and killing a Skeleton Captain with a Vampire Lord could result in increasing the remaining health of the enemies’ skeletons. This occurred because the unit was temporarily mind control before death, so I added an additional check not to mind control units with 0 or less life remaining. (Thanks PorkDiesel)
  6. Fixed Bug where Dreamstealer would cast spells at the closest space (relative to the clockwise order) but not the closest space faced. (Thanks PorkDiesel)
  7. Fixed Bug where losing on a wave would still count as having survived up to that wave number. (Thanks Dustbunney)
  8. Balance Increased Death’s power and life stats.