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Guide Part 8: Void Spells

Void spells can manipulate death and even summon an entire legion of skeletons.

Discovering Cosmic Secrets - Magic in Summoners Fate

Summoners Fate explores existential themes including fate vs. freewill, eternity, and the magic of cosmic motion - a force that drives creation and brings forth being from nonbeing. The five primal magic types in Summoners Fate each represent an emanation of this creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe.

  1. Void
  2. Chaos
  3. Celestial
  4. Arcane
  5. Nature

In Part 8 of our Guide to Summoners Fate, we'll begin by examining the first primal magic: Void.

Void Spells


In the beginning was the Void...

[h2]The Void[/h2]
In the beginning, before time and space, there was the Void. The Void is the existential state of non-being. It is “nothingness” - an inherent truth and the persistent origin of all things, so speaks the scholars and ancient texts of the Academy of Arcane Arts. Accounts of those who have experienced the origin moment often speak of the Void as an emotion - the “feeling of emptiness”. It is a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved. This innate quality of non-being is what causes existential essence, the motion that drives the creation of all things within the universe.

The constant hunger and fear of the Void is represented in powerful hex spells capable of incapacitating even the most formidable warriors.

[h2]Void Magic[/h2]
The Void is often misunderstood and many of those gifted with its insights are driven to madness. In Summoners Fate, Void magic represents the negative state of nothingness and is associated with fear, despair, hunger and death. Dark and nightmarish beings, demons of the Void, are shadowy like creatures that feed upon the thoughts and dreams of corporeal beings. They are constant reminders of the existential balance between fear and hope. Void spells include the power to nourish by taking life, the conjuring of dark beings, and the power to bring death.

Void damage spells are notorious for inflicting debuffs and replenishing the caster. It is also not uncommon for Void summoners to sacrifice their own units to gain a significant advantage in combat.

As a player of Void magic, you gain the advantage in battle by taking from the strengths of others, weakening them and empowering yourself from their energy. You make ruthless sacrifices of your own units to gain power. You channel death and decay to build horrific, relentless armies.

Next, we will learn about the raw, primal and pure potential energy that is Chaos.

PAX West 2021 Recap: An Amazing Expo!

Summoners Fate was a popular attraction at PAX West 2021. I'm so glad everyone enjoyed the demo, and it was wonderful meeting our new fans in person.

This year, we had the incredible honor of being selected for the PAX10, a curated selection of indie games chosen by PAX for a unique exhibitor experience. It was an amazing four day experience, and I enjoyed every minute of meeting new players and seeing your reactions and excitement about the gameplay.

PAX provided PAX10 exhibitors the “Rolls Royce” of indie booths, including a 10’x10’ carpeted area, power, 4K TV, 6’ table, 4 chairs, a massive 10’x8’ printed backdrop (which we got to take home), plus extra carpeted space in front of the booth. We set up 6 demo stations (4 iPads on tripods and 2 laptops).

Like most of the exhibitors, I was anxious how the show would go with the limited attendance anticipated. But, when the crowd started pouring into the expo hall Friday morning, all my worries melted away - this expo was very much still PAX. The energy and excitement from attendees quickly uplifted my spirits, and our booth rapidly filled to capacity.

The sidewalls of the PAX10 booths also featured printed keyart for all the games. It’s the details like this that show just how much PAX loves to support indie game developers.

The camaraderie of being together with my fellow indie devs is something I’ve missed during the pandemic, and it was great to make those connections again. PAX even hosted a panel for us to talk about our games, which was broadcast live on Twitch and on Steam. From left to right - Matt (This Means Warp), Radu (Neon Noodles), Faris (Human Apocalypse), Ross (Summoners Fate)

As always, the PAX enforcers did a phenomenal job supporting us by keeping the crowds managed. This year, they even set up markers to help direct players into our booths. I never realized the power of a duct-taped X on the ground before - it’s an amazing thing. When you have an “X”, people naturally stand on it and line up for your attraction. This helped things go really smoothly. I found myself needing to talk less, and instead observed and listened more. Normally, I’d be excitedly asking folks if they wanted to “hurl squirrels at orcs”, but soon it was attendees who were asking me to pitch them the game while they waited in line to play.

Attendees line up the queue line setup by the PAX Enforcers to play Summoners Fate.

Key Moments of Player Feedback

I can recall in the intense, crowd-filled moments how it felt like PAX would go on forever, but now, looking back, it was over in the blink of an eye. There were key moments of player feedback that struck my heartstrings:

An 11 year old boy with his father who asked such astute questions about the gameplay, and, then, after finishing the demo, had the biggest smile on his face and confidently said to me: “This is the greatest thing ever!”

Another attendee who proclaimed: “You have the best game here and I can’t wait to play more!”

And a message I’d received on our Discord early Saturday morning after our first day:

“I can see why you were a top 10 finalist and why I had to immediately buy your game. Your 5+ years of hard work can be seen when you play this labor of love. I'm super excited to see some other Summoners and I think you nailed and perfected what makes turn based strategy games so amazing! Keep up the amazing work and I hope you had/have an amazing PAX!!!”

Of course, the greatest compliment you can give an indie developer is to recommend our game to your friends. And we had that in spades this year. I really enjoyed the experience of folks bringing their friends to the booth and pitching the game to them in their own words. Come Monday, when expo traffic finally slowed down, I found myself hanging out with attendees who’d now played the demo multiple times and simply wanted to chat and watch others play. As a special treat for these fans, I switched over from the expo demo to our prerelease build so they could experience both the full single player mode as well as play multiplayer games against their friends. It was exciting for attendees and myself to watch players battle each other.

Thanks for your Support!


It wouldn’t have been possible for me to attend this year without the support of my friend, Chris, who not only gave me a place to stay, but also kept me recharged each night with sour beers and chicken strips from Linda’s Tavern, and kept my mind sharp with some pretty intense chess battles in the late evening. Thanks buddy! Also special thanks to my local Utah Indie Game devs, Daryl and his son, Parker, who stopped by my booth multiple times to check on me, bought me lunch, and delivered a whole bunch of other treats and goodies to keep me going throughout the show.



I'm incredibly grateful for everything the PAX staff did to support us, and the opportunity it gave us to make personal connections with all of our new players. Welcome, everyone, to our Summoners Fate community, and thank you so much for your support!

Guide Part 7: Advanced Tactics

Previously, we discussed how Summoners Fate uses unique mechanics to make turn-based tactics more fast, fun and accessible without sacrificing deep strategy. Today, we're going to talk about how our advanced mechanics take turn-based tactics to the next level of awesome.

Advanced Tactics

The top down perspective of Summoners Fate was purposively chosen to ensure that the characters' directional facing has tactical significance. A quick glance at the battlefield provides instant information on which characters pose a counter attack threat and which could potentially be backstabbed. This dimension of directional facing powers advanced tactics that clever players can leverage to outwit even the most steadfast of opponents.

[h2]Counter Attack[/h2]
Each character gets one counter attack per round unless they are:
  1. Backstabbed
  2. Overkilled
  3. Not able to attack (ex: frozen or out of range)
The Marauder will counter attack if targeted from the front, knocking the insectoid into the spikes. By backstabbing, the insectoid denies the enemy a counter attack.

Characters who have used their counter attack for the round can be recognized by their idle stance. Notice that the Marauder's sword is no longer raised. Additionally, the icon of the sword crossed out over the character indicates that there is no danger of being counter attacked.

If the damage dealt by an attack is greater than the target's remaining life (bringing them to a negative life total) they are “overkilled” and get no counter attack.

I think we can all agree the squirrel is "overkilled"

A seasoned tactician in Summoners Fate recognizes that winning the war of attrition means maximizing your attacks each round while denying your opponent their counter attacks. You must carefully consider the order of your attacks against the enemy to achieve the best outcomes. For example, if you can sneak a unit behind an enemy to backstab, this might whittle him down enough to enable another one of your units to attack them from the front. Where they might have previously been injured by a counter attack, they can now overkill the enemy and survive to fight another day.

[h2]Combos[/h2]
It's always satisfying to push an enemy into a trap using a knockback attack. But what happens when there isn't terrain available to take advantage of? In Summoners Fate, gravity forces like knockback and pull always have value thanks to our unique combo system.

Combos work like this:
  1. Combos trigger during your turn whenever an enemy is knocked next to one of your units.
  2. The combo attack cannot be countered attacked by the enemy.
  3. The combo attack uses up your unit's action for the round.
  4. Units that have already attacked this round cannot combo.

Combos can be used in numerous ways to gain advantage. For example, you can team up with a unit that has knockback attack (like a Barbarian) to knock a more powerful enemy towards your awaiting allies and have each unit make an attack without the repercussion of a counter attack from the enemy.

Enemies cannot counter attack gravity combos, enabling these heroes to take down the Mountain Troll without getting sledged.

Combo attacks can also be used to close the gap on units out of attack range. Use a grapple spell to pull enemies into your waiting attack swing. You can also use combos to gain bonus actions during a round. For example, you can heal an ally with a cleric, then, use a knockback to trigger her combo attack.

Combos are especially fun for inspiring “game the system” moments where you try and rack up the highest combo chain possible to gain the strategic advantage.

Treant, Dreadnought Titan, and Barbarian engage in a game of Occuloid catch thanks to gravity combos. Occuloid is not amused.

[h2]Shield Block[/h2]
Equipment also plays a role in advanced tactics, and shields are a prime example of that. Characters wielding shields can block all physical attack damage (swords, arrows, etc.) that hit them from the front or sides. The act of blocking with the shield staggers its user, causing their shield arm to drop and leaving them vulnerable to subsequent attacks. The shield can be rearmed for another use by moving to a new position.

After blocking, the shield arm is staggered and lowers to the side, leaving its wielder vulnerable to subsequent attacks.

To use the shield again, the character must move to reposition their stance and regain their bearings.

Shields only protect the front, adding additional strategic value to unit positioning and backstab.

[h2]And More[/h2]
Counter attacks, combos and blocking are just a handful of the tactics available to you in Summoners Fate. Stay tuned for future articles where we'll cover additional mechanics to expand your strategic arsenal.

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Summoners Fate at PAX West



Summoners Fate Selected for PAX10

We're excited to announce that Summoners Fate was selected by PAX to be included in the PAX10!

The PAX10 are a collection of the 10 highest quality indie games critiqued and picked by the PAX staff from nearly 100 entries to exhibit at PAX West in a specially curated section of the expo hall. We are honored to have been selected for 2021 and stand alongside such outstanding game developers.

We'll be showcasing Summoners Fate at PAX West 2021 this week at the Washington State Convention Center in Seattle, Washington on Friday September 3rd - Monday September 6th. It's going to be a blast! Be sure to stop by so we can meet you in person :)

Demo Available!

During the PAX West event, we're also providing our free online demo of Summoners Fate on Steam. You can pick this up on our store page here:

https://store.steampowered.com/app/1681840/Summoners_Fate/

PAX Steam Event and Developer Streaming

PAX will also be hosting a Steam Event during PAX featuring the games exhibited. During this event, we'll be providing developer streaming of the gameplay so you can check out the other awesome features that will be available in Summoners Fate.

Guide Part 6: Meaningful Environment

During early development of Summoners Fate, we reached out to players to discuss what makes turn-based tactics gameplay so compelling. In contrast to card battlers, a tactical grid provides the dimensions of terrain and position. Obstacles must overcome, hazards avoided, cover from enemy fire taken. There is an innate satisfaction in the realism and creative solutions that the battlefield environment can bring to gameplay. A compelling turn-based tactics game has meaningful environment.

Terrain in Summoners Fate is destructible and persistent. In this example, a fireball destroys a patch of the earth, flings goblins across the map, and detonates spore pods, poisoning the Orc chief.

Meaningful Environment

To make a meaningful environment, three key pieces are needed:
  1. Tactical Significance
  2. Interactivity
  3. Persistence
[h2]Tactical Significance[/h2]
Terrain in Summoners Fate has tactical significance. Large rocks, trees and other structures block movement and line of sight. Hazardous terrain such as lava and spikes cause damage. Furniture such as weapon racks, armor stands and spell tombs can be looted for cards.

Trees block Goblin's line of sight to Barbarian

While the Skeleton Captain's shield protects it from frontal damage, the Barbarian's knockback attack pushes it into the spike traps to a poof-filled demise.

Tactical significance is what drives compelling decision making: Do I take cover in these trees to avoid enemy fire? Do I go for the weapons rack or spell tomb to acquire an advantage?

[h2]Interactivity[/h2]
With spells, you can interact with the environment to turn the tide of battle in your favor. Create walls of fire to stop the enemy advance. Open chasms and watch enemies plummet to their doom. Transform the environment into living creatures such as Treants and elementals.

Environment can be destroyed or transformed into powerful allies.

[h2]Persistence[/h2]
Decisions are more meaningful when they have permanent consequences. The battlefield in Summoners Fate changes, for better or for worse, in response to player decisions. Fire spells can burn down the forest, exposing covered enemies - but likewise, potential cover you may taken advantage of later is now gone. Scorch marks from your incursions will also linger in the world, providing a lasting marker of the destruction left in your wake.

Pyromancer casts Conflagration to burn down the forest. The burnt trees still block movement, but no longer block line of sight, leaving the insectoids exposed to enemy fire.

By creating meaningful environment, each battlefield in Summoners Fate offers unique challenges and possibilities for players to win in creative and satisfying ways.

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