Awkward 2 at the 'Brilliant Indie Treasures' event at Develop
Last month we were super fortunate to be featured at the 'Brilliant Indie Treasures' event at the Develop Conference in Brighton where we, Snap Finger Click, along with a selection of independent developers were invited to showcase our game to about 350 game industry people & press.
We were selected for the event with Awkward 2, and while we obviously think it’s a great game, it was amazing to hear all the positive feedback from the players!
We played the demo of the game and had constant queues of people either wanting to play the game, or just wanting to see how other people answered the weird and disturbing questions. It was great to see Awkward 2 catching so many people’s attention with special praise of the art, art direction and especially the look of Wick!

Additionally, we were thrilled to see how well our use-your-phone-as-a-controller software, Needletail, remained strong throughout the event as the internet was really bad and we ended up having to tether through a mobile phone using data the whole time. However, it didn’t disconnect once and players were able to play as intended, using their phones as a controller through a browser!
Overall it was a great event, with really positive feedback from players with lots of buzz for Awkward 2 and it only boosted our excitement to share the game soon with everyone!
We were selected for the event with Awkward 2, and while we obviously think it’s a great game, it was amazing to hear all the positive feedback from the players!
We played the demo of the game and had constant queues of people either wanting to play the game, or just wanting to see how other people answered the weird and disturbing questions. It was great to see Awkward 2 catching so many people’s attention with special praise of the art, art direction and especially the look of Wick!

Additionally, we were thrilled to see how well our use-your-phone-as-a-controller software, Needletail, remained strong throughout the event as the internet was really bad and we ended up having to tether through a mobile phone using data the whole time. However, it didn’t disconnect once and players were able to play as intended, using their phones as a controller through a browser!
Overall it was a great event, with really positive feedback from players with lots of buzz for Awkward 2 and it only boosted our excitement to share the game soon with everyone!