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Railroader News

Railroader 2024.4.3

A few more bugfixes and enhancements:

  • Improved AI behavior when approaching speed changes, particularly for longer trains.
  • AI Engineer no longer e-stops when cutting off as a helper. (RR-40)
  • Station Agent windows: expanded freight car catchment of Whittier to include Connelly, Bryson - Walker, Alarka Jct - Fontana, Almond - Wesser, Nantahala - Hewitt, Topton - GCRR. (RR-416)
  • `/tp` command: renamed "logcamp1" to "walker", added "connelly". (RR-115)
  • Added train length in feet to HUD data. (RR-83)
  • Improved flickering lights in areas like Bryson (which has a lot of lights) at higher quality levels by increasing maximum lights per object on Medium, High, Very High, and Ultra quality settings. We plan to look at ways to further improve this in the future. (RR-203)
  • Removed unused Cowee Bridge Site. (RR-125)
  • Fixed cars sent for coal at East Whittier getting lost if Sylva is unlocked while they are away. (RR-470)
  • Fixed cars that are away appearing in Station Agent window. (RR-471)
  • Fixed diesel stands and water columns appearing when they have not been purchased, since 2024.4.2. (RR-472)

Railroader 2024.4.2

A number of bugfixes – and a couple key enhancements, too!

  • Updated tutorial to start with loaded hopper at interchange. (RR-444)
  • Added stationary camera at dispatcher's panel, selected with `3`. (RR-251)
  • Handbrakes or independent brakes are now set on purchased/placed equipment as appropriate. (RR-421)
  • Set AI speed limit for crossovers in Bryson and Whittier to 15mph.
  • AI will now respect a fusee it has been told to pass, once it has passed it. (RR-448)
  • Map no longer shows speed signs and mile posts for unavailable track.
  • Fixed error in Walker Logging track labels in the Location panel. (RR-456)
  • Fixed Dillsboro Engine Service appearing in Locations panel before it has been purchased. (RR-463)
  • Fixed issue that could cause interchange to fail to handle all cars. (RR-468)
  • Fixed turntable bridge track appearing as available on map before it has been unlocked.

Railroader 2024.4.1

We've heard a lot of great feedback about the new Wear & Tear feature. While the feedback is generally positive, we've heard from a lot of you that it is too severe, and we agree, so we've reduced the wear from 5% per 100 miles to 1% per 100 miles, and the overhaul mileage from 1,000 to 5,000 miles. We expect to continue to adjust this in the future. Thank you for helping us shape this feature!

Additional changes & fixes:

  • Refinements to repair track to reflect time to repair in addition to overhaul time, if any.
  • Close Window keyboard shortcut is now custom bindable. (RR-446)
  • Increased car unload rates at Appalachian Hardwoods R1 and Locust Pin Co. BR3.
  • Fixed roster grouping by diesel and steam engines separately. (RR-457)
  • Fixed unable to manipulate car controls (handbrake, etc.) in some cases when a car returns to interchange. (RR-450)
  • Fixed car not returning to interchange in same game session if moved using Shift-Ctrl-M. (RR-458)
  • Fixed mouse look staying on when entering pause menu. (RR-439)
  • Fixed station agent window freight fields not clickable. (RR-443)
  • Fixed showing "+" for damage on car delivery rather than "-". (RR-445)
  • Fixed incorrect tooltip on engine roster map button. (RR-440)
  • Fixed Shift-Ctrl-M losing train crew. (RR-441)
  • Fixed Engine Roster resizing itself and discarding player resizing. (RR-449)
  • Fixed AI not observing speed limit west of Brooks. (RR-447)
  • Fixed doppler effect warbling in some cases.

Railroader 2024.4.0: Wear & Tear, New Chuff, UI Refresh and More!

Railroader 2024.4.0 has arrived! There's a lot in this update, including some important changes you'll want to know about. Let's get into it!

[h2]New Chuff and Crash Fix[/h2]

With this version we introduce a completely rebuilt chuff sound which smoothly matches the speed of the engine. It even changes with the cutoff/reverser setting, as well as between engines. We plan to further develop this in the future, but we're thrilled to finally share it with you. Farewell to that awkward transition around 11mph!

Additionally, this version fixes a crash that has been affecting some players. This crash is recognizable by the error code "0x887a0005" in the log, but it's important to note that there may be other issues lurking which crash with this same error code. If you encounter a crash with this new version, please try to get a sense of how frequently it occurs and if it is improved by using different quality settings before reporting it. Thank you!

[h2]Wear & Tear[/h2]



Maintenance is a huge part of running a railroad. With 2024.4.0, we're bringing some significant changes to equipment wear and maintenance. This has three components: regular wear & tear, overhauls, and repair parts.

Since launch, equipment has taken damage from hard coupling, derailments, and taking curves too fast. Now, every mile on the road will take its toll on your cars and engines, and engines will take more wear the harder they're run. You'll see a minimum of 5% damage every 100 miles.

A well-crewed repair shop will be able to keep your engines in good condition if you keep them in the roundhouse or shed when they're not on duty, but over time the miles have a deeper impact that routine maintenance can't address, limiting the shop's ability to fully repair equipment. However, performing an Overhaul (by setting a specific Overhaul repair destination) will instruct the shop crew to take time for those deeper repairs, bringing your equipment back to top condition. We recommend an overhaul every 1,000 miles.

Shop crews now consume Repair Parts when performing repairs. You'll need to manage your supply of repair parts in your engine service facilities. They can be purchased using company-owned box cars, just like coal or diesel fuel.

Lastly for wear & tear, shops now employ crews rather than individual workers. Wages have been increased accordingly. Additionally, you can disable wear & tear in Company settings.

[h2]Passenger Network and Reputation[/h2]

We've made a couple changes to how your Passenger Reputation is calculated which we think you'll like. For those of you updating with existing saves, note that these changes will result in Railroader forgetting any passenger stops you've made on that day, prior to upgrading.

The good news is that your passenger network reputation now only includes stations which have been served in the past ten days. This means that if you don't want to provide passenger service for a particular section of the railroad, you can simply never serve it.

Additionally, equipment condition no longer affects passenger fares. Instead, it drives a new passenger equipment reputation score.

[h2]Map Window Enhancements[/h2]



The map now displays switch positions, as well as a button to allow throwing any switch from the map! This can be disabled in Company settings.

Also: the map can now be resized using the control in the lower right corner. (We've also added resize controls to a number of other windows!)

The map no longer automatically centers on your position when being opened. A "locate me" button has been added, should you want to center the map on your position.

[h2]Redesigned HUD[/h2]



The on-screen selected engine controls have been redesigned, and you can now choose between Manual, AI Road, and AI Yard modes within the HUD, as well as perform AI commands, without needing to open the inspector!

[h2]Other UI Changes[/h2]

There's a new way to close windows: the Backspace key. This took us some getting used to, but we love being able to open the pause menu and save the game without having to close all of the windows first.

You can recall the last selected engine with X, or cycle between favorited engines using Shift-X. Remember that engines can be favorited in the Engine Roster window.

If you'd prefer to toggle mouse look by clicking the right mouse button (rather than the default of holding right mouse), you can select that in Preferences.

[h2]Operational Updates[/h2]



  • Cars loaded by off-railroad industries (such as Coal, Diesel Fuel, and Repair Parts for the player railroad) now take cars away while they are being filled. Cars are returned after 24 hours have passed.
  • Whittier Saw Mill now takes gondola cars for wood chip export.
  • Added second repair track behind the Bryson roundhouse.
  • AI Engineer now resumes track speed after passing Restricting or Approach signals in certain conditions.


See the complete release notes in-game for more!

Railroader 2024.3.1a and Dillsboro Yard Storage Tracks potential issue

Railroader 2024.3.1 (a) is now available with a fix for the AI getting stuck waiting for air line to be closed. This likely resolves the similar issue with handbrakes, however we haven't been able to reproduce that one to verify. (RR-410)

Also: It's come to our attention that the addition of the Dillsboro Yard Storage Tracks in 2024.3.1 creates a situation if you had hacked the storage tracks to be enabled in Company mode, upon installing 2024.3.1 the storage tracks would be disabled which causes problems for cars that were on those tracks.

To resolve this issue we recommend either:

  1. Before installing 2024.3.1, remove all cars from the storage tracks. (Note that you can change to the previous branch in Steam to wind back to 2024.3.0 for the time being and perform this change. Please make a backup of your save if you choose to do this.)
  2. If you are are unable to do the above, we recommend forcing this milestone to be completed using /progression advance db-yard-st // This will enable the yard tracks but will probably not recover the cars that were there. (We have written a bug to improve this behavior in the future.)


Thank you for bringing these to our attention and regret the inconvenience!