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Railroader News

Railroader 2024.2.3



  • Added milestone upgrade water columns at Alarka Jct and Almond.
  • Added lights at East Whittier.
  • Independent brake is now linked across engines when MU is enabled. Main reservoirs are also linked.
  • Fixed interchange served at top of hour, not at exact scheduled time. (RR-336)
  • Fixed animations not playing on newly purchased milestone elements. (RR-317 cont'd)
  • Fixed client unable to join when the equipment they had been riding has been deleted. (RR-337)
  • Fixed AI not proceeding once stop signal changes to approach at interlockings where the next signal is > 2km away. (RR-338)

Railroader 2024.2.2 is now available!

  • Re-graded Alarka Jct through Cochran tunnel.
  • Railroader will now prompt to re-place trains with invalid locations (such as from map changes) when loading a game.
  • Reverted headlight control scheme to original: Front Full - Front Dim - Off - Rear Dim - Rear Full.
  • AI will now call approach, stop, and restricting signals at interlockings. This can be disabled in company settings.
  • Interchanges: Removed limit on per-service number of cuts. Changed capacity limit to 70%.
  • Additional interchange service can now be scheduled for those of you with particularly busy railroads. Automatic return visits for full interchanges use the same system. The service interval is 2:30. You can schedule interchange service in the Locations panel, as well as see when the next service will be.
  • Re-added "Limit to 60fps" option to Vsync dropdown (Graphics Preferences).
  • Fixed signals showing incorrect aspects for clients after purchase. (RR-325)
  • Fixed coal loaders not operating immediately after purchase. (RR-315)
  • Improved diesel "quill" when signaling for crossings. (RR-317)
  • Manual car move (Shift-R) is much stronger now.

Railroader 2024.2.1 is up with some quick followup adjustments!

  • Reduced damage on collision, particularly at speeds below 10mph. (RR-305)
  • AI Yard Mode: Adjust behavior when coupling to a cut. (RR-306)
  • Doubled clickable distance for fusees.
  • P-18: Fixed headlight control position. (RR-307)
  • C-25: Fixed seat order on Ctrl-0.

Railroader 2024.2.0 is now available!

  • AI Engineer now makes passenger stops at stations matching selected stops on coaches in its train. This can be disabled Company window Settings; the minimum stop duration can also be set.
  • Added interactive headlight controls to engines and observation car and adjusted headlight shortcut behavior to match, allowing dimming both front and rear. (RR-232)
  • Adjusted how loading industries order cars. Should result in fewer unnecessary cars. (RR-278)
  • Added whistle volume preference. (RR-271)
  • Added AI setting to disable crossing signalling.
  • Added Vsync setting in place of "Limit FPS to 60" setting. (RR-268)
  • AI now announces low fuel levels. (RR-28)
  • Removed implicit gamepad movement binding to prevent unexpected input/camera drift. Instead, please use Steam's controller support to bind your gamepad to the movement keys.
  • Fixed AI Orders panel showing track speed and not lower ordered speed limit. (RR-270)
  • Fixed Andrews signal appearing on CTC panel when Andrews signals haven't been purchased. (RR-274)
  • Fixed Wilmot station icon position, teleport location. (RR-275)
  • Fixed Walker branch trestle alignment, re-graded bottom portion. (RR-277)
  • Fixed high tree density causing trees to excessively encroach upon the right of way. (RR-25)
  • Coal loaders no longer load cars not owned by your railroad. (RR-292)
  • Fixed Robinson Gap not loading cars if they already contain coal (likely via the prior item). (RR-293)
  • Fixed issue affecting some milestones which require cars of ballast. (RR-294)
  • Fixed offline passenger players in multiplayer counting toward total. (RR-299)
  • Overhead camera no longer stops following a car with a simple click. (RR-285)
  • B-65 is now "Large" curve radius, D-46 is now "Medium". (RR-262)

Railroader 2024.1.0

We've retuned the AI for this update and think you will find that it runs better than ever. If you find a situation it can't handle that it should, please post in #bug-reports on our Discord! Also: the AI has learned to whistle for crossings!

We've also adjusted the default braking force, and provided a new Company Setting to configure it for your save. "Medium" is the new, stronger default, while "Low" is roughly equivalent to the old braking force.

Additional changes:

  • Mines now check for cars in the way between the empty and its destination before moving them, as originally intended. (RR-243)
  • Limited multiplayer messages to 512 characters. (RR-242)
  • Reporting marks and numbers are now limited to 6 letters and &. Railroad names are limited to 50 characters.
  • The host can rename their railroad using the recharter console command. Example: `/recharter PC "Penn Central"` This command changes the reporting marks of existing cars to match, if possible without creating a conflict.
  • Fixed overhead camera momentarily showing old position when jumping to it via 0/9. (RR-241)
  • Increased log unloading speed at Whittier Saw Mill.
  • Pulpwood payments increased by 50%.
  • Maximum tree density restored to 2; detail density max remains at 1.
  • Fixed finance tab performance. (RR-149)
  • Fixed misaligned turntable causing chaotic derailments.(RR-110)