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噗噗的冒险乐园 News

1.0.10 Bug Fixes

Fixed an issue where some players received a “Save File Corrupted” message after loading and then saving their game.

Since some fixes involves several logic adjustments, we are currently testing the adventurer stuck in room and missing PuPu in room issues on the Playtest branch.
Once the build proves stable, it will be merged into the main (public) branch.

Ver. 1.0.9 Bug Fixes

1. Fixed an issue where abnormal Illusion Building data caused some players’ save files to fail to load.
2. Fixed an issue where the Royal Palace Altar in the Royal City became stuck after triggering the tech [Brave New World].
3. Fixed an issue where the Auto-Select Recovery Path option was not checked automatically.
4. Adjusted the drop items for the [Buried Past] storyline in [Depths of the Forest].

Ver. 1.0.8 Bug Fixes

Bug Fixes
1. Fixed an issue where the Diligence Tower’s exclusive dormitory did not prioritize work assignments by type.
2. Fixed an issue where some players’ save files showed negative Park Satisfaction values.
3. Fixed an issue where abnormal queue numbers caused hot spring state errors.
4. Fixed an issue where selecting certain PuPus in the Diligence Tower did not take effect properly.

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Issues Under Repair
We’ve received feedback on the following problems, which are being fixed and will be addressed in upcoming versions:
1. Abnormal behavior when switching from Demo or test versions to the full release.
2. Building freezes caused by abnormal adventurer states.
3. Save-load errors caused by corrupted hot spring data.

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Issues Under Investigation
We are still investigating the causes of the following issues.
If you encounter similar cases, please share your gameplay steps—this will greatly help our debugging process!
1. Abnormal leftover occupied tiles after weeding in certain cases.
2. Newly summoned adventurers sometimes stand idle at the Summoning Circle (resolved after loading a save).
3. Newly summoned adventurers sometimes stand idle in front of the Commission Board (resolved after loading a save).

Ver. 1.0.7 Bug Fixes

Bug Fixes
1. Fixed an issue where abnormal adventurer data caused save-load failures.
2. Fixed an issue where abnormal hot springs caused save-load failures.
3. Fixed an issue where, after loading a corrupted save, players could no longer load other saves or start a new game normally.
4. Fixed a crash that occurred when the Alchemist performed the wish [Special Purpose].
5. Fixed an issue where the [Self-Directed Performance] tech in the Mound Maze caused save-load errors in certain cases.
6. Fixed an issue where saving/loading immediately after summoning a hero at the Summoning Circle while the game was paused caused the hero to become stuck.
7. Fixed an issue where opening certain interfaces caused the ESC key and game speed hotkeys to stop working.
8. Fixed an issue where attempting to repair the Tower of Union with insufficient Gem Shards incorrectly triggered the comic playback.
9. Added compatibility handling for corrupted data; some damaged PuPus or Illusion Buildings may be cleared automatically. Simply re-transform or rebuild them to restore normal function.

Issues Under Repair
We’ve received feedback on the following problems, which will be fixed in upcoming versions:
1. Adventurer satisfaction drops abnormally into negative values after saving/loading.
2. Abnormal behavior when transitioning from Demo or test versions to the full release.
3. Buildings becoming inaccessible to adventurers due to abnormal PuPu states.
4. Hot springs becoming inaccessible due to abnormal Illusion Building states.

Issues Under Investigation
We’re still investigating the causes of the following issues.
If you encounter similar situations, please submit your gameplay actions and conditions — it helps us a lot!
1. Abnormal leftover occupied tiles after weeding in certain cases.
2. Newly summoned adventurers sometimes remain idle at the Summoning Circle (resolved after loading a save).
3. Newly summoned adventurers sometimes remain idle in front of the Commission Board (resolved after loading a save).

Community Q&A

🎉 Dev Update: Thank You & Holiday Greetings! 🌕✨
[p]Dear Park Managers,[/p][p]Thank you so much for playing PuPu’s Adventure Park and for all the support you’ve given us![/p][p]As we head into the holiday season here in China — celebrating both the Mid-Autumn Festival and National Day 🏮🍂, we’d like to send our warmest greetings to all of you around the world.[/p][hr][/hr][p] [/p][h2]🛠️ Updates After Launch[/h2][p]Since the official release, we’ve received lots of feedback regarding controls and gameplay.[/p][p]First of all—thank you for reporting these issues! 🙏 And we’re sorry that some of them disrupted your experience.[/p][p]💡 In the first week after launch, we’ve been releasing daily patches to address reported bugs and early balance adjustments. Check the in-game patch notes for details.[/p][hr][/hr][p] [/p][h2]🔧 Current Bug Fixes in Progress[/h2][p]We are urgently fixing known bugs and investigating more. Here are the major ones:[/p]
  • [p]Adventurers suddenly freeze in place in large numbers ➜ Workaround: Reload your save. Cause is still under investigation.[/p]
  • [p]Duplicated PuPu causes a building to freeze ➜ Workaround: Check if the same PuPu exists in another building. Close both, set them idle, and remove the duplicate.[/p]
  • [p]Cleared cherry blossom piles leave ground unbuildable ➜ Workaround: Reload save. Still trying to reproduce this.[/p]
  • [p]Summoned adventurers stuck at the Summoning Circle ➜ Workaround: Save & reload. Cause under investigation.[/p]
  • [p]UI disappears in the early game ➜ Still unknown, attempting to reproduce.[/p]
[p]👉 If you encounter these or other issues, please use the in-game “Feedback - Save Upload” to send us your save file + a description. This helps us tremendously in fixing problems! ❤️[/p][hr][/hr][p] [/p][h2]❓ Community Q&A[/h2][p]We’ve also received many gameplay questions. Here are some answers that might help new Park Managers:[/p][h3]📜 Q: How do I know if a commission is successfully accepted?[/h3][h3][/h3]
  • [p]On the Adventurer Info tab, the yellow area (right side) shows commissions available for their current identity.[/p]
  • [p]The red area (left side) shows commissions already accepted.[/p]
  • [p]Each adventurer follows this list in order after being summoned.[/p]
  • [p]Each adventurer also has their own unique Wish Commission (darker red). 👉 Completing these is the only way to get rent-payment items, so don’t ignore their wishes![/p]
[hr][/hr][p] [/p][h3]💎 Q: I can’t pay the rent! OAQ[/h3]
  • [p]Make sure adventurers complete wish commissions to earn Joy Crystals.[/p]
  • [p]Expanding your park, summoning faster, summoning new adventurers, or different identities all affect rent costs.[/p]
  • [p]As rent increases, Joy Crystals may not keep up → adjust commissions and adventurer types accordingly.[/p]
[p]You can also use Goblin Coins to cover rent, but they run out fast![/p][p][/p][p][/p][hr][/hr][p] [/p][h3]🐾 Q: PiPi are too hard to raise…[/h3]
  • [p]Summoning PiPi costs Sweat. Early on, resources are scarce, so use Sweat wisely.[/p]
  • [p]Use building tech, policy cards, or set adventurers to “Sweat Priority” mode. This way PiPi can work harder and adventurers will generate more Sweat.[/p]
[p]Find your own balance and survival route![/p][p][/p][p][/p][hr][/hr][p] [/p][h3]⚔️ Q: Why did my Challenge fail before the timer ended?[/h3]
  • [p]Challenges vary in difficulty and must be chosen carefully.[/p]
  • [p]Some dispatch special adventurers with challenge icons above their heads.[/p]
  • [p]If these adventurers fail their wishes and leave the park, the challenge ends early.[/p]
[p]When you have many adventurers, be sure to give challenge adventurers extra care![/p][p][/p][hr][/hr][p] [/p][h3]🏗️ Q: The building queue is full and adventurers are leaving early. What do I do?[/h3]
  • [p]Adventurers follow objectives in order.[/p]
  • [p]If you want them to do something else, click “Change Building” and pick a new target.[/p]
[p]You can check all adventure stats in the "Adventures in the Park" list.[/p][p][/p][p][/p][hr][/hr][p] [/p][h2]🌟 What’s Next[/h2][p]We’ll continue fixing bugs and improving stability in the coming days.[/p][p]Thanks again for all your support, and once more—we wish you a Happy Mid-Autumn Festival & National Day! 🎊🌕[/p]