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噗噗的冒险乐园 News

0.8.5.1.1226 更新补丁


· 调整了勇者冒险面板的冒险状态显示
· 修复了噗噗窝占点导致的部分存档卡死的问题
· 修复了读取过老存档后新开始游戏勇者路径没有重置导致游戏卡死的问题
· 修复了新手引导部分箭头显示错误的问题
· 修复了快速造路时搬建筑导致的显示异常问题

0.8.5.1.1225 Bug Fix

0.8.5.1.1225 Bug Fix
· Fixed an issue where adventurers got stuck in buildings due to building technology effects.
· Fixed a freeze issue when clicking "Recall" while a hero was performing a commission.
· Fixed an issue where hero commission goals did not accumulate properly.
· Fixed an issue with abnormal display of building technology effects in the park blueprint.
· Fixed issues where the guard's wishes “Get a Good Weapon” and “Upgrade Defense” could not be completed properly.
· Fixed an issue where heroes could be lost under certain operations
· Fixed an issue where ghost Pupus appeared in the Pupu Nest
· Fixed an issue where the hero commission “Solid Support” could not be completed properly on the volcano map
· Adjusted some display detail issues

0.8.5.1.1223 Bug Fix

· Fixed an issue where save failures prevented the game from running properly in some cases
· Fixed an issue where adventurers got stuck in the summoning circle and could not proceed with adventures
· Fixed an issue where abnormal Guard wish paths caused the game to freeze after loading

0.8.5.1.1220 Bug Fixes

0.8.5.1.1220 Bug Fixes
· Fixed an issue where some hero commissions could not accumulate properly
· Fixed an issue where saves could not be loaded properly under certain conditions
· Fixed an issue where initial unlocked commissions for some heroes could not be completed
· Fixed an issue where commission targets in the tent were displayed incorrectly
· Fixed an issue where some adventurers’ wishes did not correctly indicate no path
· Fixed an issue where some deformed buildings caused adventurers to get stuck

0.8.5.1 Version Update Notes

Ta-da! The major update we previously mentioned is here!!
[h3]Since this update involves extensive low-level code reconstruction, previous version save files will no longer be compatible.[/h3]
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Here are the specific update details:

[h2]💻 Gameplay System Adjustments[/h2]

· Added the Adventure Journey feature, allowing adventurers of different identities to be assigned goals, sequences, and paths.

· Identity Summoning adjustment: Summoned identities can now be adjusted at the summoning circle anytime.

· Rent Payment System adjustment: At the beginning of each month, Joy Crystals from the previous month are automatically collected as rent payment. Any excess is returned as Goblin Coins, with fluctuations based on satisfaction during collection.

· Added the Goblin Shop: During rent collection each month, Goblin Coins can be used to purchase resources.

· Tower of Diligence adjustments: Removed the Public Dormitory feature. When the Tower of Diligence is activated, all idle Pipi in the nest automatically enter Hosting mode and will independently work at assigned buildings in hosting mode. The Exclusive Dormitory feature remains unchanged.

· Tower of Wisdom adjustments: Added the Energy mechanism. The fixed level-to-transformation-building relationship has been removed. Players can now freely choose unlocked transformation buildings within the energy limit.

· Challenge System adjustment: Removed the random trigger mechanism. Instead, three challenges will now remain constant in the park, updated at fixed intervals. Players can spend specific resources to take them on voluntarily.

· Adventure Building adjustments: Pipi can be assigned to work at buildings below their level, but this will consume additional stamina.

· Adjustment to adventurers’ Go to Room feature: When assigning adventurers to change their destination building, players can directly select the adventure goal to be executed at that building.

· Expand Land Plot adjustment: The expansion system now uses smaller land plots for more granular control.

· Swap Box adjustment: Now supports manual configuration of item types available for swapping.

[h2]💻 Logic Adjustments[/h2]

· Optimized room queuing logic and adjusted capacity limits.

· Adjusted adventurer satisfaction calculation: Satisfaction is now determined solely by the number of preferences (smiles) obtained during an adventure. Wishes and commissions no longer affect satisfaction.

· Overall adjustment to adventurer logic: Adventurers now follow designated adventure paths.

· Adjusted logic for adventurers gaining gold and enhancing combat power.

· Adjusted adventurers’ pathfinding mechanisms for wish- and commission-type adventures.

· Adjusted logic for adventurers’ selling activities.

[h2]💬 Content Adjustments[/h2]

· Revised building storylines, interaction requirements, and outputs based on the new commission, wish, and adventure path features.

· Adjusted adventurer identity preference types and adventure item categories.

· Adjusted Challenge content, rewards, and added difficulty tiers for progressive challenges.

· Added Development Points-related building technologies.

· Adjusted Policy Card effects.

· Revised tutorial steps and content, including guidance on Policy Cards, Challenges, and other features.

· Updated content in the manual.

[h2]🎨 UI Display & Operation Adjustments[/h2]

· Dragging operation adjustments: While constructing buildings or assigning adventurers to rooms, players can now drag the map with the right mouse button without exiting the current operation.

· Main page UI layout adjustments: Combined the timeline and calendar while adding a “Rent Estimate” feature.

· Adjusted the adventurer identity summoning interface to integrate assignment operations and identity information display.

· Revamped the building information interface, dividing it into three tabs: Basic Info, Building Technology, and Storyline.

· Rearranged tabs in the Commission Board by region based on unlocked buildings.

· Added new tooltips for clarity.