1. Ravager
  2. News

Ravager News

Ravager is 25% Off for the Steam Summer Sale!

[p]It's that most glorious time of year - the Steam Summer Sale, when we spite Lord Sun by staying inside and playing lots of video games. And we are celebrating in suitable fashion: with a whopping 25% off both Ravager and the Ravager soundtrack.[/p][p]Already own a copy? Or want to save even more money? Then check out our bundles with fellow creators of deeply cultured content:[/p][p][dynamiclink][/dynamiclink]The new Dark Desires bundle offers a delectable and diverse trio of villainous protagonist games:[/p][p]In Slaves Of Rome, you were born a master. A true Roman! The slaves are here for one reason only - to serve you! You can also trade the slaves you have trained, send them to missions to earn you money, and build your reputation. You can be a nice master and form a real bond with your slaves (each with unique back story and personality), or more of an "typical" Roman master with a more dominating approach.[/p][p]In Vae Victis - Khan, you play as Karder Dal-Arouya. He is many things: a prince, an escaped prisoner, a usurper, a brute, a fighter. But he has only one goal in life: to conquer the empire stolen from him by his treacherous queen mother. On his quests you will meet friends and foes, powerful beasts, and sexy rulers. Dominate your defeated foes, and decide whether you want to use them for your dark pleasures or seduce them to aid you with their skills and knowledge.[/p][p][dynamiclink][/dynamiclink]The Fantastic Fantasy bundle pairs Ravager with a recently-completed AVN fantasy classic.[/p][p]In Between Two Worlds, you and your friends are playing a simple tabletop game, adventuring in the fantasy world of Euchora. But strange things start happening to you. What is going on? Take on the role of the hero. Or, is it the anti hero? That is up to you! Through your choices in the game you will either save the day and stand proudly with those you love, or you will rule the darkness with them kneeling at your feet. And warming your bed at night![/p][p][dynamiclink][/dynamiclink]The Darkest Knights bundle is for enjoyers of narrative-rich dark fantasy. It addition to Vae Victis - Khan, it has two exciting titles:[/p][p]In Parasite Black, you play a hero thrust into an existential war, and unexpectedly cursed with monstrous power. With your newfound "gift," you may hold the key to turning the tide of war and saving the realm from destruction. But you’re not just saving the world—you’re deciding who you want to be in it. Do you lead with honour, dive into debauchery, or something in between?[/p][p]In Her Last Piece, you are trapped alone in the castle of a sinister and powerful woman. Choose your path as you try to survive Arvenia's mind games! Will you stay focused on your escape? Or will you perhaps try to win her heart? Be careful - her possessive dark desires might lead to more than you bargained for. Can you survive a dark yandere queen's schemes? Or will you fall for her charms? Always remember... She lies.[/p]

Version 5.2.5, Sisters & Resisters

[p]Dev Notes[/p]
  • [p]The new Ravager: Moon-Friendly Edition is available to wishlist now. Of interest to streamers, enjoyers of less explicit dragon fiction, and our friends in Germany or China.[/p]
  • [p]As I mentioned in my State Of The Realm post, I recently discovered that I have ADHD, and I have started treatment. It’s going well! I am rapidly accelerating back up towards full productivity. Thank you for all your advice and encouragement![/p]
  • [p]MVP of this build is Lubbio, for his truly spectacular array of new scene art.[/p]
[p]Act V Features[/p]
  • [p]Dynamic: Sabetha and Inej’s Chapter One dialogue is adapted if they are broken (collab with DoItToJulia).[/p]
  • [p]Dynamic: The ‘Sabetha Special’ plays out differently if Sabetha and Inej are broken (collab with DoItToJulia).[/p]
  • [p]Art: Chia cleans up Boof’s mess (five images, Lubbio).[/p]
  • [p]Art: Knight Maelys performs a bridging action (three images, Lubbio).[/p]
  • [p]Art: Mina is made to relax(?) by the dragon (four images, Lubbio).[/p]
  • [p]Art: Broken Mina, while pregnant, fulfils her collateral obligations (six images, Lubbio).[/p]
  • [p]Animation: Killtoy Maëlys gives you a hand, animated (2 variants, 16 animations, Amon Ra).[/p]
  • [p]Animation: Killtoy Maëlys receives her orders orally, animated (2 variants, 16 animations, Amon Ra).[/p]
  • [p]Animation: Knight Maëlys becomes a decorated soldier, animated (8 animations, Amon Ra).[/p]
  • [p]Gallery: Chia’s “Cleanup On Aisle Three” scene has been added to the Gallery (Tosk).[/p]
  • [p]Gallery: Maelys’s “Bridging Action” scene has been added to the Gallery (Tosk).[/p]
  • [p]Gallery: Mina’s “Can I Talk To You In My Office?” scene has been added to the Gallery (Tosk).[/p]
  • [p]Gallery: Mina’s “Collateral Obligations” scene has been added to the Gallery (Tosk).[/p]
[p]Act I-IV Features[/p]
  • [p]Scene: Eburon and Issa resolve their differences in the war room (collab with D Fyler, DoItToJulia, and HereToHelp).[/p]
  • [p]Scene: Sabetha and Inej learn to give and take (collab with D Fyler and DoItToJulia).[/p]
  • [p]Scene: Inej proves that she can do anything that Sabetha can do (collab with D Fyler and DoItToJulia).[/p]
  • [p]Dynamic: Dr. Breaker has a double booking with a pair of catkin sisters (collab with D Fyler and DoItToJulia).[/p]
  • [p]Note: Not all ensuing interactions with Sabetha and Inej will reflect their broken status just yet.[/p]
  • [p]Art: Dedicated art for the rest of Mina’s post-breaking captive scenes (three variants, 15 images, Lubbio).[/p]
  • [p]Art: Remastered art for Mina’s drunken rough tumble (5 images, Lubbio).[/p]
  • [p]Art: Remastered character sprite for dragon-Darja (Irrelevant Art).[/p]
  • [p]Art: Remastered emotes for dragon-Darja (11 images, Irrelevant Art).[/p]
  • [p]Art: Remastered character sprite for the male commoner (Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered emotes for the male commoner (5 images, Sintax Error & Irrelevant Art).[/p]
  • [p]Animation: Maëlys delivers a compromise manually, animated (8 animations, Amon Ra).[/p]
  • [p]Voice: Sabetha’s previously-missing lines in the initial preference setting, and ‘remain indoors’ bonus content (Emery Aylar).[/p]
  • [p]Voice: Sabetha’s previously-missing lines in the rogues’ initial meeting, second meeting, and the heist itself (Emery Aylar).[/p]
  • [p]Voice: Sabetha’s part in the attempted heist planning while consorts (Emery Aylar).[/p]
  • [p]Sound: Maëlys, Heloïse, Sabetha & Inej, Mina, and Issa’s Act III captive content has been populated with more sound effects (HereToHelp).[/p]
  • [p]UI: Content Flag Icons have been added the Gallery, letting you know what content is in each scene. Screen readers will instead read out the content flags for each scene (HereToHelp).[/p]
  • [p]UI: An option has been added to the Sound settings to disable overlapping character voice lines (HereToHelp).[/p]
  • [p]UI: An option to disable screen shake effects has been added to the Accessibility menu (HereToHelp).[/p]
  • [p]UI: The Accessibility and Language icons will be higher-contrast if the High Contrast Text setting is used (HereToHelp).[/p]
  • [p]UI: Hover highlighting has been added to the Gallery, making it easier to navigate for players on keyboard and controller (HereToHelp).[/p]
  • [p]UI: A custom defloration visual and sound effect has been added, for those with Virginity content enabled (HereToHelp).[/p]
  • [p]Gallery: Mina’s “Pawnbreaking” scene has been added to the Gallery (Tosk).[/p]
[p]Tweaks[/p]
  • [p]Disabling the "Fluid Physics" content setting will yield alternate, less body-function-y narration during a variety of scenes (HereToHelp).[/p]
  • [p]A custom screen effect has been added for when the dragon is kicked in the balls by Inej, to better depict the experience (HereToHelp).[/p]
  • [p]Maëlys's scene art will disappear at more appropriate times for several scenes (HereToHelp).[/p]
  • [p]Mina’s dialogue about craving a bath is responsive to whether or not you have built a bathhouse (DoItToJulia).[/p]
  • [p]A number of nonstandard text pauses after commas have been removed (HereToHelp).[/p]
  • [p]More edge cases are now covered by the Inline Character Icons accessibility setting (HereToHelp).[/p]
  • [p]Act I has undergone a comprehensive internal restructure to improve maintainability, and support future work (HereToHelp).[/p]
  • [p]The left panel of the Gallery is now easier to navigate on keyboard and controller (this applies to the layouts for both standard and small screens) (HereToHelp).[/p]
  • [p]The tooltip in the Gallery has been better centered (HereToHelp).[/p]
  • [p]Gallery entries' text and image are now treated as a single entry for the purposes of keyboard/joystick navigation, making it easier to quickly move between entries (HereToHelp).[/p]
  • [p]All instances of outdated character art in the Gallery's Character Select screen have been updated to their new versions (HereToHelp). [/p]
  • [p]In the Gallery's Character Select screen, more space has been added between the character images and the bottom buttons, making things less cramped and the buttons easier to use (HereToHelp).[/p]
  • [p]The "Lock All" and "Unlock All" buttons have had their alt text tweaked to make their function clearer (HereToHelp).[/p]
  • [p]The tab graphic in the Preferences menu will no longer appear when Font Override or High Contrast Text is enabled in the Accessibility settings (HereToHelp).[/p]
  • [p]In the Gallery's Character Select screen, the "Gallery" title header has been styled to be more consistent with other screen titles (HereToHelp).[/p]
  • [p]The Gallery and Achievements screen title headers have been made invisible to keyboard/joystick navigation and self-voicing, simplifying navigation (HereToHelp).[/p]
  • [p]Inline Character Icons will always be on the same line as the start of the name they're part of (HereToHelp).[/p]
  • [p]The internal version detection used during compilation has been tweaked so as to more reliably separate the game version from the update name (HereToHelp).[/p]
[p]Fixes[/p]
  • [p]Machine translations will now use the proper font during the parody dream.[/p]
  • [p]Chia’s “Cleanup In Aisle Three” scene won’t play when visiting your betrothed if Naho isn’t broken.[/p]
  • [p]Heloïse, Maëlys, and Žižeryx have had their diacritics added in places they were missing.[/p]
  • [p]Heloïse will kneel when comforted after being threatened during her pregnancy talk.[/p]
  • [p]Inej's side portrait will not appear nude if her main sprite is clothed and pregnant.[/p]
  • [p]The option to punish Issa now requires the "Intersex" tag to be enabled.[/p]
  • [p]During Issa's scenes, art properly respects the "Fluid Physics" content setting.[/p]
  • [p]After Issa’s kobold punishment, he will not perform the same cough two lines in a row.[/p]
  • [p]Maëlys's possessive form has been better standardized.[/p]
  • [p]After giving the dragon a handjob, Maëlys will no longer forget to bathe if she just received clothing.[/p]
  • [p]Killtoy Maëlys will show the appropriate decorations when she services you manually.[/p]
  • [p]On the night before the attack on Pale Rock, Malice will no longer refer to herself as a virgin if the player has Virginity disabled.[/p]
  • [p]Broken Mina will respond correctly to “READY?” or “BEG FOR IT.” during her pregnant palace scene.[/p]
  • [p]Dirtying Mina's dress during her randy consort scene will now show the appropriate art.[/p]
  • [p]During Mina's randy consort scene, art properly respects the "Fluid Physics" content setting.[/p]
  • [p]Sabetha’s toppy is no longer so sloppy that the sounds continue after you have removed yourself.[/p]
  • [p]When painting Sabetha’s backdoor, her climax VA will play at the appropriate time.[/p]
  • [p]Characters will recognize Žižeryx's name during naming when the diacritics are included.[/p]
  • [p]Code to handle loading old saves into newly updated content has been improved, protecting you from some rare crashes in future.[/p]
  • [p]Fixed a crash during the "delete all saves" option caused by unexpected filenames.[/p]
  • [p]The "Main Menu" button in each character's Gallery page is accessible to players on keyboard and controller.[/p]
  • [p]Certain obscure stat changes will no longer display for players viewing scenes through the Gallery.[/p]
  • [p]Roman numerals in gallery scene descriptions will be read correctly by screen readers.[/p]
  • [p]The logic that displays the day overlay in Acts II and III has been adjusted to ensure it will always go away during illustrated scenes.[/p]
  • [p]Disabling "Continue Voices Until Interrupted" will now actually cause voices to stop whenever the textbox advances. "During Menus" has also been fixed, such that choice menus should properly interrupt dialogue when the setting is disabled.[/p]
  • [p]The "Achievements" title header in the Achievements menu will respond to the user's Font Override and High Contrast Text settings.[/p]
  • [p]Everything caught by our noble and hardworking playtesters! Thank you testers![/p]
  • [p]And typo fixes, as always.[/p]

Ravager - Moon-Friendly Edition

[p]For all of its many qualities, Ravager has a few shortcomings: it cannot be acquired in some localities, it cannot be played by streamers, and it is certainly not for everyone. After numerous requests, and a lot of studious work from our coders, we are happy to correct that with Ravager - Moon-Friendly Edition.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Ravager - Moon-Friendly Edition presents a less explicit rendition of our draconic fantasy epic. The world the dragon inhabits is just as dark - you just don't indulge in that darkness yourself.[/p][p][/p][p]If you already own a copy of Ravager, you do not have to worry about the Moon-Friendly Edition! We will update both games seamlessly, in parallel. But maybe you know a friend who might enjoy being a dragon in a different way, or who is from one of those localities that frowns on cultured(tm) content. We are accelerating our translation efforts, with the goal of giving better support to non-English-speaking players when it releases.[/p][p]
Ravager - Moon-Friendly Edition is available to wishlist now. If you're interested, lease do![/p]

State Of The Realm: May

Hi hi, dragon fans! It's been a while since my last State Of The Realm post - too long, in fact. I’ve been dwelling in a big bank of brain-fog since the start of the year, and trying to figure out exactly why that might be (overwork? seasonal depression? burnout? pituitary nonsense?). Turns out I have ADHD! And have had it forever, but nurturing Ravager as it grows has suddenly made it a problem.

The good news is that this is typically very responsive to medication, which I am commencing imminently. I’m not saying that a taste of Malagar’s infernal crystal stash will transform me into a productivity wyrm overnight - but I’m not saying it won’t do that. Just in case, I’ve brought Midnight on board as a transitional project manager, and Nyah in a more persistent capacity as my glamorous assistant.

The merit of being a whole-team production is that progress still gets made, even when the executive layer is dysfunctioning. So there’s lots to look forward to for you all! Amon Ra has just completed an impressive roster of new animated scenes, DoItToJulia and her writing squad are busily fleshing out the game with oft-requested content, Sintax Error is providing our waifus with some facial beauty treatments, HereToHelp is continuing to prettify our UI and brief our artists, Irrelevant is working on some little treasures for Steam’s point shop, and Mattrex is continuing to chip away at the next main plotline development.

We’ll keep up our monthly updates, big or small, while I am getting myself back to full capacity. But hopefully we’ll see fewer of the ‘small’, and much more of the ‘big’. Thank you for your patience - I look forward to seeing it well rewarded. Time to sharpen those claws!

Version 5.2.4, Surplus & Usurpers

Dev Notes
  • I finally have my health sorted! Hurrah! Please enjoy this nice housekeeping update; plenty more is on its way.
  • We are experimenting with offering alternate machine translations while the manual translations are still in progress - right now, this is available for French and Spanish. Please let us know whether this is something you’d like to see for other languages.
  • MVP of this build is Miah, for their fantastic work on our walkthrough.
Act V Features
  • Harem: Mina has new dialogue in Act V Chapter One if she has been broken.
  • Scene: Getting more from broken Mina while she is pregnant (collab with DoItToJulia).
  • Dynamic: You may be able to press Mina regarding a certain visual incongruity, if you know what you’re looking for.
  • Art: Balthorne is silenced at last (5 images, Lubbio).
  • Art: Balthorne is overthrown, from behind (4 images, Lubbio).
  • Voice: Adeline’s part in her transanguination (Marina Montague).
  • Voice: The dragon’s part in Adeline’s end-of-chapter-one snuggles (GreyScale).
  • Voice: The dragon’s part in Chia’s end-of-chapter-one snuggles (GreyScale).
  • Voice: The dragon’s part in Malice’s end-of-chapter-one snuggles (GreyScale).
  • Voice: Malagar’s Act V conversation about his new lodgings (Jim Peakway).
  • Gallery: Balthorne’s oral scene has been added to the Gallery (Tosk).
  • Gallery: Balthorne’s anal scene has been added to the Gallery (Tosk).
Act I-IV Features
  • Scene: Getting more from broken Mina (two variants, collab with Deoz and DoItToJulia).
  • Art: Naho's mercenary fate (4 images, Lubbio).
  • Voice: The dragon’s part in his Moonday celebration (GreyScale).
  • Sound: A variety of new sound effects have been added to the game, currently populating Acts I and II (HereToHelp).
  • Sound: The entirety of Act II has been populated with many more sound effects (HereToHelp).
  • Sound: Chanwe, Cooch, Darja, and Marie-Anne’s Act III captive content has been populated with more sound effects (HereToHelp).
  • UI: An "Auto" button has been added. Autoplay behaviour can be customized in the Sound and Text settings. (HereToHelp)
  • UI: "Inline Character Icons" have been added as an (experimental) option to the Accessibility menu. If enabled, this will add a small image any time a character is mentioned by name. (HereToHelp).
  • UI: The last line of text will now persist into choice menus that would otherwise leave the textbox empty. This behaviour can be toggled in the Text settings (HereToHelp).
  • UI: The language selection UI has been reworked, and is now accessible from the icon in the bottom right of the main menu (HereToHelp).
  • Gallery: Naho’s mercenary fate has been added to the Gallery (Tosk).
  • Translation: A complete machine translation has been added for French and Spanish.
  • Walkthrough: The walkthrough has been completely refreshed, improved, and extended up to the current version (Miah).
Tweaks
  • The Walkthrough button now directs the player to an online-hosted version (HereToHelp).
  • The "Display" tab of the Preferences menu has been split into "Text" and "Display", with an improved layout (HereToHelp).
  • The interaction between automatic text pausing and setting "Text Speed" to maximum has been improved, and is much more clearly depicted in the GUI (HereToHelp).
  • The quick menu during the parody dream has had its options adjusted to accommodate the "Auto" button, and provide more sensible options for different screen sizes in general (HereToHelp).
  • The standard quick menu has been tweaked to appear better on small devices (HereToHelp).
  • Playing the parody dream with Enlarged Quick Menu enabled in the accessibility settings will now use the GUI for small devices (HereToHelp).
  • Leaving the entry blank when Darja asks what she should call the dragon will default to your chosen name, rather than "Ravager" (HereToHelp).
  • Marie-Anne's cursing has been made more cosmologically accurate (HereToHelp).
  • Mina cannot be propositioned for marriage in Act V Chapter One if you broke her.
  • Mina cannot be made consort in Act IV if you broke her.
  • The "art coming soon" text that appears for some scenes will no longer appear if the player has sceneart disabled (HereToHelp).
  • The Accessibility menu option to change the game's font to Atkinson Hyperlegible has been updated to use Atkinson Hyperlegible Next (HereToHelp).
  • The UI text colours have been subtly tweaked for higher contrast, improving legibility (HereToHelp).
  • The Gallery, Achievements Menu, and a few options in the Preferences menu have been restyled to be more consistent with the rest of the UI (HereToHelp).
Fixes
  • During Chanwe's third lesson, the narration will not imply the player has sodomised her if they have not done that.
  • Cooch putting her clothes back on when ‘messy’ will not crash the game.
  • When drinking with Cooch and Darja, the dragon's drunken flashbacks will not include Chia if she has nothing to say.
  • Darja will properly respond to the player naming themselves after Celia.
  • The dream of Darja visiting Mina will not occur if the dragon hasn't met Darja yet.
  • Changing Issa's name in Act V Chapter 2 will no longer cause a crash.
  • Issa will not remain perpetually nude if you elect to punish him during your first meeting.
  • Marie-Anne will not continue moaning forever in the afterlife, if she was terminated during your encounter in the farmstead.
  • Broken Mina's secret stash of clothes has been confiscated. If the dragon wants her nude, she'll stay nude.
  • Sleeping with consort Mina after abstaining for several days will not cause her to moan forever.
  • Valzira will not appear pregnant in some CGs if she isn't yet showing.
  • You may no longer visit Žižeryx in Act V after pissing it off - at least, not until you can bring an army with you.
  • The dragon will not say some captives' titles twice when gifting them to the kobolds.
  • The "Deja Vu" achievement will properly consider which territory was conquered before granting the achievement.
  • The "Return" button in the Achievements menu no longer directs the player to an empty Status screen if they were previously in the Main Menu, and will now read "Main Menu" when that's the case.
  • The button for automatic text pausing will no longer display as half-enabled when text pausing is manually set to exactly 0.5 seconds.
  • Some goopy sound effects that were unaffected by the "Fluid Sounds" setting have been moved to the right audio channel.
  • In the Achievements menu, the tooltip warning about disabled content will not overlap scene names on the bottom row.
  • Save file labels now always show the proper colour when hovered.
  • Fixed a subtle visual artifact that appeared at the start of the parody dream.
  • Numerous typo fixes, as always.