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Ravager News

Ravager is 25% Off!

[p]Today's Ravager update completes our big art overhaul - with well over a thousand new, remastered, retouched, and regraded CGs. And we wanted to celebrate - so Ravager is now 25% off, for a limited time![/p][p][dynamiclink][/dynamiclink][/p][p]There's no better time to grab your permanent copy.[/p]

Version 5.2.7, Rues & Ruses

[h3]Dev Notes[/h3]
  • [p]This update completes the art overhaul that our last one started. Our graphics aren’t final quite yet, and some have been left aside pending remakes - but I am proud to have a cohesive “look” for our game at last.[/p]
  • [p]While there are a couple of shiny new scenes in this update, I have been primarily focused on advancing the main plotline. This has gone very well! Next month, I hope to share the first part of Chapter Two’s conclusion with you all.[/p]
  • [p]MVP of this build is Amon Ra, for his hard work on a huge number of animations, as well as all our shiny new branding.[/p]
  • [p]And a special shout out to Mokkel, who has done so much for us as a sound engineer (and by training up his peers) for so many years. If you’d like to join his team as a volunteer voice cutter, see our announcement on our Discord.
    [/p]
[h3]Act V Features[/h3]
  • [p]Scene: Adeline and Heloise meet one another, in Chapter One (collab with Deoz and DoItToJulia).[/p]
  • [p]Scene: A pleasant walk in the woods with Heloise, in Chapter Two (collab with D Fyler and DoItToJulia).[/p]
  • [p]Art: Art for Chanwe’s “Consecration” scene (4 images, Lubbio).[/p]
  • [p]Art: A broken variant for Sabetha & Inej’s “Sabetha Special” scene (four variants, 20 images, Lubbio).[/p]
  • [p]Art: Remastered art for Sabetha & Inej’s “Sabetha Special” scene (four variants, 20 images, Lubbio).[/p]
  • [p]Art: An extra frame for Chia’s “Harassment” scene (Lubbio).[/p]
  • [p]Art: Background art for the palace bailey (two variants, Exo Spectra).[/p]
  • [p]Art: Background art for the palace kitchens (Exo Spectra).[/p]
  • [p]Art: Background art for the palace stables (Exo Spectra).[/p]
  • [p]Art: An eclipse variant for the forest’s background art.[/p]
  • [p]Art: Regraded art for Adeline’s “Right Of Conquest” scene (two variants, 14 images).[/p]
  • [p]Art: Regraded art for Balthorne’s “Silenced” scene (5 images).[/p]
  • [p]Art: Regraded art for Balthorne’s “Overthrown” scene (4 images).[/p]
  • [p]Art: Regraded art for Chanwe’s “Sacralisation” scene (8 images).[/p]
  • [p]Art: Regraded art for Chia’s “Harassment” scene (3 images).[/p]
  • [p]Art: Regraded art for Cooch’s “Grand Opening” scene (two variants, 6 images).[/p]
  • [p]Art: Regraded art for Cooch’s “A Pint In The Tavern” scene (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Heloise’s “Divinity Waning” scene (two variants, 4 images).[/p]
  • [p]Art: Regraded art for Killtoy Maelys’s “Dazed & Glazed” scene (four variants, 16 images).[/p]
  • [p]Art: Regraded art for Killtoy Maelys’s “Fill The Void” scene (four variants, 13 images).[/p]
  • [p]Art: Regraded art for Knight Maelys’s “Decorated Soldier” scene (4 images).[/p]
  • [p]Art: Regraded art for Maelys’s “Reseverance” scene (3 images).[/p]
  • [p]Art: Regraded art for Malice’s betrothal scene (6 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s “Buckets Of Love” scene (four variants, 20 images).[/p]
  • [p]Art: Regraded art for Žižeryx’s “The Desiring Machine” scene (3 images).[/p]
  • [p]Art: Further regrading for Chanwe’s “Desecration” scene (seven variations, 28 images).[/p]
  • [p]Art: Further regrading for Naho’s palace scenes (four variations, 18 images).[/p]
  • [p]Voice: Malagar’s thoughts on the present Cataclysm (Vic Collins, edited by Cython).[/p]
  • [p]Voice: Malagar’s thoughts on local phenomena (Vic Collins, edited by Cython).[/p]
  • [p]Voice: Malagar’s thoughts on the Words (Vic Collins, edited by Cython).[/p]
  • [p]Voice: Malagar’s thoughts on Valzira (Vic Collins, edited by Cython).[/p]
  • [p]Voice: Malagar’s response to your advances (Vic Collins, edited by Cython).[/p]
  • [p]Voice: Malagar’s part in the betrothal court event (Vic Collins, edited by Cython).[/p]
  • [p]Voice: The first half of Marie-Anne’s midsummer night fever dream (Marina Montague, edited by Cython).[/p]
  • [p]Voice: Naho’s reaction to the Cataclysm during her promotion (Marina Montague, edited by Mokkel).[/p]
  • [p]Voice: Naho’s reaction to Adeline during her promotion (Marina Montague, edited by Mokkel).[/p]
  • [p]Voice: Naho’s reaction to Darja during her promotion (Marina Montague, edited by Mokkel).[/p]
  • [p]Voice: Naho’s response to a return visit, post-promotion (Marina Montague, edited by Mokkel).[/p]
  • [p]Voice: Naho’s thoughts on her pregnancy, post-promotion (Marina Montague, edited by Mokkel).[/p]
  • [p]Animation: A non-pregnant variant for Darja’s “An Improper Princess” scene animations (6 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Darja’s “An Improper Princess” scene animations (6 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Maelys’s “Dazed And Glazed” and “Decorated Soldier” scene animations (five variations, 48 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Malice’s “Flesh And Blood” and “Ancestor And Descendent” scene animations (four variations, 42 animations, Amon Ra).
    [/p]
[h3]Act I-IV Features[/h3]
  • [p]Art: Remastered main sprites for Chia (two variants, Irrelevant Art).[/p]
  • [p]Art: Remastered art for Chanwe’s lessons (two variants, 8 images, Lubbio).[/p]
  • [p]Art: An extra frame for Chanwe’s captive oral scenes (two variants, Lubbio).[/p]
  • [p]Art: Remastered art for Chanwe’s captive anal scenes (two variants, 7 images, Lubbio).[/p]
  • [p]Art: Background art for the dragon’s roost (two variants, Exo Spectra).[/p]
  • [p]Art: Regraded art for Chia’s intro scene (4 images).[/p]
  • [p]Art: Regraded art for Cooch’s consort oral (4 images).[/p]
  • [p]Art: Regraded art for Cooch’s sleeping scenes (four variants, 14 images).[/p]
  • [p]Art: Regraded art for Cooch & Rhyll’s scene (4 images).[/p]
  • [p]Art: Regraded art for Darja’s consort seduction (2 images).[/p]
  • [p]Art: Regraded art for Darja’s infernal fate (5 images).[/p]
  • [p]Art: Regraded art for Eburon’s oral scenes (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Eburon’s anal scenes (5 images).[/p]
  • [p]Art: Regraded art for Heloise’s kobold fate (4 images).[/p]
  • [p]Art: Regraded art for Heloise’s infernal fate (5 images).[/p]
  • [p]Art: Regraded art for Heloise’s warlock fate (7 images).[/p]
  • [p]Art: Regraded art for Maelys’s manual scene (4 images).[/p]
  • [p]Art: Regraded art for Maelys’s intimate scene (5 images).[/p]
  • [p]Art: Regraded art for Maelys’s kobold fate (two variants, 6 images).[/p]
  • [p]Art: Regraded art for Maelys’s wolfman fate (4 images).[/p]
  • [p]Art: Regraded art for Maelys’s infernal fate (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Malice’s dream scene (4 images).[/p]
  • [p]Art: Regraded art for Malice’s discipline scene (6 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s happy and broken oral scenes (10 variations, 40 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s breaking (3 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s loving scene (two variants, 3 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s rough scene (four variants, 12 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s paizuri scene (3 images).[/p]
  • [p]Art: Regraded art for Marie-Anne and Mina’s paizuri scene (4 images).[/p]
  • [p]Art: Regraded art for Mina’s bathing scenes (three variants, 9 images).[/p]
  • [p]Art: Regraded art for Mina’s kobold fate (4 images).[/p]
  • [p]Art: Regraded art for Mina’s wolfman fate (5 images).[/p]
  • [p]Art: Regraded art for Mina’s infernal fate (6 images).[/p]
  • [p]Art: Regraded art for Mina’s warlock fate (three variants, 7 images).[/p]
  • [p]Art: Regraded art for Mina’s warlock followup (two variants, 4 images).[/p]
  • [p]Art: Regraded art for Mother’s princess dream (5 images).[/p]
  • [p]Art: Regraded art for Naho’s cowgirl scenes (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Naho’s other doggy-style scenes (six variants, 18 images).[/p]
  • [p]Art: Regraded art for Naho’s breaking scene (9 images).[/p]
  • [p]Art: Regraded art for Naho’s kobold fate (4 images).[/p]
  • [p]Art: Regraded art for Naho’s mercenary fate (4 images).[/p]
  • [p]Art: Regraded art for Naho’s mercenary substitute (4 images).[/p]
  • [p]Art: Regraded art for Naho’s protean fate (4 images).[/p]
  • [p]Art: Regraded art for Naho’s infernal fate (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Sabetha and Inej’s initial captive scene (7 images).[/p]
  • [p]Art: Regraded art for Sabetha and Inej’s kobold fate (4 images).[/p]
  • [p]Art: Regraded art for Sabetha and Inej’s wolfman fate (two variants, 12 images).[/p]
  • [p]Art: Regraded art for Sabetha and Inej’s protean fate (5 images).[/p]
  • [p]Art: Regraded art for Žižeryx’s manual scene (3 images).[/p]
  • [p]Art: Regraded art for Žižeryx’s anal scene (4 images).[/p]
  • [p]Art: Regraded art for the war map (3 images).[/p]
  • [p]Art: Further regrading for Adeline’s emergence splash.[/p]
  • [p]Art: Further regrading for Chanwe’s conversion scene (three variants, 11 images).[/p]
  • [p]Art: Further regrading for Cooch’s rescue scene (4 images).[/p]
  • [p]Art: Further regrading for Marie-Anne’s warlock fate (3 images).[/p]
  • [p]Art: Further regrading for Naho’s defeat scene (3 images).[/p]
  • [p]Art: Further regrading for Naho’s sunny side up scenes (two variants, 10 images).[/p]
  • [p]Art: Further regrading for Naho’s captive anal scenes (five variants, 30 images).[/p]
  • [p]Art: Further regrading for Naho’s consort scenes (two variations, 9 images).[/p]
  • [p]Art: Further regrading for Valzira’s wolfman fate (4 images).[/p]
  • [p]Art: Regraded background art for the lairs (3 images).[/p]
  • [p]Animation: A special “Bed Of Riches” variant for Mina’s vaginal scene animations (11 animations, Amon Ra).[/p]
  • [p]Animation: A special post-bath variant for Maelys’s captive manual scene animations (10 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Adeline’s emergence splash animation (Amon Ra).[/p]
  • [p]Animation: Regrades for Adeline’s reunion scene animations (8 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Cooch’s rescue scene animations (9 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Darja’s anal scene animations (two variations, 12 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Enid’s night visit scene animations (8 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Heloise’s captive scene animations (eight variations, 32 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Maelys’s captive manual scene animations (10 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Malice’s dream scene animations (13 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Marie-Anne’s loving scene animations (6 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Marie-Anne’s trapped scene animations (6 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Marie-Anne’s Boof scene animations (three variations, 21 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Mina’s vaginal scene animations (11 animations, Amon Ra).[/p]
  • [p]Animation: Regrades for Valzira’s broken scene animations (four variations, 33 animations, Amon Ra).[/p]
  • [p]Voice: The second half of Darja’s visit to Maelys (Nyah, edited by Mokkel).[/p]
  • [p]Voice: Marie-Anne’s response to being gifted to the kobolds (Marina Montague, edited by Cython).[/p]
  • [p]Voice: Marie-Anne’s response to being gifted to the wolfmen (Marina Montague, edited by Cython).[/p]
  • [p]Voice: Marie-Anne’s response to being gifted to the mercenaries (Marina Montague, edited by Cython).[/p]
  • [p]Voice: Marie-Anne’s response to being gifted to the proteans (Marina Montague, edited by Cython).[/p]
  • [p]Voice: Sabetha’s missing lines from her existing voiced scenes (Emery Aylar, edited by Mokkel).[/p]
  • [p]Voice: The kobolds’ part in Cooch’s kobold fight club (Kobold34, edited by Mokkel).[/p]
  • [p]Voice: The kobolds’ part in the assault on Pale Rock (Kobold34, edited by Mokkel).[/p]
  • [p]Gallery: Heloise’s “Look Into My Eyes” scene has been added to the Gallery.[/p]
  • [p]Gallery: Mina’s “Over The Moon” cameo has been added to the Gallery.[/p]
  • [p]UI: An enhanced logo design (Amon Ra).[/p]
  • [p]UI: The textbox and frame have been adjusted for better appearance, readability, and use of available space.[/p]
  • [p]UI: Emote portraits have been reframed and rescaled for better consistency (nine characters, 240 images).[/p]
  • [p]UI: Custom names that start with lowercase letters will be capitalised if they appear at the start of a sentence (HereToHelp).
    [/p]
[p]Tweaks[/p]
  • [p]Going forward, the starting Morale of empowered lair factions has been increased by one.[/p]
  • [p]Adeline will cuddle you a little longer after your emergence, if you do not give her reason otherwise.[/p]
  • [p]Chanwe cannot be offered to hordes or lair factions after she has changed faith (until we can create some alternative fates).[/p]
  • [p]Enid’s arrival at your lair has been updated to use her modern emotes and animated sprites.[/p]
  • [p]The Herald will consistently address the dragon as "Your Divinity" if dragon-worship is the faith of the Realm.[/p]
  • [p]Issa's consort arc is now available in Streamer Mode, with full compatibility.[/p]
  • [p]The narrative terminology used for Issa has been adjusted.[/p]
  • [p]If you are killed by Maelys at the end of Act III, you will be reminded of what it is you're supposed to be doing.[/p]
  • [p]Marie-Anne’s duo and trio scene art with Boof has been reframed to centre the action better.[/p]
  • [p]Sabetha and Inej’s Act V Chapter One scenes will ask you if the twins are Broken before playing in the Gallery.[/p]
  • [p]The ‘eclipse’ background now includes stars.[/p]
  • [p]Emote portraits now sit behind the outer frame.[/p]
  • [p]Gallery thumbnails have been updated for scenes that have had their art remastered or regraded.[/p]
  • [p]The Language and Accessibility icons have had their colours adjusted to match the new UI color scheme.[/p]
  • [p]The game's About page now uses the updated, higher-contrast UI colors.[/p]
  • [p]More edge cases are covered by the Inline Character Icons accessibility setting.[/p]
  • [p]Simplified Chinese characters are supported while the Traditional Chinese translation is selected.[/p]
  • [p]Our store page, trailer, and library assets have been modernised (Amon Ra).[/p]
  • [p]Ravager’s internal media structure has been rationalised. This should have no impact on your play experience, but it helps us a lot.[/p]
  • [p]Fewer lines require the player to click a second time to complete them.[/p]
  • [p]Numerous minor logical inconsistencies have been corrected.[/p]
  • [p]Spelling and punctuation has been better standardised throughout the game.
    [/p]
[p]Fixes[/p]
  • [p]Cooch's pain emotes now show. These never displayed before, whoops![/p]
  • [p]If Virginity is disabled, Issa’s newfound hymen will not be mentioned during his experiment with Malagar.[/p]
  • [p]The defloration effect has been added to a few scenes that were missing it.[/p]
  • [p]Issa’s captive anal scene will properly track and respond to whether you have sodomised him before.[/p]
  • [p]Looping has been smoothed out for Marie-Anne’s “Farm Raid” animated scene.[/p]
  • [p]Naho will be referred to correctly if viewing scenes in which you do not know her name.[/p]
  • [p]The selkie’s character sprite is properly affected by Streamer Mode.[/p]
  • [p]Coldreach’s conquest difficulty for the proteans is now the same as for all other factions.[/p]
  • [p]Custom names should no longer be used inappropriately in dialogue from other people.[/p]
  • [p]Our usual fixes for typos, formatting, and other minor issues.[/p]
  • [p]...and everything found in the playtests. Thank you, playtesters![/p]

Version 5.2.6, "Gradation & Degradation"

[h3]Dev Notes[/h3]
  • [p]It’s here, and it’s a chunky one! A brand new consort arc, and a major art overhaul.[/p]
  • [p]Our Moon-Friendly Edition is about to be released! It is a non-explicit version of Ravager, and should be of interest to people who are concerned about (or affected by) censorship.[/p]
  • [p]The once-only Dragonfire Sale is about to end - get your copy if you haven’t already! Get a copy for friends and loved ones. Fill the world with sticky, draconic love.[/p]
  • [p]Now that Exo Spectra has almost finished work on our backgrounds and soundtrack (OST2 coming soon!), I have brought him on board to help perform colour grading. This has very quickly and very efficiently improved the quality of a huge amount of our older scene art.[/p]
  • [p]But colour grading is not magic, and many of our pieces will need a supplemental once-over by our loyal scene artist Lubbio to bring them up to a contemporary standard. This will happen steadily, as our development pace allows. For now, we have focused on the simplest changes that make the biggest difference.[/p]
  • [p]We now have a YouTube channel where you can watch our voice actors play video games (when they’re not recording).[/p]
  • [p]MVP of this build is DoItToJulia, for penning an entire consort arc - and some extensions for Sabetha and Inej![/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][h3]Act V Features[/h3]
  • [p]Dynamic: A variant for Sabetha’s manual work in the palace, if she and Inej are broken (collab with DoItToJulia).[/p]
  • [p]Art: A main sprite and side portraits for the kobold page (4 images, Irrelevant Art).[/p]
  • [p]Art: A main sprite and side portrait for the selkie (2 images, Undoodle & Irrelevant Art).[/p]
  • [p]Art: Emotes for battered Balthorne (6 images, Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered messy main sprites for Maelys in her killtoy, knight, and restored states (three variants, Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered messy side sprites for Maelys in her killtoy, knight, and restored states (three variants, 28 images, Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered art for Adeline’s “Right Of Conquest” scene (two variants, 12 images, Lubbio).[/p]
  • [p]Art: Chanwe’s theology lessons in the moon temple (two variants, 8 images, Lubbio).[/p]
  • [p]Art: Princess Darja anoints your royal sceptre (two variants, 10 images, Lubbio).[/p]
  • [p]Art: Nude variants for broken Marie-Anne’s oral with the dragon in the stables (two variants, 8 images, Lubbio).[/p]
  • [p]Art: Remastered art for happy Marie-Anne’s oral with the dragon in the stables (two variants, 8 images, Lubbio).[/p]
  • [p]Art: Nude variants for broken Marie-Anne’s oral reunion with Trojan (two variants, 8 images, Lubbio).[/p]
  • [p]Art: Remastered art for happy Marie-Anne’s oral reunion with Trojan (two variants, 8 images, Lubbio).[/p]
  • [p]Art: Knight Maelys serves as a foot soldier (5 images, Lubbio).[/p]
  • [p]Art: Retouched art for Mina’s “Can I Talk To You In My Office?” scene (four images, Lubbio).[/p]
  • [p]Art: Regraded splash art for the omen, aberration, and union (3 images).[/p]
  • [p]Art: Regraded art for Adeline’s “Royal Reunion” scene (4 images).[/p]
  • [p]Art: Regraded art for Adeline’s “Vast Tracts Of Land” scene (8 images).[/p]
  • [p]Art: Regraded art for Sun Chanwe’s “Desecration” scenes (seven variants, 26 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Chia’s “Exploitation” and “Getting A Raise” scenes (three variants, 11 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Cooch’s “Top Her Up” and “Put A Cork In It” scenes (three variants, 11 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Darja’s “An Improper Princess” and “Who’s Queen” scenes (three variants, 18 images).[/p]
  • [p]Art: Regraded art for Enid’s “It Never Gets Any Easier” scene (two variants, 15 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Heloise’s “Descent” scene (two variants, 13 images).[/p]
  • [p]Art: Regraded art for Heloise’s “Nadir” scene (four variants, 12 images).[/p]
  • [p]Art: Regraded art for Issa’s “Who I Am” scene (4 images).[/p]
  • [p]Art: Regraded art for Maelys’s “Restoration” and “Meat Cute” scenes (two variants, 8 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Maelys’s “Bridging Action” scene (3 images).[/p]
  • [p]Art: Regraded art for Malice’s “Flesh And Blood” scene (two variants, 20 images).[/p]
  • [p]Art: Regraded art for Malice and Adeline’s “Ancestor And Descendent” scene (three variants, 24 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s “Cowgirl” scene (two variants, 9 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s “Doggy Style” scene (two variants, 9 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s “Painting Eggs” scene (4 images).[/p]
  • [p]Art: Regraded art for Mina’s “Cost Of Living”, “Behind On Paperwork”, and “Collateral Obligations” scenes (three variants, 18 images).[/p]
  • [p]Art: Regraded art for Mina’s various pregnant paizuri scenes (three variants, 15 images).[/p]
  • [p]Art: Regraded art for Naho’s “Bent And Begging” scene (four variants, 18 images).[/p]
  • [p]Art: Regraded art for Naho’s “Bent But Not Broken” and “Bent And Broken” scenes (four variants, 20 images).[/p]
  • [p]Art: Regraded art for Sabetha & Inej’s “Sister Sandwich” scene (6 images).[/p]
  • [p]Gallery: Darja’s “Head Of State” scene has been added to the Gallery.[/p]
  • [p]Gallery: Maelys’s “Foot Soldier” scene has been added to the Gallery.[/p]
[p][/p][h3]Act I-IV Features[/h3]
  • [p]Consort: Issa can be selected as your consort in Act IV (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa receives an unexpected promotion to consort (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa prepares a small feast (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa redecorates your roost (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa deals with the consequences of redecoration (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa tells a story (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa performs his ablutions (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa provides a soothing massage (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa does a magic trick (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa soothes you after you suffer a defeat on the field (collab with DoItToJulia).[/p]
  • [p]Dynamic: Issa spends time in front of a mirror (collab with DoItToJulia).[/p]
  • [p]Dynamic: Expanded talk options for consort Issa (collab with DoItToJulia).[/p]
  • [p]Dynamic: A last night visit to your consort Issa (collab with DoItToJulia).[/p]
  • [p]Dynamic: A variant last night visit to Issa, if Malice happens to be around (collab with DoItToJulia).[/p]
  • [p]Dynamic: A variant for Sabetha & Inej’s bathhouse scene, if they are broken (collab with DoItToJulia).[/p]
  • [p]Art: Remastered main sprite for broken Chanwe (Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered messy main sprites for Maelys in her normal, ripped, stripped, severed, and dressed states (five variants, Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered messy side sprites for Maelys in her normal, ripped, stripped, severed, and dressed states (four variants, 38 images, Sintax Error & Irrelevant Art).[/p]
  • [p]Art: Remastered art for Darja’s consort mouth-yums (5 images, Lubbio).[/p]
  • [p]Art: Nude variant for broken Marie-Anne’s captive oral with the dragon (4 images, Lubbio).[/p]
  • [p]Art: Remastered art for happy Marie-Anne’s captive oral with the dragon (4 images, Lubbio).[/p]
  • [p]Art: Remastered art for Marie-Anne’s initial oral with the dragon at the farm (4 images, Lubbio).[/p]
  • [p]Art: Remastered art for Marie-Anne’s memory with Trojan (4 images, Lubbio).[/p]
  • [p]Art: Remastered art for Naho’s broken doggy scene (4 images, Lubbio).[/p]
  • [p]Art: A sunny side up ‘presenting’ image for Naho (two variants, Lubbio).[/p]
  • [p]Art: A pregnant variant for Valzira’s captive oral (4 images, Lubbio).[/p]
  • [p]Art: Regraded splash art for the confrontation, strike, and showdown (3 images).[/p]
  • [p]Art: Regraded splash art for the dragon’s infernal and protean imbuements (2 images).[/p]
  • [p]Art: Regraded art for Chanwe’s on-top scene (6 images).[/p]
  • [p]Art: Regraded art for Chanwe’s on-bottom scenes (two variants, 7 images).[/p]
  • [p]Art: Regraded art for Chanwe’s theology lessons (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Chanwe’s final sermon (three variants, 11 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Chanwe’s kobold fate (3 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Chanwe’s mercenary fate (5 images).[/p]
  • [p]Art: Regraded art for Chanwe’s wolfman fate (5 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Chanwe’s protean revelation (3 images).[/p]
  • [p]Art: Regraded art for Chanwe’s infernal sacrifice (6 images).[/p]
  • [p]Art: Regraded art for Cooch’s bet (5 images).[/p]
  • [p]Art: Regraded art for Cooch’s rescue from the wisps (4 images).[/p]
  • [p]Art: Regraded art for Cooch’s workout (4 images).[/p]
  • [p]Art: Regraded art for Cooch’s kobold fate (4 images).[/p]
  • [p]Art: Regraded art for Cooch’s wolfman fate (4 images).[/p]
  • [p]Art: Regraded art for Cooch and Darja’s drinks scene (three variants, 13 images).[/p]
  • [p]Art: Regraded art for Cooch and Naho’s dogfight (4 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Darja’s ‘captive’ scenes (four variants, 24 images).[/p]
  • [p]Art: Regraded art for Darja’s wolfman fate (5 images).[/p]
  • [p]Art: Regraded art for Darja and Issa’s kiss (5 images).[/p]
  • [p]Art: Regraded art for Enid’s initial encounter (3 images).[/p]
  • [p]Art: Regraded art for Enid’s egg-laying scene (7 images).[/p]
  • [p]Art: Regraded art for Enid’s broodmother scene (two variants, 8 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Darja and Maelys’s surrogacy scene (three variants, 12 images).[/p]
  • [p]Art: Regraded art for Heloise and Maelys’s threesome scene (two variants, 11 images).[/p]
  • [p]Art: Regraded art for Heloise’s anal scene (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Heloise’s oral scenes (seven variants, 14 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Heloise’s dream and feeding scenes (4 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Heloise’s captive scenes (four variants, 16 images).[/p]
  • [p]Art: Regraded art for Heloise’s egg-laying scene (10 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Heloise’s soothe scene (3 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Heloise’s mercenary fate (3 images).[/p]
  • [p]Art: Regraded art for Heloise’s wolfman fate (2 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Issa’s anal scenes (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Issa’s oral scenes (4 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Issa’s kobold punishments (two variants, 10 images).[/p]
  • [p]Art: Regraded art for Issa’s wolfman fate (4 images).[/p]
  • [p]Art: Regraded art for Issa’s mercenary fate (3 images).[/p]
  • [p]Art: Regraded art for Issa’s warlock fate (10 images).[/p]
  • [p]Art: Regraded art for Maelys’s centaur encounter (3 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Maelys’s severance scene (two variants, 7 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Maelys’s post-severance scene (4 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Marie-Anne’s various misadventures with Boof (five variants, 24 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s dungeon oral (4 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s lap pets (2 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Marie-Anne’s wolfman fate (5 images).[/p]
  • [p]Art: Regraded art for Marie-Anne’s protean fate (3 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Marie-Anne’s warlock fate (6 images).[/p]
  • [p]Art: Regraded art for Mina’s breaking (3 variants, 11 images).[/p]
  • [p]Art: Regraded art for Mina’s Moonday cameo (two variants, four images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Mina’s enthusiastic scenes (four variants, 16 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Mina’s various paizuri scenes (six variants, 30 images).[/p]
  • [p]Art: Regraded art for Mina’s various piledriver scenes (eight variants, 20 images).[/p]
  • [p]Art: Regraded art for Mina’s various face-down scenes (five variants, 25 images).[/p]
  • [p]Art: Regraded art for Naho’s defeat pose (3 images).[/p]
  • [p]Art: Regraded art for Naho’s captive anal scenes (three variants, 18 images).[/p]
  • [p]Art: Regraded art for Naho’s captive doggy-style scenes (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Naho’s sunny-side-up scenes (two variants, 8 images).[/p]
  • [p]Art: Regraded art for Naho’s roost scenes (two variants, 9 images).[/p]
  • [p]Art: Regraded art for Naho’s roost spooning (two variants, 10 images).[/p]
  • [p]Art: Regraded art for Naho’s wolfman fate (two variants, 6 images).[/p]
  • [p]Art: Regraded art for Rain’s introduction to dragonkind (2 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Sabetha & Inej’s oral scenes (three variants, 15 images).[/p]
  • [p]Art: Regraded art for Sabetha & Inej’s anal scene (10 images).[/p]
  • [p]Art: Regraded art for Sabetha & Inej’s vaginal scene (8 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Valzira’s captive scenes (five variants, 15 images).[/p]
  • [p]Art: Regraded art for Valzira’s post-breaking scene (eight variants, 19 images).[/p]
  • [p]Art: Regraded art for Valzira’s birthing scene (two variants, 30 images).[/p]
  • [p]Art: Regraded art for Valzira’s kobold fate (two variants, 4 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Valzira’s wolfman fate (5 images, collab with Exo Spectra).[/p]
  • [p]Art: Regraded art for Valzira’s mercenary fate (4 images).[/p]
  • [p]Art: Regraded art for Valzira’s warlock fate (eight variants, 36 images).[/p]
[p][/p][h3]Tweaks[/h3]
  • [p]All machine translations have been withdrawn, in line with our recent announcement.[/p]
  • [p]Gallery thumbnails have been updated for scenes that have had their art remastered or regraded.[/p]
  • [p]Adeline’s “Vast Tracts Of Land” scene has had climax foley added.[/p]
  • [p]Issa’s dress discovery will happen on his third night as consort, if it does not happen sooner, with suitable framing.[/p]
  • [p]Issa’s captive scenes have been adapted for if he is your consort.[/p]
  • [p]Sabetha and Inej’s existing scenes will not refer to undressing, or pre-existing bondage, if they have been broken.[/p]
  • [p]Inej will no longer be able to ask Sabetha to get naked if Sabetha is already naked.[/p]
  • [p]The coding for the content icons in the Gallery has been refactored.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Adeline’s “Vast Tracts Of Land” scene shows the correct CG at climax.[/p]
  • [p]Fixed a crash when making a clothed, non-pregnant Princess Darja sad.[/p]
  • [p]Princess Darja takes her clothes off correctly.[/p]
  • [p]Added a missing defloration sound effect when Heloïse is ungagged during her first time with the dragon.[/p]
  • [p]An art error in Issa’s mercenary fate has been corrected.[/p]
  • [p]Added defloration sound effects to Valzira, where missing.[/p]
  • [p]Fixed a crash during the “Anomalous Materials” scene, when accessing Valzira’s rear reaction chamber.[/p]
  • [p]Zizeryx will not appear in court to present the case for the Sun faith if it is displeased by your progeny.[/p]
  • [p]Conversely, Zizeryx will not stick around to express their displeasure with your progeny if they are estranged by your choice of faith.[/p]

Dragonfire Sale! Ravager Is Half Price!

[p]We don’t know quite how recent events will play out, but we do know one thing: that if you have a copy of Ravager, you’ll be able to keep it, all the way through to its final glorious iteration. So we’re launching an unprecedented half-price ‘dragonfire sale’! Ravager has never been this cheap before, and it probably will never be this cheap again.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The dragonfire sale will last for two weeks, but don’t delay - the world is quickly turning. If you want to own a copy of Ravager, forever, now is the time.[/p]

The Future Of Development

[p][/p][p]Greetings from my increasingly-tropical island! I'm pleased to report that Malagar’s crystal stash continues to work its particular magic. There is a mountain of things to catch up on, but I’m in the process of doing exactly that. And one of those things is to have this conversation with you.[/p][p][/p][h3]The Monkey’s Paw[/h3][p]When I started Ravager’s development, the technological landscape looked rather different. Even when we arrived on Steam, AI was still mostly the province of science fiction. Now? Now it is impossible to look away from.[/p][p]It is a contentious topic - righteously and deservedly so. The default position for developers is to stay artfully quiet, and hope the whole thing blows over. But we're not a soulless corporation - we're a small gang of enthusiasts, who've carved out a niche making horny games about dragons. I think you should speak openly and plainly about what you believe, whenever you can. And I can, so I will.[/p][p]I believe that AI can be a great assistive tool when paired with human talent. It can help break through creative blocks, speed up tedious processes, and open doors for people who might otherwise struggle to realise their visions. That's the optimistic view, and I think there's truth in it.[/p][p]But let's not kid ourselves. AI is also being used to exploit and exclude human talent. It is drastically lowering the barriers to entry for game development, which sounds great (it is), until you realise we're heading for a kind of slopocalypse: a tsunami of cheaply produced mediocrity, poised to flood every platform. I suspect Steam's algorithms will shield you from the worst of its effects! But as creators, we need to plan for this impending reality.[/p][p][/p][h3]Our Stance[/h3][p]Ravager will continue to celebrate organic writing, art, voices, and code.[/p][p]I have no issue with a writer consulting AI for advice on a tricky plot point, or an artist using it to brainstorm potential compositions. That is clever tool use, and does not beggar anyone. But the content that actually features in our games will remain human-crafted.[/p][p]In line with this commitment, I'll be removing the placeholder machine translations from Ravager. If someone wants to mod them back in, that’s fine - but our support will focus on the excellent fanmade localisations that our community is in the process of creating.[/p][p]This policy will also extend to our next project, Permission To Dock. It uses some genuinely exciting new techniques and technologies that showcase exactly what coordinated human creativity can achieve. Permission To Dock is being prototyped as we speak, and I look forward to showing you what I mean once Ravager has reached its main release.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]The Road To Victory[/h3][p]‘Reaching main release’ is possibly the best mitigation against the coming slopocalypse - so that remains our primary and overriding priority. Health issues have slowed us down in the first half of this year (most especially mine!), but now we've regathered our momentum, and we’re working smarter than ever. And to avoid those agonising waits between major updates, we're portioning things up more sensibly:[/p]
  • [p]Version 5.3: The conclusion of Chapter Two[/p]
  • [p]Version 5.4: The beginning of Chapter Three[/p]
  • [p]Version 5.5: The conclusion of Chapter Three - and our full release![/p]
[p]We will continue with our monthly updates throughout - and if we hit any further blockers, we’ll slice up our to-dos around them. Bonus endings and character epilogues will arrive after 5.5 as a free update (because you all deserve it), while any further expansions will follow as DLC.[/p][p][/p][h3]Horde Morale[/h3][p]Another defence against mediocrity is consolidating excellence. As talent gets shaken up by the twisting landscape, I want to link arms with them. We are looking for short collaborations with established creators of all kinds - developers from around the world, artists and animators who haven't touched games yet, writers with fresh perspectives, you name it. We’ll pair them with our resources, our audience, and our perverse sense of mission, and we’ll see what magic emerges.[/p][p]If you're one such established creator, and this sounds like your cup of tea, drop me a line on Discord![/p][p][/p][h3]Keeping One Eye Open[/h3][p]All that having been said, it would be folly to tie ourselves completely to one approach when the world is shifting so rapidly beneath our feet. So I'm keeping an open mind about allowing some short-form experiments in future, where team members could create small projects with the assistance of AI.[/p][p]If successful, such experiments could give voice to game ideas that would otherwise never see daylight, as well as help fund our main projects. However - and this is crucial - we will never use our team's contributions to train AI without their consent, and we forbid others from doing so. If a teammember’s artistic DNA ends up in a project then they'll be properly compensated, by prior agreement on their terms.[/p][p]I know this position won't please everyone. Some will think we're being too permissive, others that we're being too restrictive. But I believe it is fair, it is right, and it positions us to navigate the coming storms whilst holding fast to what matters most.[/p][p][/p][h3]Back to Work[/h3][p]That's quite enough pontificating from me. Time to get my head out of the clouds, and back down into the code where it belongs. Look forward to a bumper-sized update towards the end of this month - we've got a proper feast prepared for you![/p][p][/p][p]All the best,[/p][p]4MinuteWarning
(and the gang)[/p][p]
[/p]