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The Thaumaturge News

The Thaumaturge is now Steam Deck Verified

Hello everyone,

We’re glad to announce that The Thaumaturge is now officially Steam Deck Verified ✅
You can now chase otherworldly beings and solve dark mysteries of 1905 Warsaw everywhere you go.

Play now:
https://store.steampowered.com/app/1684350/The_Thaumaturge/

Take care,
Fool's Theory and 11 bit studios

Listen to the full The Thaumaturge Original Soundtrack 🎶

Hello everyone,

We're glad to announce that you can now listen to The Thaumaturge Original Soundtrack available on all major streaming platforms. The OST draws inspiration from the culturally and ethnically diverse landscape of 1905 Warsaw, created by Agnieszka Wlazły and Sebastian Syczyński.

[previewyoutube][/previewyoutube]
🎶 YouTube Playlist here.
🎶 Listen on Spotify here.
🎶 All other platforms available here.

Take care,
Fool's Theory and 11 bit studios

The Thaumaturge Patch 1.0.3 out now!



Hello everyone!

Patch 1.0.3 for The Thaumaturge is out now! Thank you again for sharing your valuable feedback and kind words ❤️

We continue to work on improving and fixing The Thaumaturge.

🙏We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Thank you!

[h3]Patch 1.0.3[/h3]

Stability:
- FSR3 plugin has been updated to newer version that introduces stability improvements, reduces crashes and makes the game play smoother;
- Fixed the issue where reloading some saves during combat scenes could lead to crashes;
- Fixed the issue where framerate could drop significantly when interacting with view points;
- More improvements to overall stability that should reduce instances of random crashes.

General issues and improvements:
- Fixed an extremely rare issue where Player could lose the ability to interact with and/or do anything when in gameplay;
- Fixed the issue where “Thaumaturge” achievement could not be unlocked if the last achievement before it was of quantitative nature (do X action Y amount of time);
- Fixed the issue where confirmation window after changing game resolution could not be dismissed with keyboard and/or controller;
- Fixed the issue where collecting a clue near a door, could lead to said door becoming inactive while playing on a controller;
- Fixed the issue where D-Pad Up and Down buttons became inactive when the game was paused while the in-game “shout” was playing;
- Fixed the issue where exploration camera was shown for a brief moment when changing haircuts at barber;
- Fixed the issue where pressing Y button on a controller closed the tutorial windows instead of opening it;
- Fixed redundant map icons present in the top left corner of the map;
- Fixed the issue where Bukavac could become invisible after specific sequence of attacks;
- Fixed z-fighting textures on a wall at Szulski’s;
- Fixed instances of missing translations;
- Improvements for animations and clipping issues across multiple scenes;
- UI improvements;
- Navigation improvements;
- Collision improvements.

Quest related issues:
- Fixed the issue where A Life Stolen (Front Page) side quest could not be completed;
- Fixed the issue where Here We Go Again side quest could not be completed;
- Fixed the issue where Player could get stuck in UI after certain combination of inputs at the very beginning of The Mermaid City’s Son main quest;
- Fixed the issue where Wiktor’s model was hovering about the bench in mausoleum during The Mermaid City’s Son main quest;
- Fixed the issue where redundant NPCs were present during vision sequence in The Reptilian Bash main quest;
- Fixed the issue where models in the cinematic were of low quality during To Dust, You Shall Return main quest if graphics settings were below High;
- Fixed the issue where defeating an enemy with Wiktor’s strong attack showed out of bounds area during To Dust, You Shall Return main quest;
- Fixed the issue where redundant props could be present in the middle of combat area in To Dust, You Shall Return main quest;
- FIxed the issue where it was possible to move in the background of a conclusion in
the Shadows of Sins Past main quest;
- Fixed the issue where exploration camera was visible for a brief moment in the Shadows of Sins Past main quest;
- Fixed the issue where two Upyr models could be present during one of the Epilogues;
- Fixed the issue where A Fourth for the Bridge main quest could be tracked while in the dream sequence;
- Fixed the issue where redundant generic encounter could be triggered once again after completing They’re Alive side quest;
- Fixed the issue where telephone’s receiver and cable were missing during Wiktor’s approach in The Reptilian Bash main quest;
- Fixed the issue where 'Port Praga' and 'Nożyk Synagogue' urban secrets lead to undiscovered locations;
- Fixed the issue where there was no objective trail during The Price of Friendship side quest after certain steps;
- FIxed the issue where an NPC could become frozen during key scene in the Horses in the Sky side quest;
- Fixed the issue where there was no objective trail during Front Page side quest after certain steps;
- Fixed the issue where there could be a confusion with objective trails in A Great Uproad main quest after certain steps.

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios

The Thaumaturge Patch 1.0.2 out now!



Hello everyone!

Thank you for all the valuable feedback and kind words ❤️
We're still working on improving and fixing The Thaumaturge.

🙏We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Thank you!

[h3]Patch 1.0.2[/h3]

Stability:
- Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS);
- Improvements to overall stability that should reduce cases of random freezes and crashes.

General issues and improvements:
- Fixed the issue where creating quick saves between scenes could lead to black screens;
- Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen;
- Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels;
- Fixed issues with some Achievements’ description;
- Fixed the issue where some of Wiktor’s attack animations played incorrectly;
- Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image;
- Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image;
- Fixed the issue where interacting with a viewpoint could reset all the clues in the area;
- Fixed instances of missing translations;
- Fixed instances of incorrect text formatting;
- Fixed instances of discrepancies between VO and written texts;
- Improvements for animations across multiple scenes;
- UI improvements;
- Navigation improvements;
- Collision improvements.

Quest related issues:
- Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress;
- Fixed the issue where Players could have been blocked during The Art of Dying side quest;
- Fixed the issue where black screen could occur during The Price of Friendship side quest;
- Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed;
- Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest;
- Fixed an exploit where it was possible to increase Proud points during They're Alive side quest;
- Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic;
- Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest;
- Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime;
- Fixed the issue where trail lead to an incorrect phone during Front Page side quest;
- Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest;
- Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest;
- Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant;
- Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest;
- Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest;
- Fixed the issue where Upyr’s model could persist during the fight if manipulation was unlocked during To Dust, You Shall Return main quest;
- Fixed the issue with redundant trail during A Great Uproar main quest;
- Fixed the issue where Flaw could not be obtained if objectives were completed in certain order during They're Alive side quest;
- Fixed the issue where two Ligia models could be present at the same time during Cognitive Function side quest;
- FIxed the issue where an NPC could be doubled during Front Page side quest;
- Fixed the issue where a redundant objective remained active during Front Page side quest;
- Fixed a few logic issues with Front Page and Cognitive Function side quests;
- Fixed an interaction issue with an NPC during Horses in the Sky side quest;
- Fixed an interaction issue with a collectible during Waiting for a Miracle main quest if playing on mouse and keyboard;
- Fixed an interaction issue with a carriage during Front Page side quest;
- Fixed the issue with doubled NPCs after the fight during The Price of Friendship side quest;
- Fixed the issue with missing trail of a certain objective during Close to the Apple Tree main quest;
- Fixed the issue with incorrect entry about Wanda during The Mermaid City's Son main quest;
- Fixed the issue where certain conclusion could not be drawn during Bastards of the Night main quest;
- Fixed the issue where a certain dialogue choice degraded Rasputin’s attitude by too much during Devil’s Gambit main quest.


More updates coming soon!

Take care,
Fool's Theory and 11 bit studios

The Thaumaturge Hotfix 1



Hello everyone,

Hotfix 1 for #TheThaumaturge is out! We fixed a memory leak at the Powązki Cemetery area that could have led to random freezes/crashes and degraded performance.

🙏If you have already played for some time, we kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Take care,
Fool's Theory and 11 bit studios