CULTIC: Chapter Two Hotfix v2.0f / Ammo Adjustments
[p]Hello all![/p][p][/p][p]Another quick hotfix has landed on the beta branch! My busy weekend is nearly over and I'll hopefully be able to throw more time at trying to replicate this weird invulnerable enemies bug and look over some of the signposting/navigation issues.[/p][p][/p][p]For now though, the first small ammo adjustments are in this patch, as well as some more boss adjustments![/p][p][/p][h3]Ammo Changes[/h3][p]Note: It seems I forgot to update the actual pickup message, which still shows the old values, but it should be actually giving you the correct ammo. Ill fix this in the next patch [/p]
- [p]Shotgun Shell Boxes now give 14 shells, up from 12[/p]
 - [p]Shotguns and SASGs now give 6 shells, up from 4[/p]
 - [p]Magnum Round Boxes now give 10 rounds, up from 8[/p]
 - [p]All boss arenas (except for the final boss) have had additional resources added, including an additional mounted machinegun in E2M8 and E2M11 to help pad the ammo expenditure.[/p]
 
- [p]E2M8's boss has had their spinning attack adjusted, increasing the windup time, nerfing the tracking, and lowering it's range.[/p]
 - [p]E2M8's boss has had the hit radius of the spinning attack greatly reduced, as it was far too big and causing hits that should not have been counted[/p]
 - [p]The bazooka now deals 400 damage, up from 150. Make sure you're nowhere near that explosion! (worth noting that some enemies/bosses have resistance to explosions so the bazooka may not reflect full damage if you're monitoring Damage Numbers)[/p]
 - [p]A vent in E2M11 that was difficult to climb into if you weren't running has been slightly adjusted[/p]