CULTIC Demo Update v009d
CULTIC Demo Update v009d
A new update has been released for the CULTIC demo, bringing some balancing changes to the Survival mode, some requested QoL changes, and a handful of bugfixes!
This update also completely reworks the save system, so if you have existing saves that are buggy, you may need to delete these.
Manual saves can be deleted in-game, and all saves can be found in
Steam\steamapps\common\CULTIC Demo\CULTIC_Data\Saves
[h2]ADDITIONS[/h2]
- There is now a spawn quantity target in Survival, and a spawn quantity max. Until the target number of spawns is hit, the time between spawns is halved, meaning there will be far fewer instances where only a couple of enemies are on the map, as the game more aggressively spawns enemies until the target is met. This should also alleviate instances where the timer runs down because there aren't enough enemies on the map to kill to restore time.
- The last 5 enemies in survival will now have a marker placed above them, making them easier to find.
- Basic 32:9 ratio support
- Crouch toggle option
- Pressing the Run key will now make the player walk if Always Run is enabled
[h2]CHANGES[/h2]
- Save system has been completely re-built from scratch, and should be more stable
- Loot drop rate reduced overall - majorly for Casual/Standard, and only minorly for Hard/VH
- Health drop rate reduced when player health is >50%, and increased when health is
- Shop now has a higher quantity of ammo available for purchase
- Ammo in the shop costs less
- More ammo is granted when first buying a weapon
- Shotgun spread decreased by ~20%
- Shotgun damage increased by 1 per pellet
- Shotgun pellets can now penetrate one enemy, making it more useful for crowds
[h2]FIXES[/h2]
- Included a potential fix for camera stuttering
- Fixed a bug involving particle rendering when Dithering/Filtering were disabled
- Adjusted the dithering filter so it should never be dithering at a 1x scale, which would cause flickering on some monitors
- Fixed a bug where the pathfinding failsafe from Survival mode would trigger in campaign mode
- Fixed a bug where dynamite was not detonating on contact
- Fixed a bug where the damage curve for TNT sticks was causing it to not deal enough damage
- Fixed a bug causing un-exploded TNT/Molotovs to be unrecoverable
- Fixed a bug where the player could shoot enemies through walls (seriously)
- Fixed a bug where you couldn't switch to secondary slot weapons (Molotovs/Fists) if the primary weapon on that slot (Axe/TNT) hadn't been acquired