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CULTIC Demo - V021N Balance Patch



It is Wednesday my dudes

Big patch for CULTIC inbound! This patch brings some bug fixes, but mainly significant balancing changes. Read below for specifics!

[h2]Changes[/h2]
  • Added Large First Aid Kit pickup to a couple of spots in the map
  • Slight accuracy nerf for pistol cultists
  • Slight accuracy curve for pistol cultists' that decreases precision at longer ranges
  • Dramatically reduced enemy sight lines
  • Increase range at which enemies can wake other enemies
  • Axe swings / fist punches should no longer alert enemies
  • Additional cover added to rope bridge area
  • Small tweaks to water room to prevent the need for swimming to cross the room
  • Small tweaks to roadside to provide additional cover from watchtower cultists
  • Added more 9mm ammo to Holding Facility
  • Added a Lever Action spawn along the main path, so players don't have to secret-hunt to find one
  • Shotgun spread decreased by 20%
  • Shotgun pellets increased by 1
  • Implemented a fix to address enemy health values not being boosted based on difficulty properly
  • Fixed bug where music wasn't syncing between save states properly
  • Fixed bug where unaware enemies that were ignited could be reset by nudging them
  • Lowered enemy damage scaling on higher difficulties