CULTIC Demo - v020i Update
Good afternoon all!
Thank you so much for all of your support and feedback on CULTIC! It's been a crazy 24 hours but I'm already working on implementing suggestions and fixing bugs as they're reported.
Version 020i just went live, and it addresses the following:
I've received numerous complaints/reports about the load times in the demo map being long, and I'm looking into ways to address this - but I don't think it'll be doable without a major rework to the save system. For now, I've made it so loading saves/quicksaves/checkpoints also uses the main loading screen, so you at least aren't looking at a black, frozen application screen for the load time. I'm going to keep looking into what it'd take to implement a quick-load that doesn't involve re-loading the map.
Thank you so much for all of your support and feedback on CULTIC! It's been a crazy 24 hours but I'm already working on implementing suggestions and fixing bugs as they're reported.
Version 020i just went live, and it addresses the following:
- Enemy aggro range reduced
- All main map loads now use the Loading screen, so lengthy loads don't result in a hanging application as often
- Lighter is now rebindable
- Fix for disabling crouch toggle resulting in a stuck crouch state
- Ability to skip Survival / Map results screen
I've received numerous complaints/reports about the load times in the demo map being long, and I'm looking into ways to address this - but I don't think it'll be doable without a major rework to the save system. For now, I've made it so loading saves/quicksaves/checkpoints also uses the main loading screen, so you at least aren't looking at a black, frozen application screen for the load time. I'm going to keep looking into what it'd take to implement a quick-load that doesn't involve re-loading the map.