CULTIC Demo - Patch V021L
I was going to take Saturday off and not do another patch, but alas here we are!
New patch!
[h2]Changes[/h2]
New patch!
[h2]Changes[/h2]
- Reminded cultists how to open doors
- Fixed "Invert Y" checkbox not being visible
- Added a 3x damage modifier for hatchet headshots
- Fixed instances where axe hits that hit an enemy and a wall would split damage between the two - now ignores walls and non-damageable targets
- Added a 2x damage multiplier for TNT vs. soft-bodied targets
- Reduced slope of terrain surrounding cave pond
- Added more cover to cave-approach ramp and rope bridge
- Removed collider on spotlight flare
- Added cover to water chamber room entrance
- Added option to disable flash on pickup