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CULTIC Demo - Patch V021L

I was going to take Saturday off and not do another patch, but alas here we are!

New patch!

[h2]Changes[/h2]

  • Reminded cultists how to open doors
  • Fixed "Invert Y" checkbox not being visible
  • Added a 3x damage modifier for hatchet headshots
  • Fixed instances where axe hits that hit an enemy and a wall would split damage between the two - now ignores walls and non-damageable targets
  • Added a 2x damage multiplier for TNT vs. soft-bodied targets
  • Reduced slope of terrain surrounding cave pond
  • Added more cover to cave-approach ramp and rope bridge
  • Removed collider on spotlight flare
  • Added cover to water chamber room entrance
  • Added option to disable flash on pickup