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nanos world News

New Store Page & Unreal Engine 5 update!

Hello folks! šŸ˜

This will be last update I post in this page, it's a quick update to let everyone which still follows this page and is looking forward to nanos world, to please wishlist and follow our new Steam Page:

https://store.steampowered.com/app/1841660/nanos_world/

Also we've just updated the game to Unreal Engine 5! You can learn all about it in our latest blogs: https://docs.nanos.world/blog/april-2022


Thank you!!

1.1.0 Update

New Features


  • Added a new Class: SceneCapture - A camera which allows recording a scene into a Material.
  • Added Physical Materials method to Paintable (allow changing objects Physical Aspects such as Friction, Bounciness, Surface, and so on).
  • Added a new method for World for adding custom Post Process Materials in the game: SetPPMaterial.
  • Added a new method for Light for setting a custom Texture Light Profile: SetTextureLightProfile.



Improvements


  • Improved Prop handling (rotating in hands) movement - removed flickering.
  • Improved weapon aiming being blocked by obstacles.
  • Now in-game server console will display if you connect from localhost as well.
  • Added a deferred way to load entities when connecting to the server. This is to fix some bugs and errors when syncing entities stored on SetValue.
  • Added Cache for loading assets. Will improve the performance of loading them (including re-loading files from disk directly - .ogg and .jpeg).


Bug Fixes


  • Fixed AddImpulse and SetForce not stopping TranslateTo or RotateTo.
  • Fixed not being able to spectate inside Unpossess event.
  • Fixed dropping Weapons stopping all animations.
  • Fixed Players spectator not using settings input.
  • Attempted to fix Music stopping if too many sounds.
  • Fixed keys not being Released when opening Chat or Menu.
  • Fixed a crash when loading Friends list.
  • Fixed a crash when changing the map.
  • Fixed forcing release use of grenades.
  • Fixed Pull and Release Use on possessed Characters.
  • Fixed bad Throwing Grenade animation.
  • Improved overall network usage (each network packet is now a little bit smaller).


Alpha Update 1.0.0



We proudly present...
...The big long list of Alpha updates!

Thank you everyone for all the support this last month! Our community has grown a lot and it's lovely to see how nice and friendly it is becoming šŸ„°!

The Playtest session in the Sunday was amazing! We were able to test the stability of the game very well. I can say that most of the crashes we had were related to external integration issues (WebUI or Unreal itself), which shows a great maturity of our Core system. I think about doing it more often, it was a lot of fun playing Halloween mode and testing the community game-modes!


To read the full blog post, please go to: https://docs.nanos.world/blog/alpha-released.

Let's Play Halloween šŸŽƒ Special game-mode (together)!

It's time for a super-spooky šŸŽƒ Halloween šŸŽƒ game-mode to play together in the Halloween weekend!

šŸ”¦ In a very dark map, with just very flashy flashlights, Survivors need to find a way to escape before the Horseman murder them all!

šŸ“ The Horseless Headless Horseman have a special ability which can be used to find where survivors are hiding. Also, Survivors can try to kill the Horseman using their weak pistols, but be aware, they are much more strong than you can imagine!

šŸ‘» Stay tuned! Subscribe at our Halloween PlayTest and play for free with us! See you on Sunday 31/10! Also join us on Discord to get prepared!

https://store.steampowered.com/app/1686450



[h2]Some Screenshots from last year game-play[/h2]









šŸŽ‡ Streaming allowed!

Steam Login Integration

Hello testers! I would like to thank everyone who is collaborating with this phase of testing of nanos world, it has been very productive and many bugs have already been fixed these last few weeks thanks to you! šŸ˜

I have plans for the next few weeks to ensure the stability of the current version, fix any eventual bugs and then officially release alpha 1.0.0, after that we can move to the normal updates process, updating versions and come with official changelogs.

The current changelog list is already long and I want to dispatch it as soon as possible! I'm going to make some highlights of the upcoming news in the next days!

A new cool thing that is coming today ready to be tested is the login integration with Steam! Now the whole login and account creation process can be done automatically within the game, without the need to login with user and password anymore.

When starting nanos world, if your steam account is not yet connected to any nanos account you will be asked if you want to create a new nanos account (which will be automatically linked to your Steam) or asked if you already have a nanos account (then you will be asked to connect your Steam manually). After that all logins will be automatic!

You can already link your account on the auth website if you want: https://auth.nanos.io/identity/account/manage/connections/ šŸ˜Ž

Thank you!!