Devlog #2
Hi.
We've finished all battle animations (maybe I'll add some more later though) and I made "Rumble mode" which will be opened after the first playthrough. It's more or less standard Survival mode where you can choose a location, weather, music and type of enemies you wanna fight (I'll think about Leaderboard, but that's not certain).
[previewyoutube][/previewyoutube]
I wrote almost all criminal routes (with dialogues) for the game and now I am working on cutscenes and peaceful routes. I want to add more freedom to some scenes, so they will be only half-scripted. Like in this scene where you can pass by or help a fellow from your family. It's also up to you whether you will comfort him after the beating or not.
[previewyoutube][/previewyoutube]
We've finished all battle animations (maybe I'll add some more later though) and I made "Rumble mode" which will be opened after the first playthrough. It's more or less standard Survival mode where you can choose a location, weather, music and type of enemies you wanna fight (I'll think about Leaderboard, but that's not certain).
[previewyoutube][/previewyoutube]
I wrote almost all criminal routes (with dialogues) for the game and now I am working on cutscenes and peaceful routes. I want to add more freedom to some scenes, so they will be only half-scripted. Like in this scene where you can pass by or help a fellow from your family. It's also up to you whether you will comfort him after the beating or not.
[previewyoutube][/previewyoutube]