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Era of Combat: Boxing News

Small Update and Patch: 00.62c (forehead impact and right hand glove patch)

- Impacts to the forehead now register much less damage (community request)
- Bug fix where after choosing different glove sizes the right hand didn't register light impacts very well

Content Update: 00.62a: Player Avatars

In this update:
- Glove alignment tool (players may now alter (and save) the rotation of their controller to fit their play style), available from the settings menu in game.
- Seven new player avatars of various ethnicities (three male and four female), you will need to create a new avatar to select them (skin colors and eye colors can be altered for each).
- The models have all been touched up (including the original avatar model), to help prevent skin/cloth clipping that we sometimes see in gameplay though I've noticed some clipping issues persist.
- Fix for block count when fighting the AI

Small Update 00.61h: Taking damage effects / dizzy state

- Dizzy double vision / blurry vision has been replaced with a shrinking vignette effect. Time in dizzy has also been decreased (it goes away quicker).
- When taking damage, your HMD now shows red/black texture when hit in the head with some direction indication, ie the texture is heavier on the side taking the impact. We'll refine this a bit more going forward but I think it's a step in the right direction.

Update & Patch: 00.61g - AI punching fix, SoundFX update

AI punching fix. AI will now go on the offensive again. This issue popped up due to a faulty 3rd party vendor tool - fixed now (and I have slightly less hair after dealing with this unplanned deficiency 😉

- Impact sound updates - multiple soundFX updates for impacts (both when dealing and sustaining damage)).

Small Update 00.61f: Punch arc and length fix

- Fixes the appearance of arm length between player VR rig and their network avatar in both pVp and observer modes.