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How to write a reality-inspired game?

The Wreck is a narrative heavy title. It's also tackling topics that are not often discussed in games, but are super present in other media such as films, novels and even comic books.
Florent Maurin is the head of The Pixel Hunt, a studio with a focus on reality-inspired games. He wrote the story for The Wreck together with his sister Coralie, over the course of two years.
In this event, Florent plays the demo of The Wreck while explaining the creative process behind the writing of the game's story. From the real-life experience that gave him the initial idea to the little personal details his sister and him put here and there, expect a lot of anecdotes!