10 random facts about the game
With The Wreck's release around the corner, we figured you might want to know more about the game. So here are 10 random facts!
#1: In 2017 Florent (our game designer) & his daughter had a car accident. The car was totaled but luckily everyone got out OK. This traumatic event was the initial source of inspiration for The Wreck.

#2: During (pre)production, our art director iterated a lot on how our main character, Junon, should look like. Here are 4 versions of her evolution over time. Which one's your fave?

#3: The Wreck's EULA on Steam is very important. We want everyone to read it. And don't even consider playing the game without agreeing with it first!
#4: We used Inkle Studios' Ink to write the script for The Wreck, and we spiced things up with emojis. They allow us to ▶️ pilot Unity's timeline, ⌚ set delays, change 🎥 cameras or 🤸 character pauses... and more!

#5: Wondering how much work it took for us to craft The Wreck? The answer is: A LOT OF WORK. Here's a clip of all the commits we did on the project's git. 1 line = 1 task. And that's not counting pre-production!
[previewyoutube][/previewyoutube]
#6: We want The Wreck to look as nifty as possible, so we asked Tara Beaufils to animate The Pixel Hunt's logo (which was designed by Perceval Barrier, who also made the logo for the game !)
[previewyoutube][/previewyoutube]
#7: The car Junon drives in the game is inspired by the glorious Volkswagen Golf Mk2. Initially, this detail was important story wise, but the reason why got lost along the way. Still, it looks pretty cool!
[previewyoutube][/previewyoutube]
#8: The Wreck is not "just" a game. It's also - potentially - going to be a novel. If you're as excited by this idea as we are, you can express your interest here.

#9: To produce The Wreck, we first came up with a very rough version of the sequences we were going to use - pretty much akin to an animated storyboard. But things moved a lot between that and the actual game!
[previewyoutube][/previewyoutube]
#10: We're a tiny team with limited resources, but we really tried our best to include as many accessibility features as we could in The Wreck. Check out the Family Gaming Database for more info!
#1: In 2017 Florent (our game designer) & his daughter had a car accident. The car was totaled but luckily everyone got out OK. This traumatic event was the initial source of inspiration for The Wreck.

#2: During (pre)production, our art director iterated a lot on how our main character, Junon, should look like. Here are 4 versions of her evolution over time. Which one's your fave?

#3: The Wreck's EULA on Steam is very important. We want everyone to read it. And don't even consider playing the game without agreeing with it first!
#4: We used Inkle Studios' Ink to write the script for The Wreck, and we spiced things up with emojis. They allow us to ▶️ pilot Unity's timeline, ⌚ set delays, change 🎥 cameras or 🤸 character pauses... and more!

#5: Wondering how much work it took for us to craft The Wreck? The answer is: A LOT OF WORK. Here's a clip of all the commits we did on the project's git. 1 line = 1 task. And that's not counting pre-production!
[previewyoutube][/previewyoutube]
#6: We want The Wreck to look as nifty as possible, so we asked Tara Beaufils to animate The Pixel Hunt's logo (which was designed by Perceval Barrier, who also made the logo for the game !)
[previewyoutube][/previewyoutube]
#7: The car Junon drives in the game is inspired by the glorious Volkswagen Golf Mk2. Initially, this detail was important story wise, but the reason why got lost along the way. Still, it looks pretty cool!
[previewyoutube][/previewyoutube]
#8: The Wreck is not "just" a game. It's also - potentially - going to be a novel. If you're as excited by this idea as we are, you can express your interest here.

#9: To produce The Wreck, we first came up with a very rough version of the sequences we were going to use - pretty much akin to an animated storyboard. But things moved a lot between that and the actual game!
[previewyoutube][/previewyoutube]
#10: We're a tiny team with limited resources, but we really tried our best to include as many accessibility features as we could in The Wreck. Check out the Family Gaming Database for more info!