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Dune: Imperium Digital releases March 13!



The Spice Flows on March 13!


The highly-acclaimed board game adaptation Dune: Imperium Digital will release cross-platform on March 13 on Steam, Xbox, Android, and iOS!

In four months of Early Access on Steam, Dune: Imperium Digital has seen a number of improvements as we prepared for launch. Strengthened stability, refined UX, enhanced AI logic, and improved turn timers keep gameplay fast, tight, and intuitive, and our test in-game tournaments saw hundreds of global players across 12 languages battling it out in a glimpse of the competition to come!



Now, as we prepare for welcoming new players with the cross-platform launch, there’s never been a better time to begin your conquest of Arrakis!

Thank you so much to all of our players who have begun the journey with us in Steam Early Access. Join us in welcoming new players when Dune: Imperium Digital launches on March 13!

The Spice must flow!

Dune Imperium: Digital 1.3.0 Release Notes: Beneath the Sands



From bug fixes to performance optimizations, we’ve tidied up behind the scenes to ensure your journey through the world of Arrakis goes smoothly (more or less, considering the danger).

In this patch, we’ve focused on addressing your event feedback and fine-tuning AI, cosmetic issues, and more.

New Features and Improvements
  • Challenge order has been modified for an improved difficulty progression.
  • Added SFX to better message when you have gained priority during combat.
  • Players can now drag a double-clicked card from their hand to a location during their agent turn, expanding the range of available interactions. This improvement aims to address concerns of frozen gameplay that arose when only tapping a location was supported in this state.
  • Introduced a warning prompt to notify players when they end their turn with unspent persuasion.
  • Improvements to event leaderboards have been added to make it easier to reference your own position.
  • AI is now properly evaluating Imperium card acquire bonuses and other fixes that make them more powerful than ever.
  • Added additional hotkey support on the skirmish landing page and results screen.
  • Steam Deck fixes and improvements
  • Skirmish modifier wording improvements


[h2]Bug Fixes[/h2]
  • Resolved various bugs and inconsistencies associated with controller usage, ensuring a smoother overall experience.
  • Improved a number of cosmetic issues related to timers, action log, and card animations.
  • The Mentat Certificate achievement will now properly be awarded after completing all tutorials.
  • Players may no longer invite the same friend to take up multiple player slots in a single online game.
  • 1280x1024 should now correctly display Imperium Row.


Happy exploring!

Dune: Imperium Digital — War Chest Leaderboards




The second test of Dune: Imperium Digital’s Event System has come and gone, leaving behind lasting memories and valuable feedback for future events! A big congrats to the Top 25!

As always, we thank you for your continued support!



Dune: Imperium Digital Release Notes 1.2.1— War Chest



Steel yourselves for the upcoming Dune: Imperium Digital event —War Chest! This will be the second test of the game’s Event System. In addition to a few bug fixes, we’re trying a few tweaks to timing and number of games played after feedback from the first event!

As always, we can't wait to hear your feedback!

Event Highlights:
  • Event Rule: War Chest- At the end of each round, the player(s) with the most Solari recruit a troop to their garrison.
  • Leader Draft: Choose your champions wisely as you embark on an adventure with a single run of 6 games.

The War Chest unlocks 10 AM Friday, Jan 26th, and closes on 10 PM Sunday, Jan 28th.

The desert battlefield beckons. Are you ready?

Dune Imperium: Digital 1.2.0 Release Notes



We bring you more boons from Arrakis!

This release squashes several bugs messing with rule mechanics and gameplay. We’ve also spiced up the visuals for certain game events for cards like Foldspace, which now includes animations that trigger when the cards trash themselves. Controller-wielding players, rejoice! We’ve sprinkled in various improvements and fixes just for you. Plus, there are now further adjustments to how animations are handled with turn-timers to ensure that complex turns with many card plays don’t impede gameplay.

Improvements & Fixes
  • Players can now double-click to play and acquire cards on PC.
  • Playing troops to a garrison is more clearly signaled with a new FX treatment.
  • Player seat position is now indicated on the Leader selection screen.
  • Leader’s House is now listed on both the Player Info screen and the Leader Selection screen.
  • Easy AI’s difficulty has decreased. (boop!)
  • Players can now control ambient sfx in Settings.
  • Prompts that let players deploy troops now indicate the maximum number of troops available for deployment.
  • Chat is no longer interrupted when a player is prompted to take an action.
  • The Alliance token in the player HUD is now easier to read.
  • Reveal abilities that appear in the lower left corner of the Reveal window are easier to spot with improved visual effects.
  • Endgame Intrigue cards now show as playable when at least one of their conditions is met.
  • When placing the Mentat, the cursor now uses the outline of the Mentat, not that of a regular Agent.
  • Control markers now match player colors.
  • Drawing an Intrigue card now plays an animation.
  • In the Bene Gesserit Initiation challenge, you can now trash a number of cards equal to the number of Bene Gesserit purchased during the Reveal phase.
  • Adjustments have been made to turn timer behavior and to animations to ensure full turns can be taken.
  • Crysknife has a new, easier-to-understand entry.
  • Endgame Intrigue cards now animate properly when played.
  • Master Tactician now animates properly when played.
  • Cards that automatically trash now animate before being trashed.
  • Some prompts that lingered on screen after timing out now leave the screen properly.
  • Skirmish tiles on the Solo Menu have been cleaned up.
  • The strength reduction for Chani’s ability now uses a simple animation instead of a -X value.
  • The multiplayer lobby has additional explanatory tooltips.
  • The pass icon now remains on a player’s HUD until the player moves to the Conflict results screen.
  • A pass icon now appears on a player’s HUD for players with no troops in the Conflict.
  • The Vs. AI menu tile and the Lobby menu tile now use different art.
  • Agents now keep their blue glow when dragged to locations.
  • Undoing a Reveal action and then playing an Agent now lets you complete your full turn.
  • The player info menu now automatically closes when a Conflict is resolved.
  • Leader portrait visual effects that indicate a player’s turn now show only the current player’s color.
  • Players can now cancel an Agent card selection either by double clicking or using the undo button.
  • Players can now access and play Challenges offline.
  • Various audio, layout, and localization fixes.
  • The prompt text for deploying troops now includes the number of troops that can be deployed.
  • House Hagal rivals no longer limit their troop deployment to 2 troops.
  • The Persuasion indicator now updates properly when a player is forced to discard.
  • Players now can play Intrigue Cards gained with Bypass Protocol on the same turn they are acquired.
  • Ariana’s Action Log entries now specify how much Spice is gained.
  • In the Fencing Mirror challenge, undoing the purchase of Helena’s Manipulate card now properly removes the card from a player’s hand.
  • The location to where an agent is sent with Kwisatz Haderatch is now bold-faced in the action log.
  • The Lobby icon that indicates an Asynchronous match is now a calendar icon.
  • The send arrow in chat now sends chat.
  • A proper icon appears in the action log for Persuasion values greater than 10.
  • As always, thanks for your support!


Happy playing!